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32Gaming
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Post subject: Lavaspray/Coldfire nerf Posted: Thu Feb 09, 2017 6:10 pm |
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Joined: Mon Nov 18, 2013 5:21 pm Posts: 417 Location: [Insert Location Here] Gender: male
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Lavaspray and Coldfire have honestly been needing nerfs for quite a while. I think I've come up with a good way to balance these two items. I believe that making them both deal 70 heat/energy damage instead of 80 would actually be a very balanced nerf. This way they're not just stronger versions of the Nova's. Tell me your thoughts on this balancing idea and feel free to provide constructive criticism. Thanks for giving my suggestions your time and thoughts.
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N9n9
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Post subject: Re: Lavaspray/Coldfire nerf Posted: Thu Feb 09, 2017 6:11 pm |
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Joined: Fri Jul 03, 2015 3:37 pm Posts: 17
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The weapons are fine bro... the most OP mechs are the physical ones now
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32Gaming
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Post subject: Re: Lavaspray/Coldfire nerf Posted: Thu Feb 09, 2017 6:17 pm |
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Joined: Mon Nov 18, 2013 5:21 pm Posts: 417 Location: [Insert Location Here] Gender: male
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N9n9 wrote: The weapons are fine bro... the most OP mechs are the physical ones now I'm very well aware that physical mechs are very powerful now, but I'm talking about a specific item that is literally just a better version of an Infer/Supernova. Physical items will get their set of nerfs soon enough, but I'm talking about these items right now, please stay on topic.
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LovelyDeath
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Post subject: Re: Lavaspray/Coldfire nerf Posted: Fri Feb 10, 2017 11:26 am |
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Joined: Sat Dec 17, 2016 12:52 pm Posts: 485 Location: In my closet, bleeding to death
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Lavaspray yes. Coldfire ehhhh. Make it need more energy. I dont want to nerf it too much cuz electric sucks atm. They just cant play a build with enough cooling to tank heat players, enough energy to win the mirror match and enough health to face physicals all in one build. U have to settle with them, making them the weakest build. If anything they need more support, not nerfs.
If Lavaspray gets hit then THEY MUST nerf heat controls. Heat controls themselves are pretty damn op, and then the heat players can still win wihout having to worry about 130+ cooling. The last flamethrower that was best before lava spray did 65 heat damage. The mythical predecessor doing 80? Well okay that seems fair, it is a mythical after all. But having 2 range? That's a stretch. And it attacks cooling and heat capacity? Ok stop. that's too much. Pick 2 and leave it. Or nerf all 3.
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Fluxeon
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Post subject: Re: Lavaspray/Coldfire nerf Posted: Fri Feb 10, 2017 12:38 pm |
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Joined: Sat Jul 21, 2012 5:30 am Posts: 277
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The main reason why Lava Sprays are so great is their 2 range. Take that away and they become as useless as Infernos.
If any of their stats need to be nerfed, it's either to reduce the heat damage to around 65, or take away heat damage & cooling damage.
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Ogonna
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Post subject: Re: Lavaspray/Coldfire nerf Posted: Fri Feb 10, 2017 12:47 pm |
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Second Lieutenant |
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Joined: Mon Feb 17, 2014 2:59 pm Posts: 308
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No. Heat already loses to energy most of the time and is a toss-up with physical.
Lavasprays use energy and it's hard to get people in range 2 constantly. The dual lava builds aren't even used much anymore because they have serious weaknesses. Don't make it another completely useless mythical.
Energy is very hard to play. Don't make it harder.
They don't need a nerf at all.
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32Gaming
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Post subject: Re: Lavaspray/Coldfire nerf Posted: Fri Feb 10, 2017 6:13 pm |
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Joined: Mon Nov 18, 2013 5:21 pm Posts: 417 Location: [Insert Location Here] Gender: male
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Ogonna wrote: No. Heat already loses to energy most of the time and is a toss-up with physical.
Lavasprays use energy and it's hard to get people in range 2 constantly. The dual lava builds aren't even used much anymore because they have serious weaknesses. Don't make it another completely useless mythical.
Energy is very hard to play. Don't make it harder.
They don't need a nerf at all. Honestly though, they're literally in 70% of each heat build. That's totally wrong considering that there's plenty of other heat items in existence. Honestly, what needs to happen is Physicals get nerfed, and then these nerfs start to happen. One things for sure: LavaSpray is definitely the most used heat Mythical and that's damn wrong.
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ticklemericky
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Post subject: Re: Lavaspray/Coldfire nerf Posted: Fri Feb 10, 2017 7:10 pm |
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Joined: Thu Feb 06, 2014 1:36 am Posts: 417 Gender: female
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I would provide these suggestion instead.
Ultranova> Increase Heat usage cost Armor Breaker Series> Increase ammunition to 25 Reduce the heat usage cost. Lavaspray>Stays the same Colfire>Reduce/Remove the Heat usage cost
Rear Hit Mark(heat/physical)>Add energy usage OR Orb series >Remove Energy usage.
Metrolens>adds +10 physical armor and 2 in heat/energy armor
Diamond Shell> Needs +100 more hp. OR additional +5 more armor from what it currently has on all categories.
Lightning Gate>Needs +5-10 more energy damage
Needle Blaster series>Either needs +5 more damage OR Reduce the ammo used to 10 bullets per usage.
Red Rain MK 2> Needs to be range 3-6
Piercing shotgun (Heat)> Remove the energy cost to use.
Piercing shotgun (energy)> Remove the heat cost to use.
Various other old mythicals such as tractor, meltdown, Death Punch.
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LovelyDeath
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Post subject: Re: Lavaspray/Coldfire nerf Posted: Fri Feb 10, 2017 10:15 pm |
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Joined: Sat Dec 17, 2016 12:52 pm Posts: 485 Location: In my closet, bleeding to death
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Ultranova is op asf. Making it require ammo might make sense but then no one might play it lol.
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32Gaming
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Post subject: Re: Lavaspray/Coldfire nerf Posted: Sat Feb 11, 2017 11:43 am |
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Joined: Mon Nov 18, 2013 5:21 pm Posts: 417 Location: [Insert Location Here] Gender: male
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LovelyDeath wrote: Ultranova is op asf. Making it require ammo might make sense but then no one might play it lol. I think making Ultranova deal 35 heat to yourself would make it viable. I admit Coldfire is fine as it is, but I still think Lavaspray needs a nerf to 70 heat damage because Infernova is literally useless right now.
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