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jtothepowerof8
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Post subject: Re: Increased fusion levels Posted: Mon Feb 23, 2015 1:59 pm |
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Joined: Tue Jun 03, 2014 10:28 am Posts: 264
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I don't know why we even need to go down this route. Even if jroman is right about rates of sm production it would take a year and a half to fuse an item. So even if he is right it's ridiculously long.
I think the more important point is that this is an obvious move to let one person - whose only advantage in this game in his/her willingness to spend any amount of money - get access to an advantage for only him/her. Let's call a spade a spade here. This may be "available" to any player but it's only obtainable at the price of thousands of dollars.
I think we've put up with a lot of changes that were implemented solely for the benefit of this one person. Why not stop feeding us b/s and just admit that someone wants to "win" so bad they will pay obscene amounts of money and you, the developers, would like to accept that money? At least be honest with the players about that.
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jroman10
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Post subject: Re: Increased fusion levels Posted: Mon Feb 23, 2015 2:00 pm |
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Joined: Tue Sep 16, 2014 11:06 pm Posts: 30 Location: Buenos Aires, Argentina Gender: male
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read men, last week i finished with 1300 wins.
This week i will win 100 per day, nothing else. With this there will be fine for the clan if all win 100 per day. But, i play the campaign one hour and i save 100.000 and if i can play more, i do it.
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jroman10
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Post subject: Re: Increased fusion levels Posted: Mon Feb 23, 2015 2:07 pm |
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Joined: Tue Sep 16, 2014 11:06 pm Posts: 30 Location: Buenos Aires, Argentina Gender: male
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if you think that i said bullsh**, so, put the campaign with the most basic mech with charge that overheat you. and put a timer, and play ten minutos full and see how much money can you earn. I speak always with a premium account
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Ogonna
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Post subject: Re: Increased fusion levels Posted: Mon Feb 23, 2015 2:24 pm |
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Second Lieutenant |
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Joined: Mon Feb 17, 2014 2:59 pm Posts: 308
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Listen, I already showed you the math. You can't win more fights than you can play - and you are allotted a fixed number of battle credits each day.
1300 wins a week is IMPOSSIBLE without buying battle credits with SM - which is what you did.
As for farming campaign, yeah we did those things long before you even started playing. What you're talking about is equipping level 1 items and losing to the computer repeatedly, getting 250 SM (500 for premium) a fight and doing that over and over for hours. Sure, if you like that; I'd rather stick my head in an oven.
And that's still nothing, since it will take you like 10 minutes to accumulate enough for a single box.
By the way, if you win 1300 fights in a week that means you bought battle credits.
One battle credit = 3000 SM (it goes up exponentially after that).
One win = 2000 SM (if premium).
So you lost money with every fight. EVERYTHING you are saying is bullsh**. you cannot make 100,000 SM an hour even if you have a premium account, you can maybe make it in a day if you play non-stop.
The fusion levels are absurd. Nobody will ever accumulate 5 million fusion without paying hundreds of dollars for power kits.
And that 5 million fusion will only max fuse 1 item.
Oh yeah, and I've seen your mech. I didn't notice a single +10 damage item.
And let me remind people that all the fusion you have, which isn't much, was achieved by exploited a glitch to reset your level and get free tokens/premium account for leveling from 0.
You have absolutely no right to talk.
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jroman10
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Post subject: Re: Increased fusion levels Posted: Mon Feb 23, 2015 2:34 pm |
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Joined: Tue Sep 16, 2014 11:06 pm Posts: 30 Location: Buenos Aires, Argentina Gender: male
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ok men, think what you want.
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jroman10
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Post subject: Re: Increased fusion levels Posted: Mon Feb 23, 2015 2:40 pm |
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Joined: Tue Sep 16, 2014 11:06 pm Posts: 30 Location: Buenos Aires, Argentina Gender: male
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Thats not true. i never use a glitch to reset level and get free tokens/premium account. You are lying and its not good at all, im not lying about you men. Be carefull.
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bestplayerintheworld
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Post subject: Re: Increased fusion levels Posted: Mon Feb 23, 2015 4:47 pm |
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Joined: Wed May 14, 2014 11:16 am Posts: 1421
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Ogonnak  Nervous  jroman10 is right ... it is possible  That is what he said ... and it is true  That it is not possible in your mind bordered head ... ok that is a different thing. Be happy with the new update  When I read between your lines ... you are very unhappy  You should use your time better  So funny 
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bestplayerintheworld
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Post subject: Re: Increased fusion levels Posted: Mon Feb 23, 2015 5:05 pm |
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Joined: Wed May 14, 2014 11:16 am Posts: 1421
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Ogonna wrote: You have absolutely no right to talk. Ogonnak ... As one, who cheated his medals with farming ladder-points with multi-accounting, you should be the one, who have to be very quiet  And as you know, I will help you to learn this 
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Ogonna
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Post subject: Re: Increased fusion levels Posted: Mon Feb 23, 2015 5:15 pm |
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Second Lieutenant |
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Joined: Mon Feb 17, 2014 2:59 pm Posts: 308
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Andy
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Post subject: Re: Increased fusion levels Posted: Mon Feb 23, 2015 5:21 pm |
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Joined: Mon Oct 15, 2012 4:08 pm Posts: 1930 Location: England Gender: male
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