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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 5 posts ] 

Discharge Damage!?
YES! CHANGE MY ENERGY MECH STRATEGIES! 38%  38%  [ 6 ]
Tweak? -Post Below- 6%  6%  [ 1 ]
No... -explain below- 56%  56%  [ 9 ]
Total votes : 16
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 Post subject: Discharge Damage.
PostPosted: Mon Mar 21, 2016 11:58 pm 
First Lieutenant
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A simple idea, but new take on Energy weapons.

The idea is, once you have been drained past 0 Regen, your Regeneration becomes negative. You begin to take that much damage end of every turn instead.


I would change Call of Lightning in such a manner. Being a Rare weapon, the Energy drain damage should be lowered to -40 Drain and -10 Energy Damage.

Sparks ---> -35 Drain and -17 Energy Damage.

Yoshimo Blade ---> -20 Drain and -25 Energy Damage.

Super Nova ---> Unchanged

Big Bang(New Weapon) ---> -45 Energy Damage 1 use

Electricon ---> Unchanged

Evil Sparks ---> -18 Drain and -3 energy Damage

This would sort of give energy mechs many different ways to play. It would also allow energy mech to punish energy-gate mechs that use absolutely no energy.

Yes I am referring to drones like electricon and Sector Eye. As well as effectively countering Mech that use no energy while still stacking up on HP and Heat.

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 Post subject: Re: Discharge Damage.
PostPosted: Fri Mar 25, 2016 11:31 am 
Specialist
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WAAAAAAAAY Too OP. Other weapons from different classes require energy. Without it, everyone will be using energy classes.


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 Post subject: Re: Discharge Damage.
PostPosted: Fri Mar 25, 2016 12:40 pm 
First Lieutenant
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xIABCIx wrote:
WAAAAAAAAY Too OP. Other weapons from different classes require energy. Without it, everyone will be using energy classes.


It can be tweaked easily. These are just examples. Like each sword's energy damage can vary for 5-10. The idea is to be able squeeze out more damage per hit as you continuously hit them.

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 Post subject: Re: Discharge Damage.
PostPosted: Wed Apr 20, 2016 10:53 pm 
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That would change the entire gameplay, not everyone has some epic energieboosts, otherwise heatingweapons should deal an heat-over-time effect, making it maybe more interesting but hard to balance.
So I say sorry, not really


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 Post subject: Re: Discharge Damage.
PostPosted: Thu Apr 21, 2016 12:59 am 
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Energy mechs already go above posted damage....

I wish they would fix it :-(


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