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 Post subject: Re: Super Nova Mk 1 Question
PostPosted: Sun Sep 13, 2015 11:09 am 
Lieutenant Major
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ImaBoss696974 wrote:
Wait.. She?
So bestplayeroftheworld and bestplayerintheworld are different people??

Yes Sir - I am bestplayerintheworld :!:
(I have only one gold medal :( )
bestplayeroftheworld is my sister - love her :!:

;)

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 Post subject: Re: Super Nova Mk 1 Question
PostPosted: Sun Sep 13, 2015 2:50 pm 
First Lieutenant
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Overpowered.... No more death punch style weapons please.... You should fix it from -110 to maybe -65, -75?. It is difficult to make a full recovery from taking 1 of these and puts you out of action immediately. This reminds me of Death Punch. Death Punch is already a terrible weapon to model after.... Not sure what developers were thinking with this one.

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 Post subject: Re: Super Nova Mk 1 Question
PostPosted: Sun Sep 13, 2015 4:18 pm 
Captain
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Alexander wrote:
and if we find them to have a negative effect on the gameplay/balance, we will take action.

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balance issues? nahhhh.

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 Post subject: Re: Super Nova Mk 1 Question
PostPosted: Sun Sep 13, 2015 5:40 pm 
Major
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I agree with tickle any more than -75 is too deadly and the other problem that makes this better than the death punch is it doesnt need amo so you should make sure they weigh a whole bunch so that it is still an imposition on the mechs build up like the death punch is which right now they dont seem to be

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 Post subject: Re: Super Nova Mk 1 Question
PostPosted: Sun Sep 13, 2015 5:51 pm 
First Lieutenant
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socialmisfit1 wrote:
I agree with tickle any more than -75 is too deadly and the other problem that makes this better than the death punch is it doesnt need amo so you should make sure they weigh a whole bunch so that it is still an imposition on the mechs build up like the death punch is which right now they dont seem to be


This weapon makes Death Punch seem like it's fair. =) Death punch weighs more and cost rockets.

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 Post subject: Re: Super Nova Mk 1 Question
PostPosted: Sun Sep 13, 2015 11:26 pm 
Second Lieutenant
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And lest we forget, it is possible to recover from being overheated. You cannot recover from energy drain if your opponent has a sword and specials.

Speaking of balance, electric was already very formidable before this weapon was released. It was a challenge to overheated an electric mech before getting drained by a sword and mythical specials. Electric was also capable of outdamaging physical. Now balance is out the window.

Not only can you completely shut down your opponent with one weapon, you can hit close to 200 damage with it and keep him at a range which most people do not have suitable weapons for.

For example, most rocket weapons (such as death punch) and the heat orb use energy, as do some physical weapons (physical orb).

Before, if you shut down a physical mech with energy he could use double needles or demolishers to deal a lot of damage. Now at range 5 or 6 only the wipeout can be used, and only 1 of them at that.

Electric shuts down heat every time now and massively outdamages physical, while keeping full field control against anyone.

Want proof? Look through the replays of Aegis. He beats everyone and easily, even those with good mythical setups.


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 Post subject: Re: Super Nova Mk 1 Question
PostPosted: Mon Sep 14, 2015 6:46 am 
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Do I get no credit for being a half way decent player? I already had a 95% win rate virtually every week. Give me a novel build that has an advantage against the plethora of red rain/death punch builds and it shouldn't surprise anyone that I have a 99% win rate.

I should point out that One.com quickly figured out the counter to my setup and handed my rear end to me more than once yesterday.

Like every other change people initially resist the paradigm change. Give the great mech designers a week to put their thinking hats on and then reevaluate. I do think reducing the drain to 75 is probably where this weapon should end up though.


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 Post subject: Re: Super Nova Mk 1 Question
PostPosted: Mon Sep 14, 2015 11:10 am 
Lieutenant Major
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459 / 466 * 100 = 98,497854 %
(in my country)

:lol:

the 100 % are clear ...


;)

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:D

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 Post subject: Re: Super Nova Mk 1 Question
PostPosted: Mon Sep 14, 2015 11:40 am 
Major
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bestplayerintheworld wrote:
459 / 466 * 100 = 98,497854 %
(in my country)

:lol:

the 100 % are clear ...


;)

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:D

oh shut up.

we're trying to have a serious discussion here and I'm in no mood to stroke your precious little ego.

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 Post subject: Re: Super Nova Mk 1 Question
PostPosted: Mon Sep 14, 2015 11:51 am 
Lieutenant Major
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socialmisfit1 wrote:
oh shut up.

we're trying to have a serious discussion here and I'm in no mood to stroke your precious little ego.

Your problem ... you are not allowed to tell me "shut up" :!:

And if you would use your head - I corrected numbers - not more - not less :!:

Easy to understand ... so please try to use more your head and watch your word choice :!:

:D

;)

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