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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 10 posts ] 

Should This Be Added?
Poll ended at Fri Jan 20, 2017 8:57 pm
Yes 7%  7%  [ 1 ]
No 57%  57%  [ 8 ]
Nerf It 36%  36%  [ 5 ]
Total votes : 14
Author Message
 Post subject: ColdFire II
PostPosted: Mon Dec 26, 2016 8:57 pm 
Private
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Joined: Thu Nov 24, 2016 12:23 pm
Posts: 9
-----------------------------------
Coldfire II
62 Kg
4 Electric Resistance Drain
12 Max Energy Damage
7 Regen Damage
48-64 Electric Damage
95 Energy Damage
3 Uses
2 Range

40 Energy Consumption
30 Heat Generation
------------------------------------
(Change Energy Aspects To Heat Aspects For LavaSpray II!)


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 Post subject: Re: ColdFire II
PostPosted: Mon Dec 26, 2016 9:41 pm 
First Lieutenant
First Lieutenant
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Joined: Tue Nov 22, 2016 12:53 am
Posts: 533
Gender: male
Shut up with Lava Spray Mk II , I hate that item


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 Post subject: Re: ColdFire II
PostPosted: Tue Dec 27, 2016 2:38 am 
First Lieutenant
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Joined: Sun Sep 06, 2015 9:18 pm
Posts: 335
Location: document.head
Gender: male
No needed of more nonsense *CENSORED* over powered items on this game.
we need legendarys, L-E-G-E-N-D-A-R-Y-S

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Raul aka KilliN aka BluesMechs aka Theathre Masks aka Aedrone aka SuperMechs Player aka i Am KiLLin It


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 Post subject: Re: ColdFire II
PostPosted: Tue Dec 27, 2016 7:18 am 
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Joined: Sun Jul 31, 2016 5:18 am
Posts: 2
Hmm...that stats are too overpowerd,let me to change something
6 regen dmg
11 max energy dmg
85 energy dmg
2 uses
2 range
46-62 electric dmg
22/23 heat dmg
28 energy consumption


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 Post subject: Re: ColdFire II
PostPosted: Tue Dec 27, 2016 8:16 am 
Sergeant
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What ? like metal shredder mk2 is NOT overpowered enough for you ? :lol:

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Mugen - Infinite Possibilities


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 Post subject: Re: ColdFire II
PostPosted: Fri Dec 30, 2016 10:16 am 
Private 1st class
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Joined: Fri Sep 30, 2016 2:51 pm
Posts: 16
3 uses is definitely unacceptable. Balance killer.


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 Post subject: Re: ColdFire II
PostPosted: Sun Jan 01, 2017 12:09 pm 
First Lieutenant
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Joined: Mon Nov 18, 2013 5:21 pm
Posts: 417
Location: [Insert Location Here]
Gender: male
No more op pieces of *CENSORED*, please.

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Violets are blue
Idfwu


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 Post subject: Re: ColdFire II
PostPosted: Sat Jan 14, 2017 2:53 pm 
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Joined: Fri Oct 21, 2016 4:31 pm
Posts: 1
Now There's LavaSpray II :O


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 Post subject: Re: ColdFire II
PostPosted: Sat Jan 14, 2017 3:21 pm 
First Lieutenant
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Joined: Sat Dec 17, 2016 12:52 pm
Posts: 485
Location: In my closet, bleeding to death
They just added lava spray mk II so we can expect to see a coldfire mk II.

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Hello incompetent admins/devs
Add back color kits
Add access to low level items
Remove pads
Balance mythicals
Etc


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 Post subject: Re: ColdFire II
PostPosted: Sat Jan 14, 2017 4:58 pm 
Corporal
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Joined: Sat Oct 29, 2016 10:17 pm
Posts: 58
FullOfNutz wrote:
Hmm...that stats are too overpowerd,let me to change something
6 regen dmg
11 max energy dmg
85 energy dmg
2 uses
2 range
46-62 electric dmg
22/23 heat dmg
28 energy consumption


Hmmm,85 Energy Damages does make better
senses; 8-) :lol:
40-68 Electrical
Damages (lower Minimal , yet
higer Maximum than those of Mark I :roll:)

And, AWESOME idea for Heat Damages,, but, 12~16 would make it better match the name "COLDFire ".

The point is, I like your Status Reseting.(๑•́ ₃ •̀๑)(๑•̀ᄇ•́)و ✧


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