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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 5 posts ] 

Do You Argee That These Are Broken?
Needler Blaster (Mk 2) 40%  40%  [ 2 ]
UltraSpade (With Energy Sheild strat) 0%  0%  [ 0 ]
Both 0%  0%  [ 0 ]
Neither (Explain Why) 60%  60%  [ 3 ]
Other (Suggestions on Other Broken Items) 0%  0%  [ 0 ]
Total votes : 5
Author Message
 Post subject: SuperMechs Balancing
PostPosted: Sun Aug 23, 2015 2:14 pm 
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Posts: 17
SuperMechs is a fun and great game, but I there are some broken items in the game that should be fixed. As a rank 1 player, I always lose to players who are using these items.

-Needler Blaster (Mk 2): Its no surprise that "top players" are using the Needler Blaster. It deals 80-90 physical dmg and does -3 physical resistance. It has a range of 2-4 and consumes 15 bullets. So, this weapon deal about 100 dmg (say fully upgraded, best case) every use, at 3 ranges, resistance drains, & generates NO heat or uses energy. And of course some players with have multiple.

-UltraSpade: This body is also, overused by "top players". It has the best hp among mythical bodies, and has really good energy & regeneration. "Top players" use a strat where players use energy sheilds so they reduce dmg, so with good energy stats it makes it hard to break their sheild, even with energy builds & combined with the Needler Blaster which consumes no energy. So players deal stupidly broken dmg while taking barely any dmg.

So with these combined, players become over powered instantly. (Also they combine this build with cannon feet which gives a lot of hp, and allows jumping, not persay broken but still) So, these items should 100% be nerfed & balanced so that there are no unbalanced plays in high ranked battles.


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 Post subject: Re: SuperMechs Balancing
PostPosted: Sun Aug 23, 2015 3:39 pm 
Lieutenant Major
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Joined: Wed May 14, 2014 11:16 am
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No - not correct :!:

There will ALWAYS be one or two setups, which are the stongest :!:

If you lower the strength of weapons OTHER weapons will be the best option :!:

A 100 % balance in a game / of weapons is not possible :!:

Only way would be ... we ALL play with the exactly same mech, same fusion, same equipement, and that would be MORE than boring :!:

;)

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 Post subject: Re: SuperMechs Balancing
PostPosted: Sun Aug 23, 2015 3:56 pm 
First Lieutenant
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Soren64 wrote:
SuperMechs is a fun and great game, but I there are some broken items in the game that should be fixed. As a rank 1 player, I always lose to players who are using these items.

-Needler Blaster (Mk 2): Its no surprise that "top players" are using the Needler Blaster. It deals 80-90 physical dmg and does -3 physical resistance. It has a range of 2-4 and consumes 15 bullets. So, this weapon deal about 100 dmg (say fully upgraded, best case) every use, at 3 ranges, resistance drains, & generates NO heat or uses energy. And of course some players with have multiple.

-UltraSpade: This body is also, overused by "top players". It has the best hp among mythical bodies, and has really good energy & regeneration. "Top players" use a strat where players use energy sheilds so they reduce dmg, so with good energy stats it makes it hard to break their sheild, even with energy builds & combined with the Needler Blaster which consumes no energy. So players deal stupidly broken dmg while taking barely any dmg.

So with these combined, players become over powered instantly. (Also they combine this build with cannon feet which gives a lot of hp, and allows jumping, not persay broken but still) So, these items should 100% be nerfed & balanced so that there are no unbalanced plays in high ranked battles.


Soren has not been hit with Death Punch 4 times yet. =)

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 Post subject: Re: SuperMechs Balancing
PostPosted: Sun Aug 23, 2015 5:26 pm 
Lieutenant Major
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:lol:

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 Post subject: Re: SuperMechs Balancing
PostPosted: Sun Aug 23, 2015 8:16 pm 
Second Lieutenant
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Soren64 wrote:
SuperMechs is a fun and great game, but I there are some broken items in the game that should be fixed. As a rank 1 player, I always lose to players who are using these items.

-Needler Blaster (Mk 2): Its no surprise that "top players" are using the Needler Blaster. It deals 80-90 physical dmg and does -3 physical resistance. It has a range of 2-4 and consumes 15 bullets. So, this weapon deal about 100 dmg (say fully upgraded, best case) every use, at 3 ranges, resistance drains, & generates NO heat or uses energy. And of course some players with have multiple.

-UltraSpade: This body is also, overused by "top players". It has the best hp among mythical bodies, and has really good energy & regeneration. "Top players" use a strat where players use energy sheilds so they reduce dmg, so with good energy stats it makes it hard to break their sheild, even with energy builds & combined with the Needler Blaster which consumes no energy. So players deal stupidly broken dmg while taking barely any dmg.

So with these combined, players become over powered instantly. (Also they combine this build with cannon feet which gives a lot of hp, and allows jumping, not persay broken but still) So, these items should 100% be nerfed & balanced so that there are no unbalanced plays in high ranked battles.


You think needleblasters are to strong? Lol, You just mad because you dont have one :lol:

And UltraSpade? The torso? If you got a mythical torso, ANY mythical torso, You would use it, wouldnt you? Lol, I see more Lava Scopes than Ultra Spades.

There are heaps more op weapons, Like the deathpunch? I bet you have one of those because your not complaining, they do 96-146 Damage, And your complaining about 80-90? :lol:


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