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 Post subject: Level restriction
PostPosted: Sat Sep 26, 2015 9:17 am 
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Hello there. In my mind level 30 is already very, very outdated. In the beginning you created the game up to lvl 100. And for then it was pointless. But now you are introducing new equipment so often that it is increasingly impossible to be on one level with everybody.

Make the mythicals to be used after lvl 30. This is one. And then open the game at least to level 60. On every level after 30 you can introduce things like increased weight capacity or whatever you think of. And again prolong the campaign - it wont be a problem for you.

I am already with 700 000exp. When for a 30lvl you need around 30 000exp.
Gve some credit to the old players and introduce something for the sake of the game.

Thank you.


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 Post subject: Re: Level restriction
PostPosted: Sat Sep 26, 2015 9:31 am 
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Edno wrote:
increased weight capacity

I've explained this to many other people on these forums before, you can not change the weight limit and not expect the game to break. In order to do so without breaking the game would require Liran to adjust the weight values of all 800 or something items accordingly which would not just be a pointless task but a very time consuming one as well.

I've asked about the whole level thing before and Andy said that this won't be changed. I do not know exactly why this is though. I mean, I guess increasing the level limit could spread out the legendary/mythical rewards however this game is not an exact science, other things also spring to mind such as tokens.

Or it could just simply be because Liran doesn't want to change the limit.

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 Post subject: Re: Level restriction
PostPosted: Sat Sep 26, 2015 10:10 am 
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In the end leveling is the tutorial phase, basically. The basic idea I think is (don't quote me on this, I was not around when the decision was made), with longer levelling you'll more focus on reaching that last level and consider yourself done there. By breezing through it, chance may be greater that you get involved with the actual game (ladders etc) as levels are less of a big deal.


I think so, at least. Could be something entirely different, but that's what makes sense to me.

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 Post subject: Re: Level restriction
PostPosted: Mon Sep 28, 2015 4:21 am 
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Have you ever asked yourself why people play the game. Why do play any game? This is a rhetorical one. The actual game is not the goal but the road which is leading your there. Take for example even big MMO's they also had to constantly increase the levels and add something new.

To reach lvl 30 now you need around 8 hours. And then you already new if the bot you ended up is good for something. In any case you are doing it just to get a "silver box" probably. So you return to your basic account open the box and start over.

You see, you transformed the game in something entirely commercial. You don't approve trading between players, no free tokens whatsoever after you reach lvl 30. And new token only stuff every other day....

Yes I know already what the game is about - TOKENS :)


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 Post subject: Re: Level restriction
PostPosted: Mon Sep 28, 2015 5:14 am 
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Mythicals = level 15 and up or level 20 and up
Weight capacity = instead of for example 1000 kg it must be converted to 100.0 metric ton :)

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