the values are way off at the moment, currently the mythical worker could max level an item in 26850 seconds which is just over 7 hours - significantly less time than it takes to max fuse via campaign grind which defeats the purpose.
I'm also curious if you think that workers should work while you're offline or just while you're online. if you made it so they only work while you're online it would keep people with that incentive to stay active on the game etc.
I also have a tweak for you: set worker a wage to determine how fast they work for example:
5000sm per hour and the worker will do 500 fusion per hour
20k sm per hour and the worker does 2000 every hour
still seems cheaper than item boxes and would prevent people seting up a worker after just geting 1 million coins and buggering off for 7 hours and coming back with a max level meltdown or something.
overall I like the idea though
bestplayerintheworld wrote:
[color=#00FF00][size=150]Like in BD ... there are workers for producing energy, metall & oil.
actualy in battledawn the entirety of your energy production comes from structures with a max of 5/tick and workers have no effect on this, and as for the other resources any alliance worth their salt gets the majority of their resources from their res ops and conquers and since resources in bd is an essential part of gameplay while fusion is optional it technically isnt the same thing
the primary role of workers in bd is actualy to build outposts and to be conscripted into the army
/beingthatguy