It is currently Wed Jul 23, 2025 1:09 pm

All times are UTC - 5 hours



Forum rules


Please stay on topic.

Please respect other community members moderators and administrators.

No spam.



Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 5 posts ] 

Should "Charge Up" weapons be implemented?
Yes 25%  25%  [ 2 ]
No (Why?) 75%  75%  [ 6 ]
Maybe? 0%  0%  [ 0 ]
Total votes : 8
Author Message
 Post subject: New Charge Up Weapon
PostPosted: Thu Jun 25, 2015 8:58 pm 
Captain
Captain
User avatar
 WWW  Profile

Joined: Sun Apr 27, 2014 4:15 pm
Posts: 923
Gender: male
Spikey got my brain juices flowing again! :lol:


Kamehameha Wave
____________________________
Mythical
-180 Bullets
Damage Chart (You know its bout to get real when Maxx makes a chart).

Turns without use (Charge up) | Damage
2nd | 50
3rd | 150
4th | 280
5th | 400
6th | 550
7th | 700
8th | 850
9th | 1000
10th | 10,000

100kg
+150 heat per use
-1 energy per use
_____________________________

Yea, it's the Goku strategy. Well at least thats its name. As you can see every turn it goes unused it gets more and more powerful.

I think its balanced because of its waiting time before it becomes worth it, not to mention its weight and heat per use.

I made it use energy to that energy mechs have a chance against a mech using the Goku strat.

Leave a comment on what you think! Also make sure to leave your own charge up weapon, make sure its balanced (or at least partially) :) .

~ Maxx


*EDITED to -180 bullets used*

_________________
Maxx.


Last edited by WarrMachine on Sat Jun 27, 2015 6:54 am, edited 1 time in total.

Top
 

 Post subject: Re: New Charge Up Weapon
PostPosted: Fri Jun 26, 2015 10:05 am 
Maintenance & PR Team
Maintenance & PR Team
User avatar
 Profile

Joined: Mon Dec 29, 2014 3:00 am
Posts: 795
Location: Philippines, Angeles City
Gender: male
Too OP.

So, then Lava scope users can like use a bunch of heat modules and 1 regen.. Then that.. Unimaginable. And scary.

_________________
ImageImage
This.... is.... me.

~3L-UZ: Luxx


Top
 

 Post subject: Re: New Charge Up Weapon
PostPosted: Fri Jun 26, 2015 11:17 am 
Captain
Captain
User avatar
 WWW  Profile

Joined: Sun Apr 27, 2014 4:15 pm
Posts: 923
Gender: male
Polarz wrote:
Too OP.

So, then Lava scope users can like use a bunch of heat modules and 1 regen.. Then that.. Unimaginable. And scary.

A bunch of heat moduals? what will supply bullets?

Im pretty sure a physical could kill a lava scope user that has just heat moduals, same with an energy. Not to mention it uses energy, so they wouldn't have too much trouble draining the person using it to 0.

Did you even look at the stats?

_________________
Maxx.


Top
 

 Post subject: Re: New Charge Up Weapon
PostPosted: Fri Jun 26, 2015 4:39 pm 
Second Lieutenant
Second Lieutenant
 Profile

Joined: Mon Feb 17, 2014 2:59 pm
Posts: 308
I voted no for a different reason - it would be a completely useless weapon.

For that amount of bullets, even a galaxus A and 3 mythical bullet modules isn't enough (25+70+70+70=235). So to reach that ammo you will have to (using 4 module spots) sacrifice all your hp (meaning you wouldn't last 3 turns against a physical opponent) your energy regeneration (meaning electric mechs will shut you down and kill you in 2-3 turns) and cooldown (so heat users will lock you out indefinitely).

The fact that it generates 150 heat to yourself is irrelevant because it will one-hit anyone at a certain point, but if you need to equip 240 bullets you'll never survive long enough to get a chance to use it.

Here's an example:

Image

So with 466 hp and 90 energy you will lose to every physical and electric opponent, but you might manage to beat some heat opponents if they're not very good.

It just doesn't work.

And I just don't like the idea of someone trying to survive a certain amount of turns just to be able to use a one-shot-kill weapon. It's not strategy and it's not interesting.

Maybe - maybe - I could get behind something that charges up to a max of 500 damage after many turns, but doesn't use so many bullets so it's possible to fit it in.


Top
 

 Post subject: Re: New Charge Up Weapon
PostPosted: Fri Jun 26, 2015 7:37 pm 
Lieutenant Major
Lieutenant Major
User avatar
 WWW  Profile

Joined: Wed May 14, 2014 11:16 am
Posts: 1421
I like the idea from Warrmachine :!:

;)

_________________
---------------------------------------------------------------------------------------------------------
Image
---------------------------------------------------------------------------------------------------------


Top
 

Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 5 posts ] 

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl