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 Post subject: Re: Nit-picking
PostPosted: Thu Sep 03, 2015 7:27 am 
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Ooh, ooh, I have one for you, but it may take a bit more to implement

When pull weapons hit a mech with shields, the shield still activates at the front, instead of the back where projectile in question is hitting the mech.

?? D:

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 Post subject: Re: Nit-picking
PostPosted: Thu Sep 03, 2015 7:29 am 
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TorturedZealot wrote:
Ooh, ooh, I have one for you, but it may take a bit more to implement

When pull weapons hit a mech with shields, the shield still activates at the front, instead of the back where projectile in question is hitting the mech.

?? D:

Wow I never noticed that before. Probably because I don't use shields and have no pullback weapons.

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 Post subject: Re: Nit-picking
PostPosted: Thu Sep 03, 2015 7:30 am 
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Only noticed it because top players like to use weak energy shields and I have Red Rein xD

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 Post subject: Re: Nit-picking
PostPosted: Thu Sep 03, 2015 7:32 am 
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TorturedZealot wrote:
Only noticed it because top players like to use weak energy shields and I have Red Rein xD

If it's any correlation, when I used the pull grenades in /bmmdev sometimes my opponent would disappear. However that's a glitch and not a nit-pick, doesn't happen of the production server.

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 Post subject: Re: Nit-picking
PostPosted: Thu Sep 03, 2015 7:35 am 
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Oh, speaking of the pull orb cannons

Why was there never a advanced heat orb cannon made?

Am I a certified nit-picker yet?

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 Post subject: Re: Nit-picking
PostPosted: Thu Sep 03, 2015 7:40 am 
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TorturedZealot wrote:
Oh, speaking of the pull orb cannons

Why was there never a advanced heat orb cannon made?

Am I a certified nit-picker yet?

Maybe Liran just hasn't gotten around to it yet.
And whether you are a nit-picker or not, that's up to you.

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