Dottore wrote:
Korupt wrote:
they could have potentially even greater power.
Yes, you are right "potentially", but in real battles the situation changes, because:
ticklemericky wrote:
they can easily be outmatched by regeneration modules.
that's another balance problem... regeneration&cooldown modules. They weight less than normal energy&heat modules and this is wrong, cause reg&cooldown modules offer more advantages than energy&heat modules, especially in long battles, in fact everyone uses reg&coold instead of energy&heat. This fact plus the great weight of energy stuff makes energetic strategy totally unusable against top players.
The real problem is not that nrg-items were too heavy or underpowered.
Nrg works really well against heatmechs. I play mostly heatmech and loose 3 of 4 battles against nrg mechs. Most of my weapons need nrg, and I need much heat to not overheat myself, so my nrg is realatively low.
(115 capacity with 72 regain) Teleport/Hook plus Call of Lightning plus drone drains almost my whole nrg, and the 72 I get back are fast drained again.
The real problem are no weaknesses of physic mechs!
NRG-weapons and items are not too heavy, physics are too light!
AND they just don't need NRG. They don't care if you drained all their nrg (exept for the extra dmg, this is why nrg should be a bit heavier than heat, as korupt said) cause they can shoot you into pieces without any need of nrg. I got a physic one too, and I have no problems defeating nrg-mechs.
So the the reason why you see nearly no nrg-mechs in the top players ranking is, because they have nearly no chance against the op-physics.
Heaters do a little better against physics so you can play in top 20 with a real good heat-mech, too. Even if you are inferior to nrg-mechs, cause there are so few of them.
Give the physics a nerf and the most problems of playing an nrg-mech are solved.