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12JamAnime
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Post subject: Infernal Axe & Lightning Hammer Posted: Mon Aug 29, 2016 4:54 pm |
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Joined: Wed Feb 28, 2018 12:18 pm Posts: 0
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The Infernal Axe & Lightning Hammer should only be given two uses. You just have no chance of winning when an opponent have one of these, especially the Infernal Axe. Your chances of winning are very slim against the Infernal Axe, especially when combined with Lava Spray Mark I. It is just not right that this Infernal Axe has unlimited uses. It should only have two uses. That all it needs, really. So please think about this.
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ticklemericky
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Post subject: Re: Infernal Axe & Lightning Hammer Posted: Mon Aug 29, 2016 6:23 pm |
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Joined: Thu Feb 06, 2014 1:36 am Posts: 417 Gender: female
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12JamAnime wrote: The Infernal Axe & Lightning Hammer should only be given two uses. You just have no chance of winning when an opponent have one of these, especially the Infernal Axe. Your chances of winning are very slim against the Infernal Axe, especially when combined with Lava Spray Mark I. It is just not right that this Infernal Axe has unlimited uses. It should only have two uses. That all it needs, really. So please think about this. It should have increased heat cost per use. That way it cannot be used every turn. Perhaps double or even triple the heat cost per use.
_________________ Goals: Get 1 Gold Medal 2/1 Get 2 Silver Medals Get 3 Bronze Medals 2/3 Reach 20 Million Total EXP
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12JamAnime
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Post subject: Re: Infernal Axe & Lightning Hammer Posted: Mon Aug 29, 2016 7:36 pm |
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Joined: Wed Feb 28, 2018 12:18 pm Posts: 0
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ticklemericky wrote: 12JamAnime wrote: The Infernal Axe & Lightning Hammer should only be given two uses. You just have no chance of winning when an opponent have one of these, especially the Infernal Axe. Your chances of winning are very slim against the Infernal Axe, especially when combined with Lava Spray Mark I. It is just not right that this Infernal Axe has unlimited uses. It should only have two uses. That all it needs, really. So please think about this. It should have increased heat cost per use. That way it cannot be used every turn. Perhaps double or even triple the heat cost per use. Heat cost per use, serious, don't make me laugh. It's only 22 Heat generation. That's nothing. That's close to Hell Force heat generation which is 16. And, with the heat damage it does to it's opponents, crazy.
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ticklemericky
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Post subject: Re: Infernal Axe & Lightning Hammer Posted: Tue Aug 30, 2016 12:49 am |
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Joined: Thu Feb 06, 2014 1:36 am Posts: 417 Gender: female
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12JamAnime wrote: ticklemericky wrote: 12JamAnime wrote: The Infernal Axe & Lightning Hammer should only be given two uses. You just have no chance of winning when an opponent have one of these, especially the Infernal Axe. Your chances of winning are very slim against the Infernal Axe, especially when combined with Lava Spray Mark I. It is just not right that this Infernal Axe has unlimited uses. It should only have two uses. That all it needs, really. So please think about this. It should have increased heat cost per use. That way it cannot be used every turn. Perhaps double or even triple the heat cost per use. Heat cost per use, serious, don't make me laugh. It's only 22 Heat generation. That's nothing. That's close to Hell Force heat generation which is 16. And, with the heat damage it does to it's opponents, crazy. Hence why doubling it or tripling would be fair. I would like it to follow the Evil flame's heat usage model. Since that drone does not use energy and axe does not use energy, i figured something like 65 heat usage and dealing 70 heat damage at best. Change the max heat drain to no more than -5. So the difference in heat is just 5 where as conventional heat weapons have a greater heat difference.
_________________ Goals: Get 1 Gold Medal 2/1 Get 2 Silver Medals Get 3 Bronze Medals 2/3 Reach 20 Million Total EXP
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12JamAnime
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Post subject: Re: Infernal Axe & Lightning Hammer Posted: Tue Aug 30, 2016 3:34 am |
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Joined: Wed Feb 28, 2018 12:18 pm Posts: 0
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Quote: Hence why doubling it or tripling would be fair. I would like it to follow the Evil flame's heat usage model. Since that drone does not use energy and axe does not use energy, i figured something like 65 heat usage and dealing 70 heat damage at best. Change the max heat drain to no more than -5.
So the difference in heat is just 5 where as conventional heat weapons have a greater heat difference. It only favors the player using the Infernal Axe. It doesn't help the one getting Heat Damage. With the Infernal Axe Heat Damage of 70 it causes, it also does a Max Heat Damage of 12. So in reality, that's really 82 heat damage its doing. You math that out with the "Lava Spray Mark I" Heat damage 80, with Max Heat Damage 10. Really that's 90 Heat damage. Math all that out 172 heat damage easy with those two. Oh, and there the drone and add that 23. So, all you really need is only 2 uses for the Inferno AXE.
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WarrMachine
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Post subject: Re: Infernal Axe & Lightning Hammer Posted: Wed Aug 31, 2016 8:14 am |
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Joined: Sun Apr 27, 2014 4:15 pm Posts: 923 Gender: male
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Infernal Axe and Lightning Hammer are, indeed, both unbelievably unfair items. But what we should be asking is, why were these items given such ridiculous stats in the first place? Simply because this is following the trend I predicted. Older overpowered Mythical gets nerfed, so then new overpowered Mythical gets released. Everyone is practically forced to buy it in order to have any fun. This cycle can continue forever. We create, we take, we render useless, repeat. But anyway, I honestly don't think putting complaints like this in these forums is productive use of your time. When have these complaints ever been implemented as suggested? The fact is that the developers simply don't care at all about their free to players. They just proved this twice with these items. And have constantly proven this time and time again, cough, SuperNova's -110, GodMode, etc. In the spirit of the post though, Ill give a solution. For Infernal Axe, 64 heat damage, and 40 heat generated. Lightning Hammer, 64 energy damage, 40 energy consumption. Thus finds a medium between Jam and Reiko 
_________________ Maxx.
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Imortalheavy12
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Post subject: Re: Infernal Axe & Lightning Hammer Posted: Wed Aug 31, 2016 5:52 pm |
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Joined: Fri Apr 01, 2016 4:04 pm Posts: 13 Gender: male
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The Flare avenger and the thunder avenger can counter lavaspray and coldfire but there are a great melee weapons to use on offensive due to having 2 range with the fire and despite that, im also going to add to counter the infernal axe AND lightning hammer to disable them for the entire battle.
these both lightning hammer and the infernal axe needs a nerf to add 1 uses and decrease the resistance drain by 2.
_________________ So you find me... SNEAKY.
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fengstar
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Post subject: Re: Infernal Axe & Lightning Hammer Posted: Wed Aug 31, 2016 6:14 pm |
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Joined: Mon Mar 21, 2016 1:40 pm Posts: 8
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The inferno axe is THE most op item in the game right now, and probably ever. Barely any heat generated, no energy required and 70 HEAT DAMAGE?! Wtf were the developers thinking. This is especially insane against energy builds, which struggle to even keep 600 health and 80 cooling. Honestly you guys need to nerf this.
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12JamAnime
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Post subject: Re: Infernal Axe & Lightning Hammer Posted: Wed Aug 31, 2016 6:55 pm |
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Joined: Wed Feb 28, 2018 12:18 pm Posts: 0
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WarrMachine wrote: Infernal Axe and Lightning Hammer are, indeed, both unbelievably unfair items. But what we should be asking is, why were these items given such ridiculous stats in the first place? Simply because this is following the trend I predicted. Older overpowered Mythical gets nerfed, so then new overpowered Mythical gets released. Everyone is practically forced to buy it in order to have any fun. This cycle can continue forever. We create, we take, we render useless, repeat. But anyway, I honestly don't think putting complaints like this in these forums is productive use of your time. When have these complaints ever been implemented as suggested? The fact is that the developers simply don't care at all about their free to players. They just proved this twice with these items. And have constantly proven this time and time again, cough, SuperNova's -110, GodMode, etc. In the spirit of the post though, Ill give a solution. For Infernal Axe, 64 heat damage, and 40 heat generated. Lightning Hammer, 64 energy damage, 40 energy consumption. Thus finds a medium between Jam and Reiko  It use to be the energy was the op, then needle blast was the op, now the heat of Infernal Axe. Now you can't survive the heat battle. Most of those who have Infernal Axe play for free.
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12JamAnime
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Post subject: Re: Infernal Axe & Lightning Hammer Posted: Wed Aug 31, 2016 7:18 pm |
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Joined: Wed Feb 28, 2018 12:18 pm Posts: 0
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Imortalheavy12 wrote: The Flare avenger and the thunder avenger can counter lavaspray and coldfire but there are a great melee weapons to use on offensive due to having 2 range with the fire and despite that, im also going to add to counter the infernal axe AND lightning hammer to disable them for the entire battle.
these both lightning hammer and the infernal axe needs a nerf to add 1 uses and decrease the resistance drain by 2. "The Flare avenger and the thunder avenger????" I don't see them in the regular shop or Mythical. Unless they are still in the bmmdev shop, then hmm...
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