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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 24 posts ]  Go to page Previous  1, 2, 3  Next

Should kits be eliminated?
Yes 48%  48%  [ 25 ]
No 52%  52%  [ 27 ]
Total votes : 52
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 Post subject: Re: Eliminate Kits
PostPosted: Fri Mar 06, 2015 6:18 pm 
Second Lieutenant
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bestplayerintheworld wrote:
I didn't spend 1 Cent on this game :!:
;)



well what does this mean?
Every match this girl/guy person use multi res kit and 144 hp kit
so per one match it is 6 tokens

and says he/she didn't spend 1 Cent on this game..

wow so finally.. that person accepts that he/she is a
-Removed-

lol lol

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 Post subject: Re: Eliminate Kits
PostPosted: Fri Mar 06, 2015 6:20 pm 
Lieutenant Major
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This topic is about kits. Lets keep it that way please.

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 Post subject: Re: Eliminate Kits
PostPosted: Fri Mar 06, 2015 6:20 pm 
Lieutenant Major
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WarrMachine wrote:
Your "sister" already has +15 fusion, so what difference does it make?


If you really ask this, you don't understand this game :!:
:shock:
:lol:


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 Post subject: Re: Eliminate Kits
PostPosted: Fri Mar 06, 2015 6:29 pm 
Lieutenant Major
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bestplayerintheworld wrote:
WarrMachine wrote:
Your "sister" already has +15 fusion, so what difference does it make?


If you really ask this, you don't understand this game :!:
:shock:
:lol:


Let me say it again, stay on topic

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 Post subject: Re: Eliminate Kits
PostPosted: Fri Mar 06, 2015 6:36 pm 
Lieutenant Major
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Andi - it is topic ...

If kits are eliminated, my sister will have a big advantage, because she have all fused to power level 16.

And same j^8 have, and thats the reason he try this.

Warr do not understand this, so I hoped he can think about.
But maybe you are right, maybe he couldn't understand this anyways.

:)


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 Post subject: Re: Eliminate Kits
PostPosted: Fri Mar 06, 2015 6:51 pm 
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Is adding weight to kits not ok? If you add weight again, you'll have to make room for kits by adjusting a module, leg, torso, or weapon. I'm not sure how much kits used to weigh, but I know that two kits would surely be a hindrance to mechs near 1000 kg.


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 Post subject: Re: Eliminate Kits
PostPosted: Fri Mar 06, 2015 7:02 pm 
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Where is the problem with kits?

Unlike mythicals everyone can buy them. It's free for all. I you are complaining your oppnonent uses kits, then do it yourself.

I think the actual solution about kits is just fine.

They're xpensive so, you can't buy hundrets of them, and even if you win the game, you did loss money.

You can only take two kits in a battle. So you can't be prepared of any danger.

And if you are so pi**ed off cause your opponent uses a kit, then just quit the game.
It will not be nice for him either because he has wasted an expensive kit for no bonus.


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 Post subject: Re: Eliminate Kits
PostPosted: Fri Mar 06, 2015 10:12 pm 
Second Lieutenant
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smallSoldier1 wrote:
And if you are so pi**ed off cause your opponent uses a kit, then just quit the game.
.



smallSoldier1 seems you have no idea about the player who wrote this post.
hmm he is the one who has the best win streak according to my memory its 230+

and yes kits cost,, but for top players who has more than 10 000 00 sm ?

I think weight should be added back to the kits but I know it will not happen hehe its an economic problem

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 Post subject: Re: Eliminate Kits
PostPosted: Sat Mar 07, 2015 7:56 am 
Captain
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bestplayerintheworld wrote:
If kits are eliminated, my sister will have a big advantage, because she have all fused to power level 16.

She already has power fused to +15 with kits in place, ide rather fight someone doing +7 more damage than me insted of having them kit twice :lol:
Michelle uses +15 resistances every single battle along with her +15 damage, so why not level the feild a bit? :)

why can you accept that? :| ;)

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 Post subject: Re: Eliminate Kits
PostPosted: Sat Mar 07, 2015 1:10 pm 
First Lieutenant
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Kits need to be fixed so that they can only "repair" the value of armor. Over-armor should be fixed. So if a mech has +17 at start of battle, and their opponent has drained them to +9. Using a +23 kit would only make it so that the armor goes to +17. It would fit the fact kits are supposed to repair or pinch type items.

This makes battle shorter as well. It is a pain to fight out a long battle when both parties have used kits with over-armor. Or maybe introduce a corrosion mechanic that decreases all armor by -1 after a certain amount of turns passes. This would make every person carry kits still if a battle gets drawn out far too long.

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Last edited by ticklemericky on Sat Mar 07, 2015 5:37 pm, edited 1 time in total.

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