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ticklemericky
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Post subject: The Value of being in a Top Clan versus Paying for Mythicals Posted: Fri Jun 24, 2016 4:36 am |
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Joined: Thu Feb 06, 2014 1:36 am Posts: 417 Gender: female
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Personally, I like the idea that you can choose to spend money to buy some tokens and support the game. However I'm starting to feel that those who spend tokens now, often have a HUGE head-start if they are already in a top clan. I feel this is abit unfair in that it keeps those in power.
I would propose the following idea 1. New Mythicals for a certain time, are unavailable in the Mythical Boxes until AFTER they are released as top reward for top 3 clans.
Why this? Well, personally I feel like being in a top 3 clan has lost it's value. You can just spend 100$ and get all the mythicals asap. This also makes it really difficult to compete with people who spend lots of money when clearly, the new mythicals can be overpowered. Lots of people will jump on the power creep(<--IMPORTANT FOR DEVELOPERS) asap.
This also slots time for people to plan strategies to counter the new mythical item.(You should really stop releasing the items mid-week) Fully release the mythical after it is rewarded. With the new item on display all week, surely someone will discover an effective counter.
_________________ Goals: Get 1 Gold Medal 2/1 Get 2 Silver Medals Get 3 Bronze Medals 2/3 Reach 20 Million Total EXP
Last edited by ticklemericky on Fri Jun 24, 2016 5:53 am, edited 1 time in total.
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MrOneTwoo
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Post subject: Re: The Value of being in a Top Clan versus Paying for Mythicals Posted: Fri Jun 24, 2016 5:18 am |
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First Lieutenant |
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Joined: Sun Sep 22, 2013 3:40 am Posts: 517 Gender: male
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Im not sure that I fully understand your idea but this way the payers wouldn't pay less? So tacticsoft would lose profit.
And where are the other ideas? I can see only one.
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ticklemericky
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Post subject: Re: The Value of being in a Top Clan versus Paying for Mythicals Posted: Fri Jun 24, 2016 6:03 am |
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Joined: Thu Feb 06, 2014 1:36 am Posts: 417 Gender: female
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Fixed it was a typo. Getting revenue should not interfere with the core gameplay of supermechs. This is what supermechs currently suffers. You can toss out the competitive factor by just spending lots of money for fusion and mythicals. Supporter token should not give you an edge but can still help. (This is what I'm going for.) There is a game I played where the core gameplay was replaced with tournaments on who can spend the most money to win the next tournament. This game was called "Edgeworld". If you want to check it out... The developers essentially milked the player base dry until there was only 1-3 players per server when there was supposed to be 1,000 per server.
_________________ Goals: Get 1 Gold Medal 2/1 Get 2 Silver Medals Get 3 Bronze Medals 2/3 Reach 20 Million Total EXP
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1813777462
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Post subject: Re: The Value of being in a Top Clan versus Paying for Mythicals Posted: Sat Jun 25, 2016 6:27 pm |
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Joined: Fri Jan 24, 2014 10:13 am Posts: 86 Location: The Birth Place of Cars. Gender: male
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so, make people in top clan even more unbeatable, like c'mon how many people in top clan are not Irish or already pay, and believe me, i would love to just pay extra for a select mythical then trust my luck 
_________________ That random dude who plays Super Mechs
Chaos X Pro
Go Zebras
check: good mech "finally"
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ticklemericky
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Post subject: Re: The Value of being in a Top Clan versus Paying for Mythicals Posted: Sat Jun 25, 2016 7:30 pm |
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Joined: Thu Feb 06, 2014 1:36 am Posts: 417 Gender: female
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1813777462 wrote: so, make people in top clan even more unbeatable, like c'mon how many people in top clan are not Irish or already pay, and believe me, i would love to just pay extra for a select mythical then trust my luck  This applies to new mythicals only. You can still buy old mythicals. This makes new mythical available to no one (including spenders) until they are released. This is to not upset the metagame and give time to adapt to the new items.
_________________ Goals: Get 1 Gold Medal 2/1 Get 2 Silver Medals Get 3 Bronze Medals 2/3 Reach 20 Million Total EXP
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1813777462
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Post subject: Re: The Value of being in a Top Clan versus Paying for Mythicals Posted: Sun Jun 26, 2016 12:23 am |
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Joined: Fri Jan 24, 2014 10:13 am Posts: 86 Location: The Birth Place of Cars. Gender: male
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but whats the value of paying if thou shall not receive what one desired 
_________________ That random dude who plays Super Mechs
Chaos X Pro
Go Zebras
check: good mech "finally"
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tobereborn3015
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Post subject: Re: The Value of being in a Top Clan versus Paying for Mythicals Posted: Wed Jun 29, 2016 10:21 pm |
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Second Lieutenant |
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Joined: Fri Apr 08, 2016 1:31 am Posts: 187 Location: Upon the hilltop and over the night
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why do i feel like everybody here needs a decent grammar lesson?
_________________ Trading is a bad idea <<<------CLICK IT!! I COMMAND YOU!!!
Also check out some of my suggestions! <<<------CLICK IT!! CLICK IT NOW!!!
My youtube channel: TMIYC
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32Gaming
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Post subject: Re: The Value of being in a Top Clan versus Paying for Mythicals Posted: Thu Jun 30, 2016 8:11 am |
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Joined: Mon Nov 18, 2013 5:21 pm Posts: 417 Location: [Insert Location Here] Gender: male
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I don't think this is a good idea. There has to be some sort of benefit to buying. I mean you're paying real money, not just virtual battles. The system where you can access new Myths by buying is pretty fair considering you're actually paying. If you made it this way then Clan gameplay would literally be the only way to have an effective mech with new Myths. Your idea isn't bad, but more unnecessary than anything else.
_________________ Roses are red Violets are blue Idfwu
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ticklemericky
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Post subject: Re: The Value of being in a Top Clan versus Paying for Mythicals Posted: Tue Jul 12, 2016 5:43 am |
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Joined: Thu Feb 06, 2014 1:36 am Posts: 417 Gender: female
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32Gaming wrote: I don't think this is a good idea. There has to be some sort of benefit to buying. I mean you're paying real money, not just virtual battles. The system where you can access new Myths by buying is pretty fair considering you're actually paying. If you made it this way then Clan gameplay would literally be the only way to have an effective mech with new Myths. Your idea isn't bad, but more unnecessary than anything else. Yes but you have to define where is the limit. I think there has to be a buffer period before new mythicals are release. It can quickly tip the game in favor of people who spend lots of money... Then people who don't spend or can't purchase tokens get the short stick. It crushes people who don't feel they have a chance unless they spend tokens to win. This combined with the new ranking and constant new mythicals is favoring p2w folks. (clan rewards are not as fast as buying boxes) Right now, the game is only fun when you have a variety mythicals and lots of fusion. Many people can agree that they are "stuck" and can not progress.
_________________ Goals: Get 1 Gold Medal 2/1 Get 2 Silver Medals Get 3 Bronze Medals 2/3 Reach 20 Million Total EXP
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