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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 17 posts ]  Go to page Previous  1, 2

Is it still too OP?
Yes 40%  40%  [ 19 ]
No 60%  60%  [ 28 ]
Total votes : 47
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 Post subject: Re: Supernova Mk I's 'nerf'
PostPosted: Sun Sep 27, 2015 7:02 am 
First Lieutenant
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Yes its totally overpowered weapon. not just the energy damage and electric damage but the weight too... its just 1 kg heavier than the mythical electric sword and it makes more electric and energy damage as well that the Sparks. I think the 70 or 75 energy damage would be way better. Im sure Liran will wait about a nerf until next week when like you said 66 members will have them. He is waiting how the other players can handle it and nerf after that if its necessary.
He have to admit that is the most op weapon ever because it can make more damage as the death punch and doesnt need bullets and its lighter. And you can recover easily from a heat damage with shutdowns but you cant do it with 0 energy.. there is no charge up button.. you have to use an energy kit.
With a good tactic its beatable especially with the flame boots.. but of course its a mythical so its hard to get those too.
So way to OP weapon and all of your points are right. Less energy damage would be enough even if its cause less weight.


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 Post subject: Re: Supernova Mk I's 'nerf'
PostPosted: Wed Sep 30, 2015 4:27 am 
Maintenance & PR Team
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BUMP.

I don't care about the votes right now, I just want more people to see this.

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 Post subject: Re: Supernova Mk I's 'nerf'
PostPosted: Wed Sep 30, 2015 5:25 am 
First Lieutenant
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This poll have been manipulated thats clear. One person really dont want to nerf the supernova. One person can make 20+ votes easily if he vote from his 20 different accounts or from 20 different compoters. But you can make like a million votes if you want If you just clear your cache and cookies. So the polls can be easily manipulated.


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 Post subject: Re: Supernova Mk I's 'nerf'
PostPosted: Wed Sep 30, 2015 11:56 am 
Site Admin
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It's fairly obvious this poll was manipulated, I would lock it but that would make it look even worse for the starter... I could delete it instead?

We're keeping these comments in mind but please be patient. Balance is a work in progress, most of the time we release a new item that is actually used, it's considered overpowered for a while. We nerf weapons based on what we hear and the winrates over the longer period (as people counter it).


Right now, to me at least, it would appear players are effectively countering this weapon now.

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 Post subject: Re: Supernova Mk I's 'nerf'
PostPosted: Wed Sep 30, 2015 4:08 pm 
Private 1st class
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stop spamming him hes right its out of hand and needs to be contained to make the game fun and fair OK SO DEAL WITH IT AND MOVE ON :lol: :lol: :lol:


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 Post subject: Re: Supernova Mk I's 'nerf'
PostPosted: Wed Sep 30, 2015 4:20 pm 
Maintenance & PR Team
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Alexander wrote:
It's fairly obvious this poll was manipulated, I would lock it but that would make it look even worse for the starter... I could delete it instead?

We're keeping these comments in mind but please be patient. Balance is a work in progress, most of the time we release a new item that is actually used, it's considered overpowered for a while. We nerf weapons based on what we hear and the winrates over the longer period (as people counter it).


Right now, to me at least, it would appear players are effectively countering this weapon now.


Hmm. Do you 'see' the votes, since you are CM? Can you tell who is manipulating it?

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 Post subject: Re: Supernova Mk I's 'nerf'
PostPosted: Thu Oct 01, 2015 2:01 am 
Second Lieutenant
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Quote:
Can you tell who is manipulating it?


Take a wild guess.


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