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 Post subject: Re: Newb tip of the week -- Spies prevent you from moving.
PostPosted: Mon Feb 08, 2010 3:48 pm 
First Lieutenant
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i agree with remy and i endorse this message.


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 Post subject: Re: Newb tip of the week -- Spies prevent you from moving.
PostPosted: Mon Feb 08, 2010 5:02 pm 
Lieutenant Major
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Do believe in both cases it was no more than 5 squads that were locked down, we were not as careful because there was no danger as we had far more units in the area.

Lockdowns are a way to force battles, if you can win a battle than there is no reason for us to avoid you forcing one. We WANT battles, your alliance is the one that does not want battles. Which is why when we get locked down, it is only a few squads and nothing happens... when YOU get locked down you lose 30 or more squads at a time.

Just thought I'd point that out.

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 Post subject: Re: Newb tip of the week -- Spies prevent you from moving.
PostPosted: Mon Feb 08, 2010 5:09 pm 
First Lieutenant
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how the heck can one against 300+ squads.. thats why battles are avoided.


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 Post subject: Re: Newb tip of the week -- Spies prevent you from moving.
PostPosted: Mon Feb 08, 2010 6:20 pm 
Lieutenant Major
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If you guys would stop losing squads you'd have more, the numbers of squads is irrelevant, I'm merely explaining why Remy's analysis does not give the whole picture.

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 Post subject: Re: Newb tip of the week -- Spies prevent you from moving.
PostPosted: Mon Feb 08, 2010 6:30 pm 
Corporal
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I locked down 120+ Squads at the tip of SA and reduced the HP less then 4 days ago... Unfortunatly by the time our units could be ready it would have ended and hp recovered... It was done mearly to delay your movement and was successful in that....

We move our units when there is certain loss, just the same as Mupt does if they do not have us at least double in squads... No reason to take losses if not needed...

I only comment to the fact of someone trying to give lessons on spy attacks when clearly everyone will get caught at one point or another... So no reason bragging about it on forum, when they were clearly caught just days earlier...

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 Post subject: Re: Newb tip of the week -- Spies prevent you from moving.
PostPosted: Wed Feb 10, 2010 12:33 am 
Second Lieutenant
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remyslim wrote:
Ya know I don't respond much here, but on this I have to...

For someone that seems to be an expert on preventing being locked down... I have had Mupt locked down twice last week... Did we capitailize on it, unfortunatly not, but it was still done... It happens... part of the game... We will all be caught off guard at some point, so rather then call someone out on being locked down to make them look stupid, you should better know for a FACT that it is not gonna happen to you again in the near future... So tread lightly Mupt as my spy is active and ready to catch you again...

Remyslim


Remy, you had us locked down, and each time we were praying you would move on it. We had reserves ready to hammer you if you did. We knew the forces you had remaining could not handle even the portion we sent, which is largely why you didn't take advantage.

We're well aware -- largely because I get to read your clan chat -- that you are the one smart guy who's been pitching spy choke points. Unfortunately for you, the others don't listen and you lacked the remaining pop to make good.

Largely, though, to take advantage of a lock down, you have to have more than one person on line. And, as I wrote, no one in any alliance I've been in has been caught in a spy trap. Being caught means dying.


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 Post subject: Re: Newb tip of the week -- Spies prevent you from moving.
PostPosted: Fri Feb 12, 2010 8:47 am 
Second Lieutenant
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Remy,

See. That is how you take advantage of a spy. You use it, and you destroy the other person's forces. Like yours were just destroyed.


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