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Exlex
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Post subject: Mythical Tokens? Posted: Mon Feb 09, 2015 3:20 pm |
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Joined: Sun Jun 08, 2014 5:15 pm Posts: 100 Gender: male
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So, we all know about mythical gear. This game is all about gear to build your mech so you can battle it. I spent about 3 minutes and thought of a fair way to distribute mythical items:There will be two types of item boxes. One will be a normal item box (5,000SM) and the other will be a item box+ (7,000SM) these boxes have all of the same stats as the previous normal item box, but the + version will have a 3% chance to get a Mythical Token (MT). There will be a Mythical Section in the SM store. Mythical weapons that are mark I will cost 2 MT, mark II is 3MT, and mark III is 4MT. If the item only have I mark to it, it will cost 3 MT. Any mythical mules will cost the same as a mark III mythical because they are obviously way more powerful. *like mark III weapons* Also mythical torsos will cost 4MT. Examples:Wipe Out Mark I = 2MT Wipe Out Mark II = 3MT Wipe Out Mark III = 4MT Engine Booster I = 4 MT Armor Booster I = 4MT Ultra Spade = 4MT Feedback? ~ ExelleX 
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SM Veteran: fall of 2012 - fall of 2015
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Last edited by Exlex on Tue Feb 10, 2015 6:47 pm, edited 4 times in total.
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KingSpikey
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Post subject: Re: Mythical Tokens? Posted: Mon Feb 09, 2015 3:33 pm |
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First Lieutenant |
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Joined: Tue Apr 08, 2014 4:45 am Posts: 523 Location: The Cactus Fortress
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This seems like a good idea to me. It could be a bit expensive though, with a 3% chance for a token its roughly 34 boxes per token. 7,500 x 34 = 255,000 credits per token. The cheapest mythical costing 2 tokens would cost 510,000 credits. Because battle credits regenerate so slow, it would take far too long to get the credits through battles. You would have to buy tokens and credit boosts to get enough. This would make the game even more pay-to-win than it already is.
_________________ Veteran from 2014, when the game was better in my opinion.
I occasionally come back to see what's been going on.
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WarrMachine
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Post subject: Re: Mythical Tokens? Posted: Mon Feb 09, 2015 3:52 pm |
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Joined: Sun Apr 27, 2014 4:15 pm Posts: 923 Gender: male
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This is a PRETTY DECENT idea if I do say so myself, this should be implemented if the idea im about to say isnt implemented. I think a higher value box should be put in, I think Ogonna mentioned something like this. 10,000sm, 4% change of legendary and 1% myth. Somthing like this should be put it, i also agree will Spikey's comment 
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jtothepowerof8
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Post subject: Re: Mythical Tokens? Posted: Mon Feb 09, 2015 4:37 pm |
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Joined: Tue Jun 03, 2014 10:28 am Posts: 264
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If you get to choose which item you receive this idea makes it way too easy to get specific mythicals and will result in everyone and their mother having every useful mythical before too long.
In your example, the + box would yield 1 MT about every 12 boxes and so only cost 84,000 per MT. This is way, way, way too low.
In the past I've tried to come up with the general ratio of SM to tokens and, using power kits as a base, I think 1 token is worth about 2,000 SM. Based on using gold boxes to get mythicals, 1 mythical costs about 620 tokens on average. This works out to around 1.2M SM per random mythical. Since no $$$ is involved, I would tack on a premium and say that a random mythical should cost 1.5M on average.
I don't like choosing the class of mythical as most mark 3's aren't really that much better than their mark 1 counter parts. The only exception is modules. Some of which are easily the best items in the game. So I would suggest than 1 MT costs around 500,000 SM on average and 3 MT rewards you with a random mythical.
Therefore, I would have the + boxes cost 15,000 SM and have a 1% chance of yielding 1 MT. You can then exchange 3 MT and receive a mythical chosen at random. I would be 100% behind that idea. It puts mythicals within reach but keeps the divide such that it isn't a clearly better way than paying $$$.
