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lightblow
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Post subject: Tactisoft selling power will dwindle the game if not stopped Posted: Fri Jul 03, 2015 7:02 pm |
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Private |
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Joined: Sat Apr 25, 2015 1:50 pm Posts: 1
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Supermechs is a great game. But like others, the developers policy of selling in-game power will destroy it sooner than later
I hope this topic serves for everyone to post their protest voice
Anygame that pretends to monetize through selling power is doing: - Including quite unsurpassable differences in chances to win - So creating a hardcore and money wasting group while exploiting the rest for farming - Telling players that the only way to get to high ranking (3,2 and specially 1) is buy pouring money in them - So most of people, like me, will play it for fun some time and then leave because there is no future for free players
In my recent gaming history, i liked it instantly, played and climbed to rank 5 quite fast, then 4. At this point i realized mythical weapons, and i realized that it was way unfairly to beat them. I had decided to leave at rank 3 because i knew top ranks were only for paying players.
Not long ago they changed campaing mode, with a mythical item at the end as a reward. I got it, my only one, a Metrolens Torso. It quite helped me and with it, and i think only possible with, it i reached ranked 1 and a can sort of keep myself there. Yet it is discouraging to know that being matched with someone with 2-3+ mythical items is almost AUTO-losing.
Someone can beat a person with mythical items because strategy, other weapons, kits, landfield, etc. matter but most of times mythicals are decisive. And if you get one, someone with 2 will have a decisive edge.
So, following other forums, the game shall choose one of these: - Completely separate playing and matchmaking in free and paying members - Eliminate completely power selling - Or at least make mythical items really accesible to free players (top clan rewards are unaccesible for those without them beforehand)
Otherwise this game will last little. As i am sure their statistics already show
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ticklemericky
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Post subject: Re: Tactisoft selling power will dwindle the game if not stopped Posted: Fri Jul 03, 2015 8:24 pm |
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Joined: Thu Feb 06, 2014 1:36 am Posts: 417 Gender: female
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lightblow wrote: Supermechs is a great game. But like others, the developers policy of selling in-game power will destroy it sooner than later
I hope this topic serves for everyone to post their protest voice
Anygame that pretends to monetize through selling power is doing: - Including quite unsurpassable differences in chances to win - So creating a hardcore and money wasting group while exploiting the rest for farming - Telling players that the only way to get to high ranking (3,2 and specially 1) is buy pouring money in them - So most of people, like me, will play it for fun some time and then leave because there is no future for free players
In my recent gaming history, i liked it instantly, played and climbed to rank 5 quite fast, then 4. At this point i realized mythical weapons, and i realized that it was way unfairly to beat them. I had decided to leave at rank 3 because i knew top ranks were only for paying players.
Not long ago they changed campaing mode, with a mythical item at the end as a reward. I got it, my only one, a Metrolens Torso. It quite helped me and with it, and i think only possible with, it i reached ranked 1 and a can sort of keep myself there. Yet it is discouraging to know that being matched with someone with 2-3+ mythical items is almost AUTO-losing.
Someone can beat a person with mythical items because strategy, other weapons, kits, landfield, etc. matter but most of times mythicals are decisive. And if you get one, someone with 2 will have a decisive edge.
So, following other forums, the game shall choose one of these: - Completely separate playing and matchmaking in free and paying members - Eliminate completely power selling - Or at least make mythical items really accesible to free players (top clan rewards are unaccesible for those without them beforehand)
Otherwise this game will last little. As i am sure their statistics already show The real problem is the mythicals, there will be more mythicals than legendaries if we keep going at this rate.. ~.~ Now there are a few people who I know spent thousand to max level their gear but so what? I've beaten many of them lots of times with just a unique strategy or so. The best way to shine, is to play alot and get lots of wins. The top 3 clan are looking for people who can churn out 500 wins weeklys. Spending Money on Power is not worth it. =) The most bang for your buck is Premium for a month. I haven't spent a dime on power kits and I already have a few Max level items. I have 3 and I'm working on 4th. Btw it's 537,600/537,600 to reach max level.
_________________ Goals: Get 1 Gold Medal 2/1 Get 2 Silver Medals Get 3 Bronze Medals 2/3 Reach 20 Million Total EXP
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GamingChicken22
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Post subject: Re: Tactisoft selling power will dwindle the game if not stopped Posted: Sat Jul 11, 2015 10:05 am |
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Joined: Fri Feb 06, 2015 7:12 am Posts: 137 Location: Anti-verse Gender: male
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lightblow wrote: Supermechs is a great game. But like others, the developers policy of selling in-game power will destroy it sooner than later
I hope this topic serves for everyone to post their protest voice
Anygame that pretends to monetize through selling power is doing: - Including quite unsurpassable differences in chances to win - So creating a hardcore and money wasting group while exploiting the rest for farming - Telling players that the only way to get to high ranking (3,2 and specially 1) is buy pouring money in them - So most of people, like me, will play it for fun some time and then leave because there is no future for free players
In my recent gaming history, i liked it instantly, played and climbed to rank 5 quite fast, then 4. At this point i realized mythical weapons, and i realized that it was way unfairly to beat them. I had decided to leave at rank 3 because i knew top ranks were only for paying players.
Not long ago they changed campaing mode, with a mythical item at the end as a reward. I got it, my only one, a Metrolens Torso. It quite helped me and with it, and i think only possible with, it i reached ranked 1 and a can sort of keep myself there. Yet it is discouraging to know that being matched with someone with 2-3+ mythical items is almost AUTO-losing.
Someone can beat a person with mythical items because strategy, other weapons, kits, landfield, etc. matter but most of times mythicals are decisive. And if you get one, someone with 2 will have a decisive edge.
So, following other forums, the game shall choose one of these: - Completely separate playing and matchmaking in free and paying members - Eliminate completely power selling - Or at least make mythical items really accesible to free players (top clan rewards are unaccesible for those without them beforehand)
Otherwise this game will last little. As i am sure their statistics already show I agree with most of the things u said like ppl paying money and maxing everything up. But there is also another side strategy I've beaten players like URBU and DOTTORE with only a HAL torso. U see before they updated this game and added mythicals, this game was alot fairer. Strategy rules all in this game. I think most mythical are fair but weapons like Needle Blasters, Flame boots and thunder boots are just too overpowered. Hope they will understand 
_________________ _____________________ “We are what we pretend to be, so we must be careful about what we pretend to be.”
Skype-thegamingchicken2 Youtube-TheGamingChicken Proud tribune layout designer!
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Fordekash
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Post subject: Re: Tactisoft selling power will dwindle the game if not stopped Posted: Sat Jul 11, 2015 4:12 pm |
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Joined: Mon May 13, 2013 10:03 pm Posts: 93
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Well put and thanks for speaking up. After the introduction of the mythical items I have quit playing. As have many others. I don't mind spend some money on the game but will not gamble with the gold boxes. Mythical items need to be direct by with tokens.
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