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rederoin
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Post subject: Re: Ultimate Probuild Posted: Sun Jan 22, 2012 6:59 pm |
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Joined: Wed Jun 03, 2009 12:38 am Posts: 4744 Location: In your closet , the netherlands Gender: male
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Oh, and the best build is : 3/0/7, not 10/10/10 or 10/0/20 9/0/21 if you're using 30-men squads.
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lifenstuff
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Post subject: Re: Ultimate Probuild Posted: Sun Jan 22, 2012 10:09 pm |
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Joined: Sat Nov 05, 2011 2:55 pm Posts: 1546 Gender: male
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range is just 2 gud only time dmg is viable is if battle is going to last more than 2 rounds.
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tellerofpointedstones
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Post subject: Re: Ultimate Probuild Posted: Tue Jan 24, 2012 7:24 am |
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Joined: Mon Dec 14, 2009 9:25 pm Posts: 2445
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Erm...that isnt accurate. I've tried. Put 3 squads of inf. Of all 3 weapon types. You'll see some differences. Or try with each of the 3 weapon types. Different results each time. Then try the same thing with other chassises. Or mixed chassis. Or every chassis. Different results every time. So its up to personal preference and playing style.
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Casey
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Post subject: Re: Ultimate Probuild Posted: Tue Jan 24, 2012 1:33 pm |
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Joined: Sun Jun 13, 2010 1:25 pm Posts: 168 Gender: male
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Here you go  Tank=7/3 Inf=20/10 Veh=10/5 This is my build it is cheaper and dose same dammage as Tank=8/2 Inf=21/9 Veh= 11/4
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hegemonic
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Post subject: Re: Ultimate Probuild Posted: Tue Jan 24, 2012 1:57 pm |
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Joined: Wed Oct 26, 2011 3:27 pm Posts: 69 Gender: male
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There are variations, but these are not really that important for unit build choice. 1 beam range inf vs 1 beam armour inf and the armour wins. This is true, but no one suggest an armour build.
Assuming you have appropriate weapon choices (and we all aim to), then range will work.
Now as the advantage of range is in overwhelming an enemy for minimal losses, 9 0 21 is better. 8 0 22 is better still. I would probably suggest something in the region of 5 0 25 with a couple of squads of armour reinforcement for every dozen or so ships.
If it is a close run thing, then avoid the battle, or tip it with the help of allies, or spy, or nuke.
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Casey
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Post subject: Re: Ultimate Probuild Posted: Tue Jan 24, 2012 1:59 pm |
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Joined: Sun Jun 13, 2010 1:25 pm Posts: 168 Gender: male
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JBrack
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Post subject: Re: Ultimate Probuild Posted: Tue Jan 24, 2012 3:31 pm |
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Joined: Wed Jun 09, 2010 10:41 pm Posts: 1
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but if you use damage then that means you want it to go 2 rounds. and that means your gonna lose more troops. which costs more. range is still the best in my opinion. nothin but the 20/10 build for me 
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YesNoMaybe
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Post subject: Re: Ultimate Probuild Posted: Tue Jan 24, 2012 3:36 pm |
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Joined: Sat Sep 24, 2011 8:20 am Posts: 462 Gender: male
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JBrack wrote: but if you use damage then that means you want it to go 2 rounds. and that means your gonna lose more troops. which costs more. range is still the best in my opinion. nothin but the 20/10 build for me  Agreed. And off topic, but, Sean Bean! 
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Casey
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Post subject: Re: Ultimate Probuild Posted: Tue Jan 24, 2012 4:00 pm |
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Joined: Sun Jun 13, 2010 1:25 pm Posts: 168 Gender: male
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JBrack wrote: but if you use damage then that means you want it to go 2 rounds. and that means your gonna lose more troops. which costs more. range is still the best in my opinion. nothin but the 20/10 build for me  Youre avy is from a book i saw :O
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minpk
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Post subject: Re: Ultimate Probuild Posted: Tue Jan 24, 2012 7:52 pm |
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Joined: Thu Jul 29, 2010 10:48 am Posts: 389
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please dont click the spoiler button below. it is a secret build that is best. [/spoiler]
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