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WarrMachine
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Post subject: SM to Token Converter Posted: Sat Mar 07, 2015 8:47 am |
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Joined: Sun Apr 27, 2014 4:15 pm Posts: 923 Gender: male
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How about implementing a kind of fusion core that turns SM into Tokens? Only available in bulk as well.
10,000sm ---> 10 tokens 25,000sm ---> 27 tokens 50,000sm ---> 55 tokens 75,000sm ---> 85 tokens 100,000 sm ---> 120 tokens 500,000 sm ---> 650 tokens 1,000,000sm ---> 1,350 tokens
Notice the increasing discounts the more you buy. I know i didnt consider the bronze, silver, and gold sm boosts, but lets just say that SM is inflating so its value is less.
~Warr
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Xx_Bluz_xX
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Post subject: Re: SM to Token Converter Posted: Sat Mar 07, 2015 9:50 am |
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Joined: Sat Nov 08, 2014 8:16 am Posts: 184 Location: Somewhere but not here (A.K.A HOME) Gender: male
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Yes! I agree! So there are any ways to get tokens! -_- I have 0 
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Mess with me, that's alright. Mess with my friends, you're DEAD.
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iitiit
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Post subject: Re: SM to Token Converter Posted: Sat Mar 07, 2015 12:07 pm |
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Joined: Wed Dec 17, 2014 9:38 pm Posts: 212 Location: Reign CLAN's N()Ty room Gender: female
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good idea bro but they will not do this 
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ads126
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Post subject: Re: SM to Token Converter Posted: Sat Mar 07, 2015 12:34 pm |
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Joined: Sat Jul 17, 2010 2:35 am Posts: 2011 Location: You see that mansion across the road? Yeah, there Gender: male
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This would not be able to happen as it would greatly reduce the income that Tacticsoft receives from supermechs and therefore would mean that the game would get worse through poor servers, reduced staffing and slower development of updates and bug fixes. Even though the idea does "level the playing field" I am afraid to say that this idea is simply not possible as in the short term it would seem like a great idea but in the long term it would ruin the game completely and cause the game to shut down. Keep the suggestions coming though as some are very very good and we are always looking for ways to improve our games 
_________________ Best rank:1 Most Crystals:34 Most power:192 Best alliance finished:1st
Skype: ads126bd
The Silent Spammer.
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Xx_Bluz_xX
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Post subject: Re: SM to Token Converter Posted: Sun Mar 08, 2015 6:33 am |
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Joined: Sat Nov 08, 2014 8:16 am Posts: 184 Location: Somewhere but not here (A.K.A HOME) Gender: male
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jtothepowerof8
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Post subject: Re: SM to Token Converter Posted: Sun Mar 08, 2015 10:10 am |
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Joined: Tue Jun 03, 2014 10:28 am Posts: 264
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I think that a very expensive conversion could be reasonable. Something like 10,000 sm per token with no volume discount. It would allow people to save up and buy a regen module or get a bit of fusion. Players who would do that aren't going to be spenders anyway. And you aren't going to lose any revenue from players that are.
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ads126
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Post subject: Re: SM to Token Converter Posted: Sun Mar 08, 2015 11:17 am |
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Joined: Sat Jul 17, 2010 2:35 am Posts: 2011 Location: You see that mansion across the road? Yeah, there Gender: male
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It's the case that some of our current spenders will stop spending therefore causing the decrease in revenue from supermechs.
_________________ Best rank:1 Most Crystals:34 Most power:192 Best alliance finished:1st
Skype: ads126bd
The Silent Spammer.
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jtothepowerof8
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Post subject: Re: SM to Token Converter Posted: Sun Mar 08, 2015 11:54 am |
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Joined: Tue Jun 03, 2014 10:28 am Posts: 264
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ads126 wrote: It's the case that some of our current spenders will stop spending therefore causing the decrease in revenue from supermechs. Please explain. The people who this would benefit would never be spenders anyway. The people who are already spenders couldn't obtain enough tokens through this to even put a dent in their spending. I'm not advocating that strongly for adopting this but I think you are overstating the detriment.
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BadroPro38
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Post subject: Re: SM to Token Converter Posted: Sun Mar 08, 2015 12:44 pm |
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Joined: Tue Jun 29, 2021 8:08 am Posts: 0 Gender: male
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Nice idea buddy 
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ads126
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Post subject: Re: SM to Token Converter Posted: Sun Mar 08, 2015 12:49 pm |
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Joined: Sat Jul 17, 2010 2:35 am Posts: 2011 Location: You see that mansion across the road? Yeah, there Gender: male
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Ok so your saying to make the exchange rate absolutely huge like a million to one (that's probably an over reaction.  ) Anyway I do see your point and it could give the non spenders a bit more of a "chance" however if this amount is so insignificant then is their a reason for adding it. There is a very delicate balance for ideas like this where the amount has to be significant enough to be beneficial but also not significant enough to "attract" current spenders. I do not think something like this can find a balance as it would either cause a useless addition or it could cause a decrease in spenders. I am not saying that this idea could not be put in some time in the future I for one would be in favor of it however due to the game is still new and therefore at a delicate stage where a wrong update could cause serious problems I do not believe it is necessary to take this kind of risk at the moment.
_________________ Best rank:1 Most Crystals:34 Most power:192 Best alliance finished:1st
Skype: ads126bd
The Silent Spammer.
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