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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 388 posts ]  Go to page Previous  1 ... 7, 8, 9, 10, 11, 12, 13 ... 39  Next
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 Post subject: Re: The SM Community's Sprite Showcase
PostPosted: Sat Mar 05, 2016 6:00 pm 
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Xzyckon wrote:
December 5th Colour Scheme
Canada
Image

There you go IAmMuslim. :D

I've actually visited Canada before, it's quite nice over there.

i like it i am happy i live in canada

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 Post subject: Re: The SM Community's Sprite Showcase
PostPosted: Sun May 01, 2016 4:00 pm 
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This thread aint dead yet! :D

Galaxus X Prototype
Image
Difficulty: ★★★☆☆

Combination
Galaxus
• Metal Head

Approx. Work Time
Sprite: 3-4 Hours
Mask: 1-2 Hours

Unofficial SuperMech Lore
Lore will be adjusted as need be...
Spoiler:
As the mythical torsos slowly took hold and the Mythical Age gained momentum, Galaxus Industries started development for their new and improved mythical version of their Galaxus torso. This is what they had come up with; a standalone Galaxus spliced with a Metal Head (formally manufactured by BoxCraft; a company that was brought out by Galaxus Industries after filing bankruptcy in 2223) and, of course, beefier stats.

This Prototype was unstable, with reports that the model A leaked hydraulic fluid, B would overheat too easily and C's batteries would short-circuit in bad weather but it worked as a proof of concept.

Galaxus X
Image
Difficulty: ★★★☆☆

Combination
Galaxus
• Metal Head
Roman

Approx. Work Time
Sprite: 2-3 Hours
Mask: 1-2 Hours

Unofficial SuperMech Lore
Lore will be adjusted as need be...
Spoiler:
With some tweaking and fixing of their prototype as well as a neater design, Galaxus Industries finally ironed out the bugs and was ready to market their new and first mythical torso.

Being the company that stormed into the market during the Legendary Age with their previous Galaxus torso, mech pilots and military organisations across the world went into a frenzy as soon as it was announced.

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 Post subject: Re: The SM Community's Sprite Showcase
PostPosted: Wed Jun 01, 2016 4:00 pm 
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Remastered some of my old drones and added some new ones too.

Meicies
-EXPLOSIVE-
Image
Difficulty: ★★★☆☆

Combination
Antares
Red Eye
Vulcano
• Yellow Snow

Approx. Work Time
Sprite: 1-2 Hours
Mask: 30-60 Minutes

Unofficial SuperMech Lore
Lore will be adjusted as need be...
Spoiler:
When Xzyckon finally obtained his first Antares many item boxes ago, he decided to modify it into what you see here. He started by scavenging around for certain parts on battlefields and in scrap yards that would fit the aesthetic for his new creation, with two Red Eyes welded to the sides to resemble ears, both of the front lights from a Vulcano torso for the eyes and two wings from a battered Yellow Snow for the teeth.

This drone would later be painted white to resemble one of his pet mice Snowbell and be used in battle with his original character mech.

Eagle Eye
-PHYSICAL-
Image
Difficulty: ★★★☆☆

Combination
Antares
Bullet Shark
• Harpoon Sprite
Blue Angel
• Yellow Angel

Approx. Work Time
Sprite: 1-2 Hours
Mask: 1-2 Hours

Drone of Prey (Remastered)
-PHYSICAL-
Image
Difficulty: ★★☆☆☆

Combination
• Triple Kinetic Pointer
Kinetic Pointer
One Shot, One Kill
• Harpoon Sprite

Approx. Work Time
Sprite: 30-60 Minutes
Mask: 2-3 Hours

Phoenix (Remastered)
-EXPLOSIVE-
Image
Difficulty: ★★☆☆☆

Combination
Laser Pointer
Heat Eruptor Mk.I
• Harpoon Sprite
Red Angel

Approx. Work Time
Sprite: 15-30 Minutes
Mask: 1-2 Hours

Thunderbird (Remastered)
-ELECTRIC-
Image
Difficulty: ★★☆☆☆

Combination
Triple Electric Pointer
Electricon Mk.I
Electric Butcher
• Harpoon Sprite
Blue Angel