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Exlex
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Post subject: Re: Mythical Tokens? Posted: Mon Feb 09, 2015 8:01 pm |
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Joined: Sun Jun 08, 2014 5:15 pm Posts: 100 Gender: male
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KingSpikey wrote: This seems like a good idea to me. It could be a bit expensive though, with a 3% chance for a token its roughly 34 boxes per token. 7,500 x 34 = 255,000 credits per token. The cheapest mythical costing 2 tokens would cost 510,000 credits. Because battle credits regenerate so slow, it would take far too long to get the credits through battles. You would have to buy tokens and credit boosts to get enough. This would make the game even more pay-to-win than it already is.  You forgot to add in boxes giving you 3 items per box in your math
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SM Veteran: fall of 2012 - fall of 2015
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iitiit
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Post subject: Re: Mythical Tokens? Posted: Mon Feb 09, 2015 9:28 pm |
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Joined: Wed Dec 17, 2014 9:38 pm Posts: 212 Location: Reign CLAN's N()Ty room Gender: female
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cool
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Exlex
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Post subject: Re: Mythical Tokens? Posted: Mon Feb 09, 2015 9:39 pm |
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Joined: Sun Jun 08, 2014 5:15 pm Posts: 100 Gender: male
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jtothepowerof8 wrote: In your example, the + box would yield 1 MT about every 12 boxes and so only cost 84,000 per MT. This is way, way, way too low.
1 mythical costs about 620 tokens on average. This works out to around 1.2M SM per random mythical. Since no $$$ is involved, I would tack on a premium and say that a random mythical should cost 1.5M on average.
Therefore, I would have the + boxes cost 15,000 SM and have a 1% chance of yielding 1 MT. You can then exchange 3 MT and receive a mythical chosen at random. Alright bud. Let me enlighten you: If you were to calculate in the time to get a mythical torso or mule. A match lasts roughly 60 seconds, plus or minus some depending on your build. This means it would take you 93 hours and 20 minutes to earn enough for a Ultra Spade. (3.9 days) This isn't even accounting for battle credits which limit your amount of games you can play to 15 every 5 hours, or 3 every hour. This means what if you were going to actually play as much as possible it would take you 11.7 days for just 1 torso/mule.
Now after these numbers, please explain to me that a + box for 7,000 is too low. Honestly... ~ ExelleX
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SM Veteran: fall of 2012 - fall of 2015
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jtothepowerof8
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Post subject: Re: Mythical Tokens? Posted: Tue Feb 10, 2015 6:55 am |
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Joined: Tue Jun 03, 2014 10:28 am Posts: 264
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Exlex wrote: Alright bud. Let me enlighten you: If you were to calculate in the time to get a mythical torso or mule. A match lasts roughly 60 seconds, plus or minus some depending on your build. This means it would take you 93 hours and 20 minutes to earn enough for a Ultra Spade. (3.9 days) This isn't even accounting for battle credits which limit your amount of games you can play to 15 every 5 hours, or 3 every hour. This means what if you were going to actually play as much as possible it would take you 11.7 days for just 1 torso/mule.
Now after these numbers, please explain to me that a + box for 7,000 is too low.
Honestly... ~ ExelleX You seem to be assuming that mythicals ought to be free. That's where you are going wrong. Your price is way too low because it devalues tokens which are what pay for the servers you get to play this game on. There are plenty of rewards that compensate you for play time, mythicals just shouldn't be one of them. It doesn't really matter how long it would take to earn MT. What matters is that your play time isn't rewarded at a higher rate than tokens. You need to accept that games are a business and you can't have everything for free. On average, a random mythical costs around US$12. Are you really suggesting that you should be able to earn that in a couple hours? If I were in charge around here I'd have no problem with rewarding really dedicated players with a mythical every week or two. What I wouldn't be the least bit interested in is developing a way where people can easily get them all for free. You are clearly asking for the latter and it's just not reasonable.
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Ogonna
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Post subject: Re: Mythical Tokens? Posted: Tue Feb 10, 2015 9:24 am |
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Second Lieutenant |
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Joined: Mon Feb 17, 2014 2:59 pm Posts: 308
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This all seems really simple to me. A box should be added which costs 10,000 SM and gives a 1-2% chance for a random mythical item.
That way it will take a lot of time and dedication to obtain a useful mythical 'set', or you can in the interest of saving time, buy tokens. But most importantly, non-paying players and new players have a legitimate shot at succeeding in this game.
That's how it was with legendaries and how it should be with mythicals.
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Hufter
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Post subject: Re: Mythical Tokens? Posted: Tue