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 Post subject: Mythical items
PostPosted: Thu May 14, 2015 6:50 pm 
Sergeant
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Mythical items need to be available by at least tokens only. I'm amazed at how long this has been left unchanged. Otherwise, make sure only mechs using mythical items can fight other mechs using them.

you will never get on steam until you change access or balance of mythical items.


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 Post subject: Re: Mythical items
PostPosted: Sat May 16, 2015 9:24 pm 
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Fordekash wrote:
Mythical items need to be available by at least tokens only. I'm amazed at how long this has been left unchanged. Otherwise, make sure only mechs using mythical items can fight other mechs using them.

you will never get on steam until you change access or balance of mythical items.


Mythicals in genral are not really the problem. Some are really bad. (the last clan-rewards for example, the "Lightning Tractors")

The problem are a few mythicals that are just op. Especially the physics.
Needle Blaster and Wipeout are just too strong.

A Wipeout does a ridiculous amount of dmg AND resistence drain for just 10 bullets! This is just too cheap. AND the physic mythicals are really low on weight. The Rhino boots for example have a weight of 56 kg with 80 dmg. The Flame boots have a weight of 71 kg for 35 dmg and 50 heat. The Lightning Tractors 72 kg for 20 dmg and 40 nrg-drain.

The physics are totally superior and just got no weaknesses.

Good range.
High damage.
Small weight.
Resistence drain.
Small need of ammo.

A change to just two of this stats would really help.


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 Post subject: Re: Mythical items
PostPosted: Sun May 17, 2015 3:28 pm 
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They should atleast do it once a week or once every two weeks where every skull rank gets a free mystical for staying there rank.


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 Post subject: Re: Mythical items
PostPosted: Tue May 19, 2015 4:22 pm 
First Lieutenant
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I've had this problem too. What I really can't stand is when mythical users KIT, ugh, the word even bothers me. I barley kit myself. I usually only kit when my opponent does. And the Needler is the main problem, to me. The Wipeout, not a big problem, but two Needlers is literally insane. I'm starting to think physical is starting to take over SM. :D

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 Post subject: Re: Mythical items
PostPosted: Tue May 19, 2015 6:17 pm 
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smallSoldier1 wrote:
The physics are totally superior and just got no weaknesses.

Good range.
High damage.
Small weight.
Resistence drain.
Small need of ammo.

A change to just two of this stats would really help.


They are heavy! Small weight is incorrect! It takes 71 weight to bring one Needle 2. So bringing 2 is 142 weight and a mythical 65 bullet pack is 45x2. Grand total of 232 weight just for a 2x needle blaster build!

The weakness of this build is that it has almost no energy or heat regeneration. The idea is to "blast your enemy to bits" before they can set up a proper heat or energy draining strategy.

Personally I can already think of a few non-mythical builds that can beat this already.


32Gaming wrote:
I've had this problem too. What I really can't stand is when mythical users KIT, ugh, the word even bothers me. I barley kit myself. I usually only kit when my opponent does. And the Needler is the main problem, to me. The Wipeout, not a big problem, but two Needlers is literally insane. I'm starting to think physical is starting to take over SM. :D


A nice change! Before mythicals, physical builds were under-powered! you would see lots of heat or energy builds. Maybe one or two players on the server had an ok physical build. I think more better energy weapons need to be released though. Heat/Physical already have some good weapons.

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 Post subject: Re: Mythical items
PostPosted: Tue May 19, 2015 6:26 pm 
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ticklemericky wrote:
32Gaming wrote:
I've had this problem too. What I really can't stand is when mythical users KIT, ugh, the word even bothers me. I barley kit myself. I usually only kit when my opponent does. And the Needler is the main problem, to me. The Wipeout, not a big problem, but two Needlers is literally insane. I'm starting to think physical is starting to take over SM. :D


A nice change! Before mythicals, physical builds were under-powered! you would see lots of heat or energy builds. Maybe one or two players on the server had an ok physical build. I think more better energy weapons need to be released though. Heat/Physical already have some good weapons.


Heat* :P

There are no outstanding energy weapons. Call of lightning may be one, but the weight on that is insanely high. Not trying to say you can't have a strong energy build, I use to run them all the time. But energy weapons are under-powered unless you're able to reduce the enemies energy to 0 (which isn't much in the top ranks).

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 Post subject: Re: Mythical items
PostPosted: Wed May 20, 2015 6:30 am 
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Oi m8, I hav u no im the best nrg drerner in dis gaem

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 Post subject: Re: Mythical items
PostPosted: Wed May 20, 2015 6:41 am 
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I have both the rino boots and the needle blaster and honestly, I complain about them all the time. The rino is lower weight with high dmg, but extremely low hp+. My total hp suffer's from the boots and the only real way to offset this is to raise it's xp (which gets very hard after a while). The needle blaster, is HEAVY. 71kg.... I usually have to leave 2 weapon slots open just to offset the weight. I am a physical build and it requires a lot of give and take. I lose over half my battles. As tickle said, for a physical build, you have to trade something in order to dish out more damage. You either give up your hp in exchange, or your regen/cooling. There is simply no way to have a totally balanced mech otherwise with a physical build. And most physical weapons with high dmg output are range 1-2.

So imo, mythical's aren't necessarily the problem. I know plenty of non-myth builds that beat my mech like it stole something. I think many casual players however, have an issue that their build isn't performing like the top players. Part of the reason they are on top though is because they have mythicals AND a good build with max xp on all their items.

And as for the kits part. Honestly, when you get higher up and win more often... you find that you have a lot of money and kits... and nothing to do with them. It's not so much they feel they "need" them. It's more of a "wtf else am I gonna do with it?" kind of mentality.

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 Post subject: Re: Mythical items
PostPosted: Wed May 20, 2015 6:43 am 
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Can I fight you and see your mech? Curious :)

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 Post subject: Re: Mythical items
PostPosted: Mon May 25, 2015 6:26 pm 
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I often see the argument of "mythical items are not better." Super mechs has a simple attributes system as shown for the top non mythical chassis below. the top 10 non mythical chassis have a Weight to attribute ratio of .700 to .739 the mythical chassis has a ratio of .812.

Now this may seem small but consider .700 is the Apollo chassis and .739 is the spider. I hope no one thinks the Apollo is in anyway equal to the spider? Now consider the jump from .739 to .812 this is huge. The difference in this ratio (.073) is about what you see between a level 30 chassis and level 26 chassis.

Eng 20 30 19
ER 10 15 10
Heat 20 19
Hr 10 10
Weight 55 42 54
W-R Ratio 0.727272727 0.714285714 0.703703704

Mathematically, the mythical items have a larger amount of attributes for every pound of weight. These ratios are comparable to a level 34 item. The effectiveness of a mythical items in battle can be debated but one can not dispute the fact that the mythical item has a greater weight to attribute ratio. Bottom line, Mythical items are of a higher class or level and unless you have them you can not expect a fair match.


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