Approx. Work Time
Sprite: 30-60 Minutes
Mask: 2-3 Hours

Sir Killalot
-EXPLOSIVE-
Image
Difficulty: ★★★★

Combination
Sector Eye
Heat Eruptor Mk.I
One Shot, One Kill
• Harpoon Sprite
Triple Laser Pointer
Laser Pointer
Repair Drone Mk.I

Approx. Work Time
Sprite: 2-3 Hours
Mask: 3-4 Hours

Ball of Chi
-ELECTRIC-
Image
Difficulty: ★★☆☆☆

Combination
• Arial Target
Red Angel

Approx. Work Time
Sprite: 30-60 Minutes
Mask: 30-60 Minutes

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 Post subject: Re: The SM Community's Sprite Showcase
PostPosted: Thu Jun 02, 2016 7:29 am 
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Xzyckon wrote:
Image


I really like this one. This should be in the game. I saw the upcoming torsos in the development area but sadly this is not there.


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 Post subject: Re: The SM Community's Sprite Showcase
PostPosted: Thu Jun 02, 2016 9:05 am 
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TheSiberian wrote:
Xzyckon wrote:
Image


I really like this one. This should be in the game. I saw the upcoming torsos in the development area but sadly this is not there.

Don't expect any of these to be added because remember... these are fan-made sprites and also are combinations of pre-existing ones. There might be a chance if I someday get Adobe Flash and try to make 100% original sprites but I highly doubt if Liran would add those either.

It would be cool though. 8-)

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 Post subject: Re: The SM Community's Sprite Showcase
PostPosted: Sun Jun 05, 2016 10:49 am 
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Where do we make this sprites????
Please tell :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:

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 Post subject: Re: The SM Community's Sprite Showcase
PostPosted: Sun Jun 05, 2016 4:00 pm 
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Today is my birthday! :D
So to celebrate... I'm going to post my re-works of the 'Xzyckonic Item Set' I made back in May of 2015. I did all of these sprites over the course of 20 or so days during May of 2016.

Xzychungol
-ALL-
Image
Difficulty: ★★★☆☆

Approx. Work Time
Mask: 2-3 Hours
Colour Scheme: 2-3 Hours

Boots of Creation
-ALL-
Image
Difficulty: ★★★★★

Combination
Bright Blast
Walkmans
Flame Boots
Heat Orb Cannon
• Push
Rear Hit Heat Mk.II
Shotgun X Mk.II
Supernova Mk.II
Pipe Feet
Explosive Resistance Drainer

Approx. Work Time
Sprite: 4-5 Hours
Mask: 3-4 Hours
Colour Scheme: 2-3 Hours

Sword of Saturation
-ALL-
Image
Difficulty: ★★★★

Approx. Work Time
Sprite Modifications: 30-60 Minutes
Mask: 2-3 Hours
Colour Scheme: 3-4 Hours

Hue Amplifier Mk.I
-ALL-
Image
Difficulty: ★★☆☆☆

Approx. Work Time
Mask: 1-2 Hours
Colour Scheme: 30-60 Minutes

Hue Amplifier Mk.II
-ALL-
Image
Difficulty: ★★★☆☆

Approx. Work Time
Mask: 1-2 Hours
Colour Scheme: 2-3 Hours

Radiant Rainbow
-ALL-
Image
Difficulty: ★★★☆☆

Approx. Work Time
Mask: 2-3 Hours
Colour Scheme: 1-2 Hours

Spectrum Mk.I
-ALL-
Image
Difficulty: ★★☆☆☆

Approx. Work Time
Mask: 1-2 Hours
Colour Scheme: 30-60 Minutes

Spectrum Mk.II
-ALL-
Image
Difficulty: ★★★☆☆

Approx. Work Time
Mask: 1-2 Hours
Colour Scheme: 2-3 Hours

Colour Cannon
-ALL-
Image
Difficulty: ★★★☆☆

Approx. Work Time
Mask: 1-2 Hours
Colour Scheme: 30-60 Minutes

Adv. Colour Cannon
-ALL-
Image
Difficulty: ★★★★

Approx. Work Time
Mask: 1-2 Hours
Colour Scheme: 2-3 Hours

Autonic Engine
Image
Difficulty: ★★☆☆☆

Approx. Work Time
Mask: 30-60 Minutes
Colour Scheme: 30-60 Minutes

Unofficial SuperMech Lore
Lore will be adjusted as need be...
Spoiler:
The Autonic Engine stores a few million molecules of Spectrolite; an allotrope of the extremely unstable and energetic element 'Autoanium'. This allotrope is the only known semi-stable form of autoanium and is what makes the mech glow all colours of the visible spectrum with relatively low output of gamma rays.

