elrafaelius wrote:
As my opinion, these weapons are still OP.
The Lavaspray is still OP with this "Max Heat Damage" and "Cooldown Damage".
The same with the Coldfire: Its Overpowered by the "Max Energy Damage" and the "Regeneration Damage".
I think the "Max [Amount] Damage" and the "Regeneration/Cooldown Damage" should be removed on this Weapons.
The Cooldown Blockers are OP too.
Reasons:
-It has the SAME weight (!!!) as a Needle Blaster II.
-Already 2 Cooldown Blockers and some Flamethrowers can convert a simple fight into a long, boring and nonsense overheating story.
SOLUTIONS:
-Change the weight to ~80kg.
-When Cooldown Blockers drain Cooldownpoints, other equiped heat weapons should heat less.
EXAMPLE: Cooldown Blocker Drains 20% of Cooldownpoints, the other weapons should heat 20% less.
Please change the stats of Cooldown Blocker Mk I before launching the Mk I.
I think it would be great if these changes could be included in the next Weapon Balance Update.
Lava spray needs to be reduced to range 1. Coldfire with range 1-2 is understandable. HOWEVER, with heat weapons, you can overheat and you have no chance to get away.
They need to stop releasing weapons without testing them. *cough* Alex, Liran take note.
On a note with testing, If you guys do want a team of testers with gameplay experience, I'm up for the idea. (I'm really getting sick of new mythicals just popping up without a thought.)