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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 74 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8
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 Post subject: Re: Rate above player's Mech
PostPosted: Mon Jun 20, 2016 4:17 pm 
Sergeant
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Joined: Fri Oct 09, 2015 7:48 pm
Posts: 152
Gender: female
socialmisfit1 wrote:
jenter120 wrote:
here are my three mechs in order from 1 to 3


you must first rate the above player's mechs before posting your own.

you guys are too selfish only want your own score, cant be bothered to rate anyone else's.


geez I'm sorry I'm new to this topic ,no need to be so harsh

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 Post subject: Re: Rate above player's Mech
PostPosted: Wed Sep 21, 2016 6:48 pm 
Captain
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This is like my favorite thread, please don't let it die.

Just look through the pages, it's like a time machine! :)

i will post a mech build, just give me time to make one worthy of this threads greatness

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 Post subject: Re: Rate above player's Mech
PostPosted: Thu Sep 22, 2016 1:31 pm 
Specialist
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Joined: Mon Dec 22, 2014 5:41 am
Posts: 36
For warrmachine :) example good mech (no fuse because i dont have the time for) : Image

684 hit points
10 10 10 resistance
90 energy 25 regeneration (its bad i know...)
239 heat 95 cooling (nice)
3 walking.


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 Post subject: Re: Rate above player's Mech
PostPosted: Sat Sep 24, 2016 6:37 pm 
Captain
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Nice mech Trion!

I'll give it 7/10.

Max heat is phenomenal, but cooling is a little lacking and could pose trouble vs infernal axe users. Health and resistance stats are acceptable.

Im guessing thats a 15% energy shield? Is possible to be drained given bad energy stats, but that doesn't really matter considering most of your mech can function without energy.

Here's my iteration. :)
Spoiler:
Image
Image


I know, screenshots were huge :P

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