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 Post subject: Re: Rate above player's Mech
PostPosted: Sat May 14, 2016 12:08 am 
Maintenance & PR Team
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Polarz wrote:
I'd like to revive this wonderful thread by showing you my new 2v2 line up. *with new tints*

http://prntscr.com/b3p3b1

Stats:
http://prntscr.com/b3p3ya

http://prntscr.com/b3p47j

Stats:
http://prntscr.com/b3p4kq

So, uh.. Vote! :D


Here. :)

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 Post subject: Re: Rate above player's Mech
PostPosted: Tue May 17, 2016 7:32 am 
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Joined: Sun Nov 20, 2011 1:14 pm
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rating for warrmachine::

overall: 9.5/10
---
concept: 9.5
fusion:9.5
originality: 9.5

+High HP: can survive for very long periods which is suited to oits purpose as a tanker and as a drainer
+resistance drain unparraleled: unlinke the common heat tanker it has significantly higher resistance drain capabilities allowing it to cope easily in battle situations against other tankers or against opponents with an explosive resistance kit
+design is original and is a promising concept for top level play
+torso, firewall and drone are all fully fused

- the rear hit heat is under-fused so will bring the mech down
- does not have flame boots as compared to other heat tanks so may come into some issues regarding energy mechs and the legs do not benefit from the resistance drain of your mech
- does not have the heat dissolver as compared to other heat tanks so loses the opportunity for both static hits (no knockback) and the max heat drain

for bluz:

mech 1:

overall rating: 8.8
---
concept: 9.5
fusion: 7.5
originality: 9.5

+ the mech has a reasonably well fused meteor sword which deals large amount of damage and the use of an energy drone, hook and teleport allows it to break most energy shields.
+ the mech has a back-up of the saurus and yellow beam for use against energy mechs and has the regen stats to ensure minimal, if any, energy carryover damage.
+ the use of a heat shield was a good choice and allows the mech to cope against energies and other physicals
+ the extra +8 phys resistance and the meteor allows the mech to competantly handle double needle builds

- the torso's fusion is below +50HP mark which is not ideal
- the mech lacks the mythical grapple which allows for a second pull so the mech may find itself unable to use its meteor towards the end of the battle

Mech 2:

overall rating: 8.3
---
concept: 9
fusion: 6
originality: 10

+ well rounded physical mech which includes the bullet shark
+ has weapons available once it runs out of bullets
+ includes high damage dealers such as the rhino boots and a demolisher
+ regen and cool stats are very good for a physical mech, it should be able to avoid both double overheat and energy carryover damage

- heat capacity is relatively low so will have to spend 1 turn cooling quite frequently
- since it has only one bullet module, a close eye will need to be kept on your amo throughout the battle
- HP relatively low for a physical mech

as a 2v2 combination:

overall: Good Pair
---
blindspot covering: EXCELLENT/No Apparent Blindspots
specialisation: Both mechs are multipurpose
item overstretching: MINIMAL
fusion Overstretching: High (second mech's fusion has suffered)

here's my latest mech:

Spoiler:
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free tokens!

Skype: bazinga124

-Baz


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 Post subject: Re: Rate above player's Mech
PostPosted: Tue May 17, 2016 12:13 pm 
Maintenance & PR Team
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Here's a new competitive 2v2 set up:

Mech 1:
http://prntscr.com/b56qwn

Stats:
http://prntscr.com/b56r5a

Mech 2:
http://prntscr.com/b56rfp

Stats:
http://prntscr.com/b56rq8

Still working with stuff I get. :) And am waiting for the subs special to gamble for the stuff I need. Looking forward on improving my mechs. :)

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 Post subject: Re: Rate above player's Mech
PostPosted: Tue May 17, 2016 2:48 pm 
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where's my rating? >_>

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 Post subject: Re: Rate above player's Mech
PostPosted: Tue May 17, 2016 7:52 pm 
Maintenance & PR Team
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socialmisfit1 wrote:
where's my rating? >_>


Oh yeah right. :p

Well, Dual Needles are common with wide varieties... It doesn't have HellFire but instead a Lava Scope. Although the HP is really good. So goes for fusion. But 130 Bullets isn't quite enough. But the choice of bringing bullet kits is really good.

Wouldn't do well against neatly equipped Dual Novas, though. But it would obliterate Heat Builds in a few turns. Maybe use Cannon Feet tbh.

Rating: Nine point five out of 10.
Color: 2

That's the overall rating... But if I have to give more, here they are:

Rating of putting itself on a diet: 10
Rating for getting a new color: 8

Nah, just kidding. ;)

Well, originality goes down to 3.2. Because... you know? A lot of people uses that mech.

> 2 fully fused Needlers, meaning it would bite off high amounts of HP of any tank in a turn.
> The choice of equipping a Rhino Boots+Rock Biter is really good. If you don't have too much bullets left, you can hook and stomp.
> twenty~five regeneration. Energy mechs could be a major threat.

Ok that's all. :)

PS. Some buttons in this keyboard are broken. Which are... nine, five, seven, dash.

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 Post subject: Re: Rate above player's Mech
PostPosted: Mon Jun 06, 2016 11:08 am 
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Hi

I have a new mech..Please rate it

http://prntscr.com/bd2a0i

http://prntscr.com/bd2a90


Thanks


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 Post subject: Re: Rate above player's Mech
PostPosted: Tue Jun 07, 2016 3:48 pm 
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Ashnav wrote:
Hi

I have a new mech..Please rate it

http://prntscr.com/bd2a0i

http://prntscr.com/bd2a90


Thanks

you must first rate bluz's mechs.

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 Post subject: Re: Rate above player's Mech
PostPosted: Mon Jun 20, 2016 1:52 pm 
Corporal
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Polarz wrote:
Here's a new competitive 2v2 set up:

Mech 1:
http://prntscr.com/b56qwn

Stats:
http://prntscr.com/b56r5a

Mech 2:
http://prntscr.com/b56rfp

Stats:
http://prntscr.com/b56rq8

Still working with stuff I get. :) And am waiting for the subs special to gamble for the stuff I need. Looking forward on improving my mechs. :)



Bluz #1: 7.5/10


Pros: Fairly good fusion, looks like it can deal a lot of damage. Being bullet-less means you can focus more an armor and heat. Heat is good, above average for a physical mech.

Cons: Low energy capacity which means dual novas or ColdFire mechs are this mech's main weaknesses. Not using bullets means a lower damage output compared to a regular dual needle build.



Bluz #2: 6/10

Pros: Good resistances especially for physical, decent bullets. Adequate fusion. Bullet Shark is definitely a good choice for this mech.

Cons: Low energy/regen, below average cooldown, HP below average. Overall design is dated and won't perform as well at rank 1 as it used to.

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 Post subject: Re: Rate above player's Mech
PostPosted: Mon Jun 20, 2016 3:47 pm 
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here are my three mechs in order from 1 to 3


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 Post subject: Re: Rate above player's Mech
PostPosted: Mon Jun 20, 2016 3:57 pm 
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jenter120 wrote:
here are my three mechs in order from 1 to 3


you must first rate the above player's mechs before posting your own.

you guys are too selfish only want your own score, cant be bothered to rate anyone else's.

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