1. Replaying Missions A system that allows you to replay missions without having to beat progressively harder levels which helps out when you've reached a level you cannot beat. When playing a beaten level, the rewards are reduced. This includes: - No boxes of any kind given whenever opening loot. You just get Credits and XP. - 50 Credits given instead of 100 when destroying structures. - Just as usual, aborting a beaten level will not give you the loot you achieved.
2. Storing Power A useful system where you can destroy any items you put in the power input slot, and instead of clicking the Upgrade button, there's a blue button that destroys all the items. But it'll store the power for later use, and show the how much is stored by a meter that has a curtain limit on how much you can have (if you want me to display the limit, tell me a fair value for it and i'll add it in).
3. Fixing Weight Problems Yeah, we all get this. As a new player we have no troubles from this. But as we use better and better torsos and heavier weapons, we start to get to the maximum weight of 1000. I get this problem often at this point. So i think the weight should increase as we level up and as long as that account has reached at least 900 or higher weight. It'll increase by a tiny bit, then all is good for now.
I'll add more ideas if i can.
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