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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 6 posts ] 
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 Post subject: Legendary variants of the mythicals
PostPosted: Tue Nov 08, 2016 9:43 am 
Sergeant
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Since we already have legendary variants of titanium skeletons and energy/heat modules , why not adding legendary variants
of heat controls/Engine booster ? hope the devs will consider releasing these items since we need more than just extra 21 cooldown from the regeneration and cooldown module to fight against the axe users

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 Post subject: Re: Legendary variants of the mythicals
PostPosted: Tue Nov 08, 2016 12:43 pm 
First Lieutenant
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I totally agree with it.

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 Post subject: Re: Legendary variants of the mythicals
PostPosted: Thu Nov 10, 2016 7:39 am 
Specialist
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I like this idea: probably something like 25 cooling and 25 regen?
tacticsoft, please make this a thing.

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 Post subject: Re: Legendary variants of the mythicals
PostPosted: Thu Nov 10, 2016 3:34 pm 
Specialist
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Or you could have a 24 25 module

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 Post subject: Re: Legendary variants of the mythicals
PostPosted: Tue Nov 15, 2016 4:15 pm 
Corporal
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The cooling and regeneration only epic is already well documented as being a superior item module and used by mythical players. I only have one, but I am tempted to blow all my sm on mod chips to get more since it is epic and not legendary or mythical.


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 Post subject: Re: Legendary variants of the mythicals
PostPosted: Wed Nov 16, 2016 3:04 am 
Second Lieutenant
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Theres already legendary energy (and maybe heat) modules in the game. HOWEVER i agree with the idea of implementing legendary cooling and regeneration modules

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