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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 19 posts ]  Go to page Previous  1, 2

With how many suggestions do you agree?
Poll ended at Sun Jan 22, 2017 2:50 pm
with 25% or less 0%  0%  [ 0 ]
with a half 11%  11%  [ 1 ]
with 75% of more 33%  33%  [ 3 ]
with 100% 56%  56%  [ 5 ]
Total votes : 9
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 Post subject: Re: ᗯᕮᗩᑭOᑎᔕ TᕼᗩT ᕮ᙭TᖇᕮᗰᕮᒪY ᑎᕮᕮᗪ, ᗩ ᖇᕮ-ᗷᗩᒪᗩᑎᑕIᑎG
PostPosted: Fri Jan 13, 2017 11:19 am 
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Ogonna wrote:
God mode really isn't OP, it's just a good torso in the current meta, because fights usually end very quickly. High damage weapons, no health kits, strong shields now break quickly, etc. Also because the zero resistance floor pads benefit mechs with negative resistance.

It's not necessarily stronger than other torsos though. I'd say USA mark, lavascope, yoshimo X and electron defense (last one is debatable but I still think it's a good torso) can all compete with god mode.

The torsos that really need a buff are ultraspade (used to be the best torso, now not very useful), metrolens (this one has always been bad) and diamond shell, which was made particularly bad after the last kit removal update.

I wouldn't object to a (slight) lavascope buff but I don't really think it needs it.

Lava spray is really not overpowered. Heat mechs are suffering a lot these days - no huge advantage over physical and a big disadvantage against energy mechs. So please don't remove some of the remaining good heat weapons. Also, people get angry because they can't deal with heat. That doesn't mean a weapon is overpowered, just that you haven't found the right strategy against it.

Sparks is not a bad sword. It might not do as much damage as the hammer/axe, but it has knockback. Still, a buff seems appropriate.

I don't see why shotguns need a buff. Like why would any physical weapons need a buff now? Physical mechs are strongest in the current meta and nearly dominate, so let's make them even stronger? That's not balancing.

Wipeouts, yes please buff. They're utterly useless, same damage as a legendary pull top weapon but they use ammo. Also, needles are useless because shredders do so much more damage and use less ammo. But I'd rather nerf shredders than buff needles.

Ultranova is kinda OP. Ridiculously high damage for no ammo usage.

Orb cannons are far from strong. The legendary pull cannons do nearly the same damage and don't use energy! In general anything which uses energy has a major weakness so I see no reason to nerf.

I think energy mechs are kinda silly now with no energy kits available. They can entirely shut someone down and do absolutely massive damage, but they can also be shut down by other energy mechs and be unable to do anything. I haven't seen anyone build a really flawless energy mech yet, but they are super dangerous. The thing I find weird is the new energy weapons which use little or no energy usage. Like an 80 energy draining shotgun that uses 5 energy. You can deplete 150 energy in a turn from nearly any range. The only reliable way to counter energy is with physical. Anyway, just a mini rant. I don't know how I'd rebalance the energy weapons.

thanks for your opnion, we need to work together to re balance supermechs


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 Post subject: Re: ᗯᕮᗩᑭOᑎᔕ TᕼᗩT ᕮ᙭TᖇᕮᗰᕮᒪY ᑎᕮᕮᗪ, ᗩ ᖇᕮ-ᗷᗩᒪᗩᑎᑕIᑎG
PostPosted: Fri Jan 13, 2017 11:20 am 
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BluesMechs wrote:
That's 100% superficial, but i agree

thanks


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 Post subject: Re: ᗯᕮᗩᑭOᑎᔕ TᕼᗩT ᕮ᙭TᖇᕮᗰᕮᒪY ᑎᕮᕮᗪ, ᗩ ᖇᕮ-ᗷᗩᒪᗩᑎᑕIᑎG
PostPosted: Fri Jan 13, 2017 11:21 am 
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Damirror wrote:
ROBOSUPREME wrote:
God Mode
- a overpower torso that need extremely a nerf in hit poins
need: a nerf in hit points by 100 or 200

