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 Post subject: Re: New item class: Alien Items!
PostPosted: Sun Nov 13, 2016 9:07 pm 
First Lieutenant
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Fang456 wrote:
Love Them! How did you make them?

Thanks! i use GIMP 2

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 Post subject: Re: New item class: Alien Items!
PostPosted: Sun Nov 13, 2016 9:17 pm 
Sergeant
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*CENSORED* hell you need to be on the design team for the items i would love to see them :3

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 Post subject: Re: New item class: Alien Items!
PostPosted: Mon Nov 14, 2016 1:40 am 
First Lieutenant
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jenter120 wrote:
*CENSORED* hell you need to be on the design team for the items i would love to see them :3


c:
Much thanks xdd unfortunately my sprites are in PNG, to create sprites as Liran does I need a software that I do not have access to :/

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 Post subject: Re: New item class: Alien Items!
PostPosted: Thu Nov 17, 2016 5:40 pm 
Specialist
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I like the idea but this could turn into the mythical situation if they are too op.

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 Post subject: Re: New item class: Alien Items!
PostPosted: Thu Nov 17, 2016 6:03 pm 
First Lieutenant
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RandomGuy1824 wrote:
I like the idea but this could turn into the mythical situation if they are too op.

They are much more OP than myths :)

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 Post subject: Re: New item class: Alien Items!
PostPosted: Fri Nov 18, 2016 8:08 pm 
Specialist
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:lol:

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 Post subject: Re: New item class: Alien Items!
PostPosted: Fri Nov 18, 2016 11:06 pm 
Corporal
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good job pinky :lol:


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 Post subject: Re: New item class: Alien Items!
PostPosted: Sat Nov 19, 2016 5:12 am 
Second Lieutenant
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BluesMechs wrote:
RandomGuy1824 wrote:
I like the idea but this could turn into the mythical situation if they are too op.

They are much more OP than myths :)


Hence the name "alien", Instead of having higher damage than mythicals. It should impact mech performance (example: one of those weapons could possibly disable hooks, charge and teleport or reduce their timer to 5 seconds)

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