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JamAnime12
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Post subject: Loose Weight points when upgrading. Posted: Fri Dec 09, 2016 4:02 pm |
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Joined: Wed May 06, 2015 10:45 pm Posts: 210 Gender: male
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So far upgrades are a great thing for weapons. For torso's they add "5 Hitpoints" for each upgrade. For weapons they add "Damage Points." That's all great, yet it be even better if they "Subtract" a certain amount of weight points for each item. It can be 1 or 2 subtracted from weight, for each upgrade.
So say you have "Thunder Boots" which weigh about 76. If your building an ENERGY mech, and thunder Boots were what you really needed, yet your just over 3 weight points when added to mech. So upgrading would minus 1 or 2 weight points if this were to happen. If it were 1, then you just have to upgrade to powere lvl 3, if 2 than power lvl 2.
The idea is to loose weight points for each upgrade. Technically that's what you want to do when upgrading in certain things, in making it weigh less.
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DragexionDragon
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Post subject: Re: Loose Weight points when upgrading. Posted: Fri Dec 09, 2016 4:09 pm |
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Joined: Sat Feb 13, 2016 4:47 pm Posts: 26 Location: uh why do you need ta know buddy you tryin to find and kill me Gender: male
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explain how this works lets say if i upgrade my torso well lets say that has 100 weight and i upgraded it would it weigh 98 or will it weigh 102?
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JamAnime12
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Post subject: Re: Loose Weight points when upgrading. Posted: Fri Dec 09, 2016 4:14 pm |
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Joined: Wed May 06, 2015 10:45 pm Posts: 210 Gender: male
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DragexionDragon wrote: explain how this works lets say if i upgrade my torso well lets say that has 100 weight and i upgraded it would it weigh 98 or will it weigh 102? You loose weight. So if it were "minuse 1 weight point for each upgrade" and you upgrade it to one time, than it be 99. If it were 2 weight points, than it be 98. You want to loose weight points, not gain. Make it weigh lighter.
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DragexionDragon
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Post subject: Re: Loose Weight points when upgrading. Posted: Fri Dec 09, 2016 4:25 pm |
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Joined: Sat Feb 13, 2016 4:47 pm Posts: 26 Location: uh why do you need ta know buddy you tryin to find and kill me Gender: male
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JamAnime12 wrote: DragexionDragon wrote: explain how this works lets say if i upgrade my torso well lets say that has 100 weight and i upgraded it would it weigh 98 or will it weigh 102? You loose weight. So if it were "minuse 1 weight point for each upgrade" and you upgrade it to one time, than it be 99. If it were 2 weight points, than it be 98. You want to loose weight points, not gain. Make it weigh lighter. ok i understand and i agree completely
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blackriderrx
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Post subject: Re: Loose Weight points when upgrading. Posted: Sat Dec 10, 2016 3:46 am |
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Joined: Sat Oct 29, 2016 10:17 pm Posts: 58
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[color=#0080FF][/color
Well, it seems to me a thousand kilograms is more then enough.
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JamAnime12
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Post subject: Re: Loose Weight points when upgrading. Posted: Sat Dec 10, 2016 6:03 pm |
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Joined: Wed May 06, 2015 10:45 pm Posts: 210 Gender: male
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blackriderrx wrote: [color=#0080FF][/color
Well, it seems to me a thousand kilograms is more then enough. I'm not posting on The Maximum weight on the MECH. I'm posting about weapons and torso. Each upgrade the torso and weapons loose weight.
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Polarz
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Post subject: Re: Loose Weight points when upgrading. Posted: Sat Dec 10, 2016 6:29 pm |
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Joined: Mon Dec 29, 2014 3:00 am Posts: 795 Location: Philippines, Angeles City Gender: male
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No, this isn't a good idea to be honest.
Let's say we have a player with everything level 16. (Which is pretty common in the top 3's and some players in top 5 clans)
Let's take the axe build as an example:
God Mode (402-16=386) Magma Barrier (60-16=44) Infernal Axe/Meltdown Hammer (76-16=60) 2 Lava Sprayer (104 (in total)-32=72) Evil Flame (36-6=30) Flame Biter (28-6=22) Lightning Gate (if possible) [25-6=19]
Here is the module set up:
2 Heat Controller (88 kg in total) Invulnerability Mk. II (51 kg) 2 Plat Skeleton III's (62) Engine Booster III (55 kg)
Let's add it all up:
You will get a mech with: 889 KG.
That is just far too much. This can either be a good idea, or bad. I'd rather go with bad as people with fully fused mechs can have hundreds of additional weight to add different varieties of weapons (i.g Heat Orb Cannons) that can help out for their mechs.
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DragexionDragon
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Post subject: Re: Loose Weight points when upgrading. Posted: Sat Dec 10, 2016 10:11 pm |
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Joined: Sat Feb 13, 2016 4:47 pm Posts: 26 Location: uh why do you need ta know buddy you tryin to find and kill me Gender: male
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Polarz wrote: No, this isn't a good idea to be honest.
Let's say we have a player with everything level 16. (Which is pretty common in the top 3's and some players in top 5 clans)
Let's take the axe build as an example:
God Mode (402-16=386) Magma Barrier (60-16=44) Infernal Axe/Meltdown Hammer (76-16=60) 2 Lava Sprayer (104 (in total)-32=72) Evil Flame (36-6=30) Flame Biter (28-6=22) Lightning Gate (if possible) [25-6=19]
Here is the module set up:
2 Heat Controller (88 kg in total) Invulnerability Mk. II (51 kg) 2 Plat Skeleton III's (62) Engine Booster III (55 kg)
Let's add it all up:
You will get a mech with: 889 KG.
That is just far too much. This can either be a good idea, or bad. I'd rather go with bad as people with fully fused mechs can have hundreds of additional weight to add different varieties of weapons (i.g Heat Orb Cannons) that can help out for their mechs. gonna have to shoot you down dude/girl because some people keep their mech one way but change drones shields and modules so its only fair that when you upgrade you lose 1 or 2 weight only 1 or 2 nor fudgin 99999 keels (exageration(i also cant spell :3))
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JackTownley
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Post subject: Re: Loose Weight points when upgrading. Posted: Sun Dec 11, 2016 6:03 am |
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Joined: Tue Nov 22, 2016 12:53 am Posts: 533 Gender: male
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Why not upgrade items to level 6 reduce only "1 KG" lol
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JackTownley
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Post subject: Re: Loose Weight points when upgrading. Posted: Sun Dec 11, 2016 6:06 am |
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Joined: Tue Nov 22, 2016 12:53 am Posts: 533 Gender: male
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Polarz wrote: You will get a mech with: 889 KG.
Ok That's overpowered.
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