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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 163 posts ]  Go to page Previous  1 ... 11, 12, 13, 14, 15, 16, 17  Next
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 Post subject: Re: Help us please! Balance of items
PostPosted: Fri Aug 14, 2015 1:35 am 
Major
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EmperorPan wrote:
Very true but some run them for fun and it ends up destroying a physical mech :P

so you want us to cater the game around your particular build so that noone can ever build a mech that can destroy yours?

sometimes you lose buddy. get over it.

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 Post subject: Re: Help us please! Balance of items
PostPosted: Fri Aug 14, 2015 4:11 am 
Specialist
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No you ignorant child, it happens to all physical builds. Maybe read everything I write and my point of the unlimited sustain of shield power of energy shields, not just a specific mech build I have, to all Phys. Regardless of this, this is for the developer team to look into not you with your lack of knowledge in the game and in life.


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 Post subject: Re: Help us please! Balance of items
PostPosted: Fri Aug 14, 2015 4:27 am 
First Lieutenant
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You are a bigger douche than best lol.
A good phisical build easily break an energy shield. It means your mech is a weak crap. And maybe if you change a bit your mech you can broke the shield too. An electric drone is good for that like smallSoldier1 said. But because you are an ignorant child you cant see the others suggestions and try to help you. And maybe you cant broke those shields because that player have more knowledge about the game than you and know which modules to use... and can use a strong shield and beat the noobs like you who cant build a good mech.


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 Post subject: Re: Help us please! Balance of items
PostPosted: Tue Aug 18, 2015 4:57 pm 
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MrOneTwoo wrote:
You are a bigger douche than best lol.


Nah... I'm not sure about this... ;)


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 Post subject: Re: Help us please! Balance of items
PostPosted: Tue Aug 18, 2015 6:23 pm 
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smallSoldier1 wrote:
Nah... I'm not sure about this... ;)
I am. MrOneTwoo is One hundred and Twoo percent right :lol: Anyone see what I did there? lol. Maybe Fry Pan, you should try a different mech build other then physical? You explained here so many weaknesses about yours why don't you use something else? ;) btw heaters are most likely the best type in the game, I would suggest using one.
EmperorPan wrote:
Regardless of this, this is for the developer team to look into not you with your lack of knowledge in the game and in life.
Uh yea about that "developer team"... Theres only one developer, so you're wrong, no need for assumptions.

You
EmperorPan wrote:
ignorant child
you... :lol:

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 Post subject: Re: Help us please! Balance of items
PostPosted: Fri Aug 21, 2015 3:35 pm 
Lieutenant Major
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MrOneTwoo wrote:
You are a bigger douche than best lol.

Oh you still go on with it - nice to know :!:

:lol:

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 Post subject: Re: Help us please! Balance of items
PostPosted: Sun Aug 23, 2015 2:46 pm 
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AlsoPlayerHere's 2 items that are 100% over powered and Broken (& Should be fixed:

Needler Blaster (Mk 2):
-Has: 80-90 (Physical) dmg & -3 Physical Resistance. Range of 2-4. Consumes 15 Bullets, generates no heat or uses energy.
-Should: (Ideas) 75-85 or 70-80 (Physical) dmg & -3 Physical Resistance. Range of 3-4. Consumes 15 Bullets, generates 20 heat.

UltraSpade:
-Has: 408 hp, 150 energy & 50 enegry regen. 110 heat & 20 cooling.
-Should (Ideas): 400 hp, 140 energy & 35 energy regen. 100 heat & 15 cooling.

Pretty much all "top players" use these 2 items (with cannon feet, usally) and use a strat where they have an energy sheild so, basically they have a ton of hp, deal a ton of dmg with the Needler Blaster (Mk 2), and take barely any dmg with an energy sheild active. Oh, and you can like ever overheat them.

Also, I think some of the heat weapons should be buffed, its hard to overheat enemies now a days and really be sucessful with that strat. Like for example, buff the Inferno Mk 2, give it 20 heat generation. give the enemy 70 heat, and deal 30-40 dmg, or make a mythical verison of it. Just in general, buff heat weapons so they actually are able overheat enemies


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 Post subject: Re: Help us please! Balance of items
PostPosted: Sun Aug 23, 2015 3:38 pm 
Lieutenant Major
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No - not correct :!:

There will ALWAYS be one or two setups, which are the stongest :!:

If you lower the strength of weapons OTHER weapons will be the best option :!:

A 100 % balance in a game / of weapons is not possible :!:

Only way would be ... we ALL play with the exactly same mech, same fusion, same equipement, and that would be MORE than boring :!:

;)

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 Post subject: Re: Help us please! Balance of items
PostPosted: Sat Sep 12, 2015 4:48 am 
First Lieutenant
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Rino Boots = 1 resistance drain!

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 Post subject: Re: Help us please! Balance of items
PostPosted: Sat Sep 12, 2015 9:46 pm 
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Needle Blasters: Make them generate 10-20 heat, as it is now you can just spam them with the only cost of 15 bullets

Wipeout Mark: I agree with resistance drain being reduced

Remove series of stuff: Wipeout mark I II and III, Energy Generator I and II, Deathpunch Mark I and II, and i could keep listing
If you get a mythical item, it should be the better item with that style you could get


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