Sparks (sword)
- mythical sword with only 48-68 damage
need: damage buffer


Lava Scope
- mythical torso with only 380 hit poins
need: hit points buffer


All Legs
need: more hit points


Lava Spray Mark
need: nerf on max heat damage
nerf on heat damage


Piercing Shotguns
need: less max damage
more base damage


Wipeout Marks
need: buffer on damage of shield break
or add max heat/max energy damage


Ultra Nova Mark
need: 40% damage reduction
2 uses


Orb Cannons
need: less damage
more shield break


Suggest One and if you like, repply this Topic
LovelyDeath wrote:
I agree with alot of this. Here are my thoughts:

God mode:
A lot of people complain about god mode... -24 resistance means two hits from the opponent is -48 damage each turn -72 after drone. It's not that op to me... health is all it has going for it imo it's stats are decent but not op. Maybe drop health and add a small amount of resistance? 700 - 750 health -16 to -20 resistance?


Sparks: I think it's fine, it's just been outdated by the more powerful mythicals, some more heat damage and/or damage would be just perfect for it imo.

Lava scope: Has really op heat I used to play it 100% of the time on my old account, I always hated how little health it has but I think it's fair for the heat you get.

all mythical legs besides the 3 last ones that were made are absolute garbage. buff the **** out of them, k?

lava spray could either
1)be reduced to 1 range
2)get nerfed in heat damage to maybe 70 - 75
3) reduce cooling or max damage in some way. If you guys are open to do this I can make some calculations and say what I think is more less just right
4) stay just as is, it's the best thing heat mechs have going for them since the adding of cooling modules.


Piercing shotguns should be better than the legendary ones... for shame
Buff them in some way.
Make them lighter their legendary counterparts. Or as the original post said: more base less max damage.


Wipe outs are garbage now. buff em. just do it. listen to me, just do it. add like 10 - 25 damage. (im just eye balling this, if you guys are serious about buffing it I can give more accurate numbers)

Ultra nova: I think it should have some damage taken off.
I'm biased cuz I use it in my build, I'll let others handle it then. Not too sure what to say here. Maybe just make it heavier. Also the resistance should be removed or drop. Not very fair agasint diamond shell, same with the armor breakers


Orb cannons: I feel they are okay the way they are. More damage might make them op, more resistance drain might be just fine however. A few points of damage wont make a huge difference either.


Here are some things that were not mentioned:

Diamond shell: Well maybe I think it's bad becuz the build I use had a lot of resistance drain and damage. I very very very rarely use to any build with this torso. I think it needs a serious buff. Health and/or resistance.
May even need to just be remade/removed


Buff the needlers by a bit so that they are about as strong as the metal shredder

I feel like ALL the rocket top weapons could use more heat. Maybe drop damage, and weight? They aren't that great.

Repair drone: Does 38 after full upgrades. Yea, that's gonna be a no for me dawg.
Make it at least 42, just so it keeps up with the opponents drones.... maybe even lower the heat for it. This guy is uh kinda useless asf. 48 max repair would be borderline OP. Just to give you guys an idea.

Any drone that uses amo should be dropped to 5 rockets/bullets and perhaps have a damage buff. They really aren't worth an entire module slot (for ammo). They can work well sometimes, especially sector eyes (cuz it generate a difference of 17 heat which adds up), but that's about it really. When they were first introduced I laughed at them.

And. Finally. The new mythical physical weapons decrease max heat and energy. NO. NO. NO. NOOOOOOOO. That is NOT helpful. Make it resistance drain, energy and heat are irrelevant to physical mechs. Irrelevant.

Tl; Dr
Tell me if I'm wrong, explain your opinions and make a case, I'd like to know. I lack a lot of experience so don't take my word as 100% correct.
I hope this was helpful, some mythical items are absolute rubbish guys. Most are only a few points away from being useful so keep that in mind.

I'll say it again.

Several mythicals are useless right now. They only need a small buff to be considerably decent.



Stop with the colours, it serves no purpose than to give people reading your wall of text a headache


Edit: to add onto the discussion, I would say that all of these buffs are helpful and i would like to see them implemented, but they cant try to make everything viable again because some items will still end up as trash. This is how games work.

