MrOneTwoo wrote:
Any knockbacks or pullbacks?
I dont really like that the intervention is unlimited.
But I like the electric heat mix. In the old old system there was rocket weapons which made explosive damage with energy drain.(40 or 50 explosive damage with 40 energy damage.) Dont know why but the devs deleted them
I forgot that. 2>> for all Ballistics weapons.
Added 5 rockets for The Intervention. 25 makes it so even with a mythical rockets storage, the max usage is 2x (50 rockets). The only way to get more than 2 usages is either using galaxus model B for 3 usages or another rocket pack for 5 usages.(65x2) So you would have to sacrifice a module slot for more than 2 usage of the weapon.
None for Emp launchers/Rockets. (This is because emps don't really do force damage but rather shock damage)