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Xzyckon
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Post subject: Re: The SM Community's Sprite Showcase Posted: Thu Jul 07, 2016 6:47 pm |
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Joined: Wed Oct 22, 2014 5:27 pm Posts: 1012 Location: The Autoverse Gender: male
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Aedrone wrote: Anyone knows the Super Mechs's font? AMCAP Eternal
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Aedrone
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Post subject: Re: The SM Community's Sprite Showcase Posted: Thu Jul 07, 2016 9:45 pm |
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Joined: Wed Sep 23, 2015 12:41 am Posts: 198 Location: KiLLin Ville Gender: male
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Xzyckon wrote: Aedrone wrote: Anyone knows the Super Mechs's font? AMCAP Eternal Thanks.
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cyborgle
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Post subject: Re: The SM Community's Sprite Showcase Posted: Sat Jul 09, 2016 3:59 pm |
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Joined: Mon Feb 02, 2015 1:09 pm Posts: 93 Location: Mars Gender: male
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CapellaTorso 
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cyborgle
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Post subject: Re: The SM Community's Sprite Showcase Posted: Sun Jul 10, 2016 11:55 pm |
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Joined: Mon Feb 02, 2015 1:09 pm Posts: 93 Location: Mars Gender: male
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ProcyonSide Weapon 
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TankR3x00
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Post subject: Re: The SM Community's Sprite Showcase Posted: Mon Jul 11, 2016 11:57 am |
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Joined: Wed Dec 17, 2014 1:44 pm Posts: 57 Location: Slovakia Gender: male
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Cutlass I only used the Meteor sword here for the handle. The rest is drawn by me. I'm going to work on this a bit when I'm more... 'Professional'. Maybe I'll make a custom arm too. I really don't know. Grapple hook in the same style coming soon.
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Last edited by TankR3x00 on Tue Jul 12, 2016 1:53 am, edited 1 time in total.
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TankR3x00
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Post subject: Re: The SM Community's Sprite Showcase Posted: Mon Jul 11, 2016 2:19 pm |
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Joined: Wed Dec 17, 2014 1:44 pm Posts: 57 Location: Slovakia Gender: male
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I'm not too happy with this. The hook of... I dunno. This is supposed to hook the back of the opponent and pull them into range. Sprites used:Yellow Shredder beam Liranium (Not in-game yet) I'm planning on making the other end of this grapple aswell.
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Xzyckon
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Post subject: Re: The SM Community's Sprite Showcase Posted: Tue Jul 12, 2016 9:03 am |
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Joined: Wed Oct 22, 2014 5:27 pm Posts: 1012 Location: The Autoverse Gender: male
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TankR3x00 wrote: I'm not too happy with this. The hook of... I dunno. This is supposed to hook the back of the opponent and pull them into range. Sprites used:Yellow Shredder beam Liranium (Not in-game yet) I'm planning on making the other end of this grapple aswell. This reminds me of a harpoon idea I made with the sprite looking like an Inferno Mk. II.
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TankR3x00
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Post subject: Re: The SM Community's Sprite Showcase Posted: Tue Jul 12, 2016 9:20 am |
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Joined: Wed Dec 17, 2014 1:44 pm Posts: 57 Location: Slovakia Gender: male
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Xzyckon wrote: This reminds me of a harpoon idea I made with the sprite looking like an Inferno Mk. II. Interesting, I haven't seen it before. Is it an older sprite that you posted on your own thread back a while ago?
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Xzyckon
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Post subject: Re: The SM Community's Sprite Showcase Posted: Tue Jul 12, 2016 2:45 pm |
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Joined: Wed Oct 22, 2014 5:27 pm Posts: 1012 Location: The Autoverse Gender: male
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TankR3x00 wrote: Interesting, I haven't seen it before. Is it an older sprite that you posted on your own thread back a while ago? Yes, it was an old sprite on the previous thread. Back in the MS Paint days!  Let me just fine it... 
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TankR3x00
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Post subject: Re: The SM Community's Sprite Showcase Posted: Tue Jul 12, 2016 3:34 pm |
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Joined: Wed Dec 17, 2014 1:44 pm Posts: 57 Location: Slovakia Gender: male
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Xzyckon wrote: Yes, it was an old sprite on the previous thread. Back in the MS Paint days!  Let me just fine it...  I can't even imagine how you did those in MSP. I use paint.net and I still find it difficult to create sprites. It's nice for coloring as far as gradients go, and it's decent for sprite-mashing... (No, I am not paid to promote it.)
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