The only thing I would disagree is with the diamond shell buff and godmode nerf. Imo it is balanced but the null resistance pads killed it. With the removal of kits, i think they should also REMOVE NULL RESISTANCE PADS. This could sufficiently nerf godmode and buff diamond shell

its only for differentiate heat weapons to physiczl and electric


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 Post subject: Re: ᗯᕮᗩᑭOᑎᔕ TᕼᗩT ᕮ᙭TᖇᕮᗰᕮᒪY ᑎᕮᕮᗪ, ᗩ ᖇᕮ-ᗷᗩᒪᗩᑎᑕIᑎG
PostPosted: Fri Jan 13, 2017 3:22 pm 
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@ROBOSUPREME
It's bad manners to double post, or in this case quadruple post.
Saying everyone's names or just "thanks everyone" would be sufficient. I dont even think a thanks is worth mentioning. This is was the forums are for; players and developers/administration discussion. Also this is a serious issue, at least to me. So many of the old mythicals are outdated to the point where newer legendary items are better. I consider most of the mythical items in my inventory useless. That is not a good thing. Enough ranting and rambling, hopefully it is fixed soon or in the near future.

_________________
Image
Hello incompetent admins/devs
Add back color kits
Add access to low level items
Remove pads
Balance mythicals
Etc


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 Post subject: Re: ᗯᕮᗩᑭOᑎᔕ TᕼᗩT ᕮ᙭TᖇᕮᗰᕮᒪY ᑎᕮᕮᗪ, ᗩ ᖇᕮ-ᗷᗩᒪᗩᑎᑕIᑎG
PostPosted: Sat Jan 14, 2017 10:38 am 
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ok lovelydead, i will follow your suggestion


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 Post subject: Re: ᗯᕮᗩᑭOᑎᔕ TᕼᗩT ᕮ᙭TᖇᕮᗰᕮᒪY ᑎᕮᕮᗪ, ᗩ ᖇᕮ-ᗷᗩᒪᗩᑎᑕIᑎG
PostPosted: Mon Jan 16, 2017 5:50 am 
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what about HELLFIRE ARMOR?

high resistence against heat mech: 16/17

high cooling

high hp.

when combined with a 20% shield, becomes almost indestructible. I've seen mechs with 924 hp, good cooling, resistance module and 20% shield, too op.

Nerf please


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 Post subject: Re: ᗯᕮᗩᑭOᑎᔕ TᕼᗩT ᕮ᙭TᖇᕮᗰᕮᒪY ᑎᕮᕮᗪ, ᗩ ᖇᕮ-ᗷᗩᒪᗩᑎᑕIᑎG
PostPosted: Mon Jan 16, 2017 9:11 am 
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i agree with this post, the ultranova is very op and needs to be nerfed, lava scope maybe needs 10 or 20 more hitpoints?, based on ogonna i agree with him too. ultraspade was the best torso but now its treated as one of the worst ones, and metrolens is treated as the worst mythical torso, they really need buffs.


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 Post subject: Re: ᗯᕮᗩᑭOᑎᔕ TᕼᗩT ᕮ᙭TᖇᕮᗰᕮᒪY ᑎᕮᕮᗪ, ᗩ ᖇᕮ-ᗷᗩᒪᗩᑎᑕIᑎG
PostPosted: Mon Jan 16, 2017 11:43 am 
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darklordarya wrote:
i agree with this post, the ultranova is very op and needs to be nerfed, lava scope maybe needs 10 or 20 more hitpoints?, based on ogonna i agree with him too. ultraspade was the best torso but now its treated as one of the worst ones, and metrolens is treated as the worst mythical torso, they really need buffs.

Great suggestions


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 Post subject: Re: ᗯᕮᗩᑭOᑎᔕ TᕼᗩT ᕮ᙭TᖇᕮᗰᕮᒪY ᑎᕮᕮᗪ, ᗩ ᖇᕮ-ᗷᗩᒪᗩᑎᑕIᑎG
PostPosted: Mon Jan 16, 2017 11:45 am 
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vicarious89
i agree with you hellfire is so overpower but godmode is more, extremely overpowered


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