The mech and it's weapons run off of this material with devastating results; the Radiant Rainbow can fire charged balls of spectrolite plasma which can tear through any known conventional armour, the Colour Cannon Mk.I and II release enough energy to level out a battlefield, the engine itself (or even the reactor cells that power everything) are prone to catastrophic failure if the structure of the engine somehow gets compromised and because autoanium is radioactive, there comes the risk of irradiating the environment through release of gamma rays. Because of this, the mech has been banned to compete in tournaments.

Xzyckon then later made changes by swapping out the experimental autonic engine and replacing it with a normal mech core, allowing him to use it in tournaments or private battles.

"To put it short... it is far too unstable, unpractical and economically destructive to reliably go into battle. It's pretty much the super car world of mechs basically. I use the actual autonic engine as a showpiece, but when I want to go into battle with it, I just use a conventional mech core with some LEDs here and there." - Xzyckon

Autonic Reactor Mk.I
Image
Difficulty: ★★★★

Combination
Energy/Heat Module Template
Energy & Heat Booster Template
Adv. Orb Cannon

Approx. Work Time
Sprite: 2-3 Hours
Colour Scheme: 30-60 Minutes

Autonic Reactor Mk.II
Image
Difficulty: ★★★★

Combination
Energy/Heat Module Template
Energy & Heat Booster Template
Adv. Orb Cannon

Approx. Work Time
Sprite: 2-3 Hours
Colour Scheme: 2-3 Hours

Autonic Reactor Mk.III
Image
Difficulty: ★★★★

Combination
Energy/Heat Module Template
Energy & Heat Booster Template
Adv. Orb Cannon

Approx. Work Time
Sprite: 2-3 Hours
Colour Scheme: 2-3 Hours

Completed Mech
Image
Difficulty: ★★★☆☆

Combination
Xzychungol
Boots of Creation
Sword of Saturation
Spectrum Mk.II
Adv. Colour Cannon
Snowbell

Approx. Work Time
Sprite Arrangement: 2-3 Hours

This is what my fantasy SuperMech looks like, it runs on Autoanium; an extremely unstable and dense element listed far below the periodic table.

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 Post subject: Re: The SM Community's Sprite Showcase
PostPosted: Fri Jun 10, 2016 4:00 pm 
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Here are some more re-works I have done recently...

Arachnid (Remastered)
-EXPLOSIVE-
Image
Difficulty: ★★★☆☆

Combination
Spider
Fire Guardian

Approx. Work Time
Sprite: 1-2 Hours
Mask: ??? Hours (Not Finished Yet)

Tarantula (Remastered)
-EXPLOSIVE-
Image
Difficulty: ★★★☆☆

Combination
Arachnid
Spider
Fire Guardian
Railgun

Approx. Work Time
Sprite: 1-2 Hours
Mask: ??? Hours (Not Finished Yet)

Armoured Carapace Mk.I (Remastered)
-EXPLOSIVE-
Image
Difficulty: ★★★☆☆

Combination
Tarantula
Spider
• Tank
USA Mk.I

Approx. Work Time
Sprite: 1-2 Hours
Mask: ??? Hours (Not Finished Yet)

Armoured Carapace Mk.II
-EXPLOSIVE-
Image
Difficulty: ★★★★

Combination
Armoured Carapace Mk.I
• Dummy Torso
USA Mk.I

Approx. Work Time
Sprite: 3-4 Hours
Mask: ??? Hours (Not Finished Yet)

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 Post subject: Re: The SM Community's Sprite Showcase
PostPosted: Mon Jun 13, 2016 8:07 pm 
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Player ID: 14455042
Experience Counter: 565.224
F2P Mythical items Counter: 64


Last edited by Aedrone on Sat Jul 02, 2016 5:44 pm, edited 3 times in total.

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 Post subject: Re: The SM Community's Sprite Showcase
PostPosted: Mon Jun 13, 2016 8:12 pm 
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Player ID: 14455042
Experience Counter: 565.224
F2P Mythical items Counter: 64


Last edited by Aedrone on Sat Jul 02, 2016 5:44 pm, edited 1 time in total.

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