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coolbadboy50xd
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Post subject: Weight Posted: Wed Jan 20, 2016 10:48 pm |
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Joined: Thu Jan 22, 2015 3:39 pm Posts: 1
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It has happened to every one of us. We have that one OP mythical, but our mech is too heavy to put it on. We have all tried to do lots of math and calculations but in the end, we are just too heavy. This is what I took into consideration when I cam up with the idea for anti-gravity modules. These will decrease the total weight of the mech it is placed on by a certain amount depending on the tier (10 lbs, 15 lbs, 20 lbs, etc.) This will keep the weight limit at 1000, but lighten the mech enough to put that one last item on. Obviously they would not have weight themselves, and being very powerful if used correctly they probably should be worth a lot. Thank you for reading and/or considering my idea!
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32Gaming
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Post subject: Re: Weight Posted: Thu Jan 21, 2016 10:10 pm |
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Joined: Mon Nov 18, 2013 5:21 pm Posts: 417 Location: [Insert Location Here] Gender: male
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This has been wanted a lot, but in the end, you just need to find a solution to the "too much weight on your mech." This is why Liran didn't install this yet. The game is about finding new ways to make limited weight mechs. In the end, your topic would be rejected. But still come up with creative ideas in the future, we need them!
_________________ Roses are red Violets are blue Idfwu
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