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 Post subject: Solution to Kits/Myths
PostPosted: Mon Mar 09, 2015 2:22 pm 
Captain
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The solution to Jays kit debate on whether or not kits should be removed is here! This also works with myth users/abusers.

Why not just change the match-making system?
So somebody using one mythical will only fight people with 1-2 mythicals. People with 2 mythicals will fight people with 1-3 myths. Anyone with 3 will fight, you guessed it, anyone with 2-4 mythicals. So on and so forth.

With kits it should just be you fight with or without kits. If you have one or two kits, you fight somebody else with one or two kits. If you have none, you fight somebody without kit(s). This is either all or nothing with kits because in my opinion, you either dont care about kits (Me), or you should just go all the way and use two.

Its that simple! No more "debating" about kit and mythical users/abusers. This benefits people like me (NoKit2Winners and NoMyth2Winners) who dont care about myth or kit hording. It also helps the rank 3s and rank 2s with their match-making, as this give them a little more chance when fighting a rank 1. Some myth users may convert back to using just legendaries, but it really doesnt matter because it makes all the matchs fair. :)

Thanks for reading,
~Warr

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 Post subject: Re: Solution to Kits/Myths
PostPosted: Mon Mar 09, 2015 3:45 pm 
Sergeant
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The solution for kits was somewhere else postet here in this forum.
But I don't think that that will ever happen.
Mythicals are a real cash cow for SM.
As long as mythical abusers kick all other players in their butts, the frustration grows.
This leads to:
A) You quit the game
B) You spent lots of money to buy tons of boxes for your own mythicals

No one on SM cares for the A-people. They play for free, so no money, so how should anybody care?

And the B-people is exactly what SM wants.

Yeah, mythicals were a really bad idea for the players. There is just no balance in this game anymore. I started SM almost the same time as two of my friens (one of them brought me here) and now I'm the only one left.
Ans yesterday I was near to quit with this game after I was matched up against 8 mythical abusers in a row.


And to kits:
Where the hell is the problem?
Mythicals aren't for free. Not every player can get them just by playing.
So it's good to divide mythical abusers from non mythicals.
(If it was for me, they can get their own server, no one would miss them)

But everyone can use kits.
You're pissed of your opponents use kits? Than use them by yourself.
They cost no weight, no tokens just SM-Credits wich everone can get from play.


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 Post subject: Re: Solution to Kits/Myths
PostPosted: Mon Mar 09, 2015 3:52 pm 
Second Lieutenant
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I disagree. There aren't so many people with mythicals, so if I use a mythical item I might have to wait a long time for a fight in your system. And then I will be playing the same 4-5 people every time.

Everyone will stop using mythical items if this is implemented.

What needs to be done is mythicals are put in item boxes which can be bought with SM.

10,000 SM = 1% chance of getting a mythical in a box.


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 Post subject: Re: Solution to Kits/Myths
PostPosted: Mon Mar 09, 2015 3:55 pm 
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Lets post in big green writing to say why this idea is bad :!:

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 Post subject: Re: Solution to Kits/Myths
PostPosted: Mon Mar 09, 2015 4:21 pm 
Captain
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smallSoldier1 wrote:
But everyone can use kits.
You're pissed of your opponents use kits? Than use them by yourself.
They cost no weight, no tokens just SM-Credits wich everone can get from play.

Thats the thing, kits aernt cost effective. 1000sm per win isnt excatly a ton of money in this game in terms of buying kits. I dont feel like saving up money one week just to blow it all on kits the next.

Its like admiting weakness, and saying that "hey! Im more of a try hard than you! yet i know im going to lose the match so heres a kit to make me win, see? arent i just loads better than you? looooooooooooooool u r noob" :mrgreen:
Besides kits I totally agree with you with myth users/abusers.

For Ogonna,
Your defintely right about putting myth users up against people with about the same amount of myths as you. Youll just be getting matched up with the same 4=5 players.

Maybe just seperate myth users/abusers from NoMyth2Wins? That way you battle every possible rank 1 (2s and 3s somtimes) that has a myth. It'll make players fight the same people again *sometimes* but never over and over and over again.

Myths @1% chance for 10,000sm = heaven :lol:

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 Post subject: Re: Solution to Kits/Myths
PostPosted: Mon Mar 09, 2015 5:18 pm 
Second Lieutenant
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Quote:
Myths @1% chance for 10,000sm = heaven


I doubt they'll implement that but 10,000 SM for a 1% chance is pretty pricey. You'll get on average a mythical each 100 boxes, which means each million SM.

And then it might be an energy module. Or it might be a mythical torso.

In any case it would be a lot of work for mythicals but that seems fair, and people would have something to look forward to.


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 Post subject: Re: Solution to Kits/Myths
PostPosted: Mon Mar 09, 2015 8:08 pm 
Corporal
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It's a successful model in lots of games with microtransactions - pay for convenience vs pay to win. It's dooable either way, but really hard/slow.

If Supermechs gets on Steam as it is, people reviewing are going to be all over the state of things. Pay to win will keep new players away. Cosmetic upgrades are always a good way to add a bit of cash flow and not ruin the game.


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 Post subject: Re: Solution to Kits/Myths
PostPosted: Tue Mar 10, 2015 2:22 am 
Sergeant
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Ogonna wrote:
Everyone will stop using mythical items if this is implemented.


Seems like a goal worth heading for!

Let's do it!


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