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Polarz
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Post subject: Making the matchmaker MORE balanced Posted: Thu Jun 16, 2016 8:01 am |
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Joined: Mon Dec 29, 2014 3:00 am Posts: 795 Location: Philippines, Angeles City Gender: male
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In coordinance of my frustration, I would like to elaborate this suggestion. First of, the game needs more balancing. I am kinda sick of having to encounter 2 or 3 God Mode mechs in 1v1.
These new God Mode tankers are absolutely indestructible and undefeatable unless you are using a build like that yourself. Now, I think that there should be atleast a balance system wherein players are only allowed to use 1 God Mode torso in their 2v2 or 3v3 set. Because a full God Mode set is just, well, completely overpowered.
But God Mode mechs are still be able to fight in 1v1's, the players who are unlucky enough to face such mechs will be their burden. How about players can only face players in which they have almost the same points.
For example, player A has 1000 points. Player B has 1011 points. That case, they would likely have more percentages to fight each other. You get the point.
_________________
  This.... is.... me.
~3L-UZ: Luxx
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WarrMachine
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Post subject: Re: Making the matchmaker MORE balanced Posted: Thu Jun 16, 2016 10:23 am |
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Joined: Sun Apr 27, 2014 4:15 pm Posts: 923 Gender: male
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Basically, your frustration is due to God Mode. It's already been decided that another nerf is needed. I can't give a time when, however.
For the "improved" matchmaking idea, I don't really agree. If every player plays against players of exact (or very close to) their point value, how will anyone ever rise up and prove they're blatantly worthy of a medal?
It'll also lead to better players waiting ridiculously long amounts of time to find a match, since no one will be as good as them, and in whatever game type they're currently searching for a match in (1v1, 2v2, 3v3).
_________________ Maxx.
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Aedrone
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Post subject: Re: Making the matchmaker MORE balanced Posted: Thu Jun 16, 2016 1:25 pm |
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Joined: Wed Sep 23, 2015 12:41 am Posts: 198 Location: KiLLin Ville Gender: male
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I dont agree, Liran shoud just reduce GM's energy capacity, heat capacity, energy regen and coolining.
_________________ • i Am KiLLin It •
Player ID: 14455042 Experience Counter: 565.224 F2P Mythical items Counter: 64
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TheSiberian
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Post subject: Re: Making the matchmaker MORE balanced Posted: Thu Jun 16, 2016 1:46 pm |
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Specialist |
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Joined: Sun Apr 27, 2014 8:13 am Posts: 20
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Aedrone wrote: I dont agree, Liran shoud just reduce GM's energy capacity, heat capacity, energy regen and coolining. Exactly.
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1813777462
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Post subject: Re: Making the matchmaker MORE balanced Posted: Thu Jun 16, 2016 5:37 pm |
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Joined: Fri Jan 24, 2014 10:13 am Posts: 86 Location: The Birth Place of Cars. Gender: male
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just give everyone a god mode torso, then they wont complain
_________________ That random dude who plays Super Mechs
Chaos X Pro
Go Zebras
check: good mech "finally"
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1813777462
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Post subject: Re: Making the matchmaker MORE balanced Posted: Thu Jun 16, 2016 5:37 pm |
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Joined: Fri Jan 24, 2014 10:13 am Posts: 86 Location: The Birth Place of Cars. Gender: male
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anyone else getting lag?
_________________ That random dude who plays Super Mechs
Chaos X Pro
Go Zebras
check: good mech "finally"
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