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darkshine95
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Post subject: Re: Rate above player's Mech Posted: Sat Dec 12, 2015 7:31 am |
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Joined: Thu Mar 20, 2014 5:25 pm Posts: 17
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theres my mech non-myth version...pls rate and advise
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WarrMachine
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Post subject: Re: Rate above player's Mech Posted: Wed Dec 16, 2015 9:59 pm |
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Joined: Sun Apr 27, 2014 4:15 pm Posts: 923 Gender: male
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How's this guys?   Yes, I know, it could use a better drainer... Im working on it. darkshine95Health is above average, heat and energy stats are a little under average. Seems a little outdated, but then you did say it was a non mythical version so it's ok.  I'de take off the charge, add another 21 regen and put more fusion on that torso.
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RyuuseinoRockman
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Post subject: Re: Rate above player's Mech Posted: Thu Dec 17, 2015 12:12 am |
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Joined: Tue Apr 29, 2014 3:33 am Posts: 540 Location: Earth Gender: male
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darkshine95 wrote: theres my mech non-myth version...pls rate and advise I think ya should replace armor plating with regen&cool 21, remove the small heat module, and use fire legs(Hot Wheels, Fire Stampede, Burning Tractors, Flame Boots or whatever) and replace twin termination r with big bertha, Replace your stronger teleport with the nondamaging teleport, remove your charge Idk if you have some weight left maybe use some weak module 7/10 WarrMachine wrote: How's this guys?   Yes, I know, it could use a better drainer... Im working on it. IDK how to rate (puts randomizer between 8.5 to 10) Geneŕated= 9.16281789
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RyuuseinoRockman
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Post subject: Re: Rate above player's Mech Posted: Thu Dec 17, 2015 7:12 am |
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Joined: Tue Apr 29, 2014 3:33 am Posts: 540 Location: Earth Gender: male
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socialmisfit1
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Post subject: Re: Rate above player's Mech Posted: Fri Feb 05, 2016 1:45 pm |
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Joined: Sun Nov 20, 2011 1:14 pm Posts: 2610 Location: in my happy place Gender: female
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thought I'd revive this thread since times have changed and a lot of new *CENSORED* has been added. last mech posted was bestplayers which I rank 9.9/10 here's the two mechs I've been fairly successful with in 2v2: Mech 1: Mech 2: need better fusion on my meltdown and needles but it gets the job done 9 times out of 10 and the two mechs together make a good tag team. the physical usualy gets the first mech down and has atleast one turn to hurt the opponents second and then the heat can mop the floor.
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32Gaming
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Post subject: Re: Rate above player's Mech Posted: Mon Feb 08, 2016 6:44 am |
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Joined: Mon Nov 18, 2013 5:21 pm Posts: 417 Location: [Insert Location Here] Gender: male
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I'm sorry, but you're not going to get anywhere with a USA torso for energy.
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RyuuseinoRockman
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Post subject: Re: Rate above player's Mech Posted: Tue Feb 09, 2016 5:56 am |
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Joined: Tue Apr 29, 2014 3:33 am Posts: 540 Location: Earth Gender: male
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32Gaming wrote: I'm sorry, but you're not going to get anywhere with a USA torso for energy. i need ultraspade :3
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Polarz
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Post subject: Re: Rate above player's Mech Posted: Tue Feb 09, 2016 9:10 am |
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Joined: Mon Dec 29, 2014 3:00 am Posts: 795 Location: Philippines, Angeles City Gender: male
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Let me give nicknames for each builds since I am so sick and tired of saying "(PLAYER'S NAME)'s Mech 1" etc. etc. The Close Combat Sniper Obese Mech - 7/10 for overall statistics - 5/10 for physical mechs - 8/10 for energy mechs - 8.5 for heat mechs - 9/10 for originality - 3/10 for fusion The Samurai Master of McDonald's - 7.5 for overall statistics - 5.5 for physical mechs - 4 for efficiently built energy mechs - 8 for heat mechs -9/10 for originality - 7/10 for fusion I have no time to explain why I voted those numbers. But the reasons are pretty obvious. But here is a brief explanation for "The Samurai Master of McDonald's": 4 for energy mechs since it's energy cap is wayy too low. And the 115 energy regeneration can be easily drained in the next turn. Now, here are some "Corgi Approved" mechs of mine.  It can work pretty well in 2v2 fights. =3 Mech 1: Mech 2: So... Uh, hehe, uh. Go vote. 
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Ashnav
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Post subject: Re: Rate above player's Mech Posted: Thu Feb 11, 2016 9:32 am |
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Joined: Thu Aug 13, 2015 7:57 pm Posts: 120
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