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 Post subject: NEW LEGENDRIES!
PostPosted: Sat Aug 13, 2016 11:27 pm 
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Well.. (sorry for the bad English at first :shock: )

Just my idea was to add some more legend swords...

they are just adding more and more mythicals but noobs (like me) with less tokens CANT really afford them ( :roll: ) SO its good if u put some more and cool legend swords, shotguns, railguns etc etc
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 Post subject: Re: NEW LEGENDRIES!
PostPosted: Mon Aug 15, 2016 10:44 am 
First Lieutenant
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While the addition of new items that do not require payments to obtain are welcomed by users who do not purchase tokens, Tacticsoft relies on token purchases from SuperMechs and BattleDawn to make these games worthwhile to maintain and develop, as these games are free-to-play. While some such items are added occasionally, the reason why the majority of items that give an advantage over other players require payments to easily acquire is that such items encourage users to purchase tokens, thus increasing the profitability from the game, which is the main goal of the company.

Hope this helps. :)

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 Post subject: Re: NEW LEGENDRIES!
PostPosted: Thu Aug 18, 2016 9:05 am 
Sergeant
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KingSpikey wrote:
While the addition of new items that do not require payments to obtain are welcomed by users who do not purchase tokens, Tacticsoft relies on token purchases from SuperMechs and BattleDawn to make these games worthwhile to maintain and develop, as these games are free-to-play. While some such items are added occasionally, the reason why the majority of items that give an advantage over other players require payments to easily acquire is that such items encourage users to purchase tokens, thus increasing the profitability from the game, which is the main goal of the company.

Hope this helps. :)

honestly if supermechs wants to really get a lot of money off us,
they need to limit the amount of times you can battle (because what's the point of being on supermechs if you can't battle) and then make you pay money or something that you can obtain with money to battle as much as you want.











oh. wait.

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 Post subject: Re: NEW LEGENDRIES!
PostPosted: Sat Aug 20, 2016 10:30 am 
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Exlex wrote:
KingSpikey wrote:
While the addition of new items that do not require payments to obtain are welcomed by users who do not purchase tokens, Tacticsoft relies on token purchases from SuperMechs and BattleDawn to make these games worthwhile to maintain and develop, as these games are free-to-play. While some such items are added occasionally, the reason why the majority of items that give an advantage over other players require payments to easily acquire is that such items encourage users to purchase tokens, thus increasing the profitability from the game, which is the main goal of the company.

Hope this helps. :)

honestly if supermechs wants to really get a lot of money off us,
they need to limit the amount of times you can battle (because what's the point of being on supermechs if you can't battle) and then make you pay money or something that you can obtain with money to battle as much as you want.











oh. wait.


Exlex that is a HORRIBLE idea!!!! I know this when I see this and I hate it! Its like that MMORPG Wizard101 which, at one point, makes you pay REAL MONEY to continue! And guess what? I haven't played THAT game in 1 YEAR!! THAT'S how much I hate these pay-to-win games!!! It's not that I'm considering SM to be a pay-to-win game, but it's your idea that's really pissing me off.


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 Post subject: Re: NEW LEGENDRIES!
PostPosted: Sat Aug 20, 2016 2:03 pm 
Specialist
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Joined: Thu Jul 07, 2016 6:21 pm
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If you add new items Include more epic and legendary items.

* AMMUNATION MODULES (EPIC AND LEGENDARY)

* ENERGY / HEAT MODULES (LEGENDARY)

* SHIELDS ( LEGENDARY AND MYTHICAL)

* RESISTENCE / ARMOR MODULES (RARE , EPIC AND LEGENDARY)

EXAMPLE : Bullet & Rocket Storage 10 63KG 40 BULLETS / 40 ROCKETS (RARE) ------------- Bullet & Rocket Storage 10 59 KG 40 BULLETS / 40 ROCKETS (EPIC) ----------- Bullet & Rocket Storage 10 57 KG 45 BULLETS/45 ROCKETS (LEGENDARY).

EXAMPLE : Energy & Heat Module 12 55KG + 20 ENERGY + 10 REGENERATION + 20 HEAT +10 COOLING (RARE) ------------- Energy & Heat Module 12 53KG + 20 ENERGY + 10 REGENERATION + 20 HEAT +10 COOLING (EPIC) ------------ Energy & Heat Module 12 51KG + 21 ENERGY + 10 REGENERATION + 21 HEAT +10 COOLING (LEGENDARY).

EXAMPLE : Armour Plating 10 29KG 72 HIT POINTS (COMMON) ----------Armour Plating 10 28KG 72 HIT POINTS (RARE) ---------- Armour Plating 10 27KG 73 HIT POINTS (EPIC) ---------- Armour Plating 10 26KG 74 HIT POINTS (LEGENDARY).

They need to put more modules legendary and epic and also rarities, epic and legendary in Armour Plating Modules.

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 Post subject: Re: NEW LEGENDRIES!
PostPosted: Sat Aug 27, 2016 3:22 am 
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wasn't really thought ppl wud give a ### on my post :'D

*forever alone smile*


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 Post subject: Re: NEW LEGENDRIES!
PostPosted: Sun Aug 28, 2016 9:46 am 
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My idea is not to create new equipment but each device ever created in the game has its different types goes from common to legendary.

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