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 Post subject: Game Item feature don't really make sense.
PostPosted: Wed Nov 02, 2016 8:16 pm 
Second Lieutenant
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Okay, So here is the thing Mythical, Legendary, Rare, whatever. Most of these weapons torsos, legs and other stuff features don't make sense especially the weight. (I know, I know why bring this crap up) Well here is why, it's no right that some items weigh less when they should weigh more.

Okay first we have:

Magma Barrier Weigh at 60 Compared to Flame Boots 71 and FireStampede 74

Yea I know MB only has 2 uses, that mostly how many time we use the legs in one battle. What is that your main weapon.

MB does 32% more heat damage that FB and 69% more heat damage than FS

MB Explosive Damage is 60 although FS has that also, yet FB is only 40

MB has 50 hitpoints and FB only has 36, while FS only has 24

So whats my point, why is Magma Barrier weight less, when it should be more than all the other legs. Same as GOD MODE torse. These certain items should weigh more. As well as Electric Mass....

PS... Will as more....


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 Post subject: Re: Game Item feature don't really make sense.
PostPosted: Wed Nov 02, 2016 9:48 pm 
Second Lieutenant
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Another two that I missed to compare with Magma Barrier are Burning Tractors and USA Transporter.

USA Transporter weigh 68 Compared to MB. Seriously. So stats ED 40, HD 25, and Hitpoints 35. And the weight is still more.


Burning Tractors weight 72 compared to MB. Stats ED 28, HD 45, Hitpoints 45, And the weight is still more.

These Magma Barrier legs weight Need changing as well as Electris MASS. They should be the heaviest of them all so far, even heavier then "Thunder Boots."

Torso Caparison Next....


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 Post subject: Re: Game Item feature don't really make sense.
PostPosted: Wed Nov 02, 2016 10:27 pm 
Second Lieutenant
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Now on for the Torso, Especially GOD MODE, which weighs 402. Now I was going to compare it with Galaxus Model A than decided no. Than it was Galaxus Model B and decided no. Also was going to compare it with HellFire Armor, but too easy and not really worth it. So which torso to compare it with. The "Ultra Gladiator"

God Mod vs Ultra Gladiator (Love it)

Weight of God Mode 402

Weight of Ultra Gladiator 411

God Mode Ultra Gladiator

Hit points 800 408
Energy 120 100
Regen 35 25
Heat 120 110
Cooling 35 26
Phy Res -23 Bullets 20
Exp Res -23 Rockets 20
Elect Res. -23

So those are the stats. God Mode better stat except for the Resistance, which Ultra Gladiator Has no resistance anyway. Bullets and Rockets don't matter. God Mode Regeneration and cooling is more than Ultra Gladiator. Has more Energy and heat and almost double the hit points. God Mode also needs to be the heaviest Torso.


More to Come....


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 Post subject: Re: Game Item feature don't really make sense.
PostPosted: Thu Nov 03, 2016 2:53 am 
Specialist
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I would also like to add a thing:

You know the "big" blue blast right?
Well that thing is tiny and has pretty much insanely bad stats.

Lets just keep it on it being an electric bully: shouldnt be too heavy, right?
Well, its 40 weight. 40 weight?

Its the only pushback thing in the 15-30 levels which is not too heavy and not a myth, since the old shop has been taken out of the game: how do I get a knockback weapon with not a so absurd weight?

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 Post subject: Re: Game Item feature don't really make sense.
PostPosted: Thu Nov 03, 2016 5:50 am 
Second Lieutenant
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I agree. Same with the hellfire armor, it has a lot of resistance against explosive damage and its the torso with the second highest cooling. Making it formidable against heat mechs. Its completely unbalanced

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 Post subject: Re: Game Item feature don't really make sense.
PostPosted: Thu Nov 03, 2016 6:12 am 
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Nice triple post here. Of course the bullets and rockets matter in a torso.. why would you say it doesnt? You dont have to use a module slot if you wants to use an armor breaker or another bullet or rocket weapon. And anyway whats the point of comparing a mythical to a legendary item? thats the point of the mythical... its better than a legendary, even the weight.


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 Post subject: Re: Game Item feature don't really make sense.
PostPosted: Thu Nov 03, 2016 6:16 am 
Second Lieutenant
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EnderProf wrote:
I would also like to add a thing:

You know the "big" blue blast right?
Well that thing is tiny and has pretty much insanely bad stats.

Lets just keep it on it being an electric bully: shouldnt be too heavy, right?
Well, its 40 weight. 40 weight?

Its the only pushback thing in the 15-30 levels which is not too heavy and not a myth, since the old shop has been taken out of the game: how do I get a knockback weapon with not a so absurd weight?


Thats why i use a firewall.

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 Post subject: Re: Game Item feature don't really make sense.
PostPosted: Thu Nov 03, 2016 6:33 am 
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They're doing this on purpose.

Release intentionally op myth, let everyone who can afford to spend money buy it, then nerf it to minimize loss of community support. They've done this many times now.

What your post does is prove that the devs really don't care about free to players. And don't let them try to distract you by saying, "oh, we've done so much for the the free to players in the last year. daily bonus myths, supersonic, and a better leveling system".

In the event that they give this response, just know that it may be true, but they'll be lying if they say they care for the non paying playerbase. If they did care for them, they'd nerf the op items and stop releasing them in the first place.

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 Post subject: Re: Game Item feature don't really make sense.
PostPosted: Thu Nov 03, 2016 6:40 am 
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Well, I can see a riot about to start!

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 Post subject: Re: Game Item feature don't really make sense.
PostPosted: Thu Nov 03, 2016 8:25 am 
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Fang456 wrote:
Well, I can see a riot about to start!

Yeah, I think that volcano has been waiting to erupt for a while now.

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