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 Post subject: Re: Broken Mythicals
PostPosted: Mon Feb 23, 2015 12:24 pm 
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Ogonna wrote:
Quote:

Call of Lightning = 72 kg
Sparks (the mythical) = 59 kg


The "sparks" sword is completely useless. Energy mechs rely heavily on high damage burst from their special+sword combo, so the reduced damage from mythical sword (40-60 compared to 66-99) and the reduced energy drain (45 compared to 50) makes it vastly inferior to the "normal" energy sword.

Quote:
Missile launcher = 72 kg
Mayhem Battery 1 = 57 kg


Yes, and the mythical launcher does less damage AND doesn't knock back. The main advantage to it is the 5-7 range, but it's hardly a game changing weapon. I don't use it at all.


This were just examples for items i know. I don't know the stats of the other weapons so I can't bring them as example.

And by the way, the Mayhem has resitence drain, and sometimes you don't want to knockback you enemy. So it isn't always a disadvantage.

But for another example the mystical machinegun is just ridiculous!
High Damage, resistance drain and range 2-4. You see so much people with two of them.

And can someone explain me, why the weapons with the most dmg have to have resi-drain, too?
You don't need resistence drainers as a physic-mech cause all your op weapons do much dmg AND drain resistence.

Seriously, bringing mythicals into this game was a very sick idea.


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 Post subject: Re: Broken Mythicals
PostPosted: Wed Feb 25, 2015 5:02 am 
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Come on now! if someone uses mythical does'nt make him necessarily strong ok? And not all mythicals are good like the Sparks!! It only had 40-60 damage unlike COL (call of lightning) which has 60-99 same for Meltdown, only difference for Hell Force is 1 heat. And same stats as Sparks. So just enjoy the game and don't complain about others having mythicals. Top clans are doing their best to get mythicals. Just be satisfied of what you have. And the 3 golden items box is enough. Legendary are good enough. Its part of the game! nothing you can do about. The developers are doing their best for our game. You should be happy that you are playing a good game like Super Mechs.
Well... I really dont complain about others having mythicals. And I dont mind if they are too strong. Just happy of what I have even if I only use Dactyl torso. I am doing good with Legendary

*P.S I dont use any mythicals just legendary items* (except for meltdown which is really useless for me)

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 Post subject: Re: Broken Mythicals
PostPosted: Wed Feb 25, 2015 5:51 am 
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FortressMaximus wrote:
Ogonna wrote:
Quote:

Call of Lightning = 72 kg
Sparks (the mythical) = 59 kg


The "sparks" sword is completely useless. Energy mechs rely heavily on high damage burst from their special+sword combo, so the reduced damage from mythical sword (40-60 compared to 66-99) and the reduced energy drain (45 compared to 50) makes it vastly inferior to the "normal" energy sword.

Quote:
Missile launcher = 72 kg
Mayhem Battery 1 = 57 kg


Yes, and the mythical launcher does less damage AND doesn't knock back. The main advantage to it is the 5-7 range, but it's hardly a game changing weapon. I don't use it at all.


This were just examples for items i know. I don't know the stats of the other weapons so I can't bring them as example.

And by the way, the Mayhem has resitence drain, and sometimes you don't =But for another example the mystical machinegun is just ridiculous!
High Damage, resistance drain and range 2-4. You see so much people with two of them.

And can someone explain me, why the weapons with the most dmg have to have resi-drain, too?
You don't need resistence drainers as a physic-mech cause all your op weapons do much dmg AND drain resistence.

Seriously, bringing mythicals into this game was a very sick idea.


Before there were mythicals, there was the demolisher which did 75-85 damage, 3 resistance drain and could be used at range 1-3.

Now there is the needle mark I, which does the same damage/drain as demolisher, and the needle mark II which does 5 more damage.

I see these complaints a lot - "physical is OP!", "heat is OP!", "energy is OP!". If you tried a physical setup you'd realize the downsides. Use 2 needle marks and that's 71 weight a piece. Plus you will need 2 bullet modules so you don't run out of ammo in 2 turns. Bullet modules are heavy and they take up space that could be used for HP,resistance,cooling or regeneration.

If someone uses a +25 resistance kit and has 35 resistance (or if they're using a galaxus A and a physical resist module up to 48 resistance) and a 20% or 25% shield, your precious "OP" weapon will hit around 40. What do you think is gonna happen to your ammo, even if you have 2 mythical bullet modules and a galaxus A and have 155 ammo, you WILL RUN OUT.

And with 2 needle mark's you have nearly no space for other weapons, so once you run out you might as well quit.

I'm not saying a physical build is bad or worse than others, just that it has its downside.

Now the "mayhem" might seem cool, but the damage sucks, it doesn't knock back and it heats you more than your opponent.

Oh, and rocket modules are HEAVY. The main point of rockets is to knock the other guy back, keep him away and hit him heavy from a distance, so this weapon falls strictly into the "fun but useless" category.

The new mythical energy sword needs a rebalance, because it's far worse than the old rare energy sword.

The mythical heat sword is sorta better than the old rare heat sword, but just barely. It does very weak damage and the only advantage is the drain.

The mythical legs? Forget about the energy legs - it suffers from the same defect as the energy sword: low damage. The heat legs also have low damage, but the massive heat damage makes up for it.

Still, I'm not sure the legendary heat legs are any worse. Importantly, they have 2 knockback, which is much better than the 1 knockback the mythical legs have.

The mythical physical legs are identical to the legendary "quake feet", but 3 less weight. Which is hardly game changing.

The torsos are good, but I'm not necessarily convinced better than the current legendary torsos.

Galaxus A,B,C and Spider have resistance bonuses, and Galaxus A and B have ammo bonuses so they're better for bullet/rocket builds.

The main plus of Utraspade is the high energy/regen so it's very good for energy setups and if you want to use a high % shield.

Lava Scope just has really high heat, and they're both very light compared to other torsos, but they have less hp than Galaxus.

The mythical physical sword is very high damage+drain so you could say it's OP, but since it's only range 1 and doesn't knock back it can be hard to use and it's easily countered.

The mythical modules are very strong, I'll give you that. Especially if you start stacking HP modules.

If we did an experiment where you could use any mythical item(s) in the game and I was restricted to rare/epic/legendary, I promise you wouldn't get the better of me most of the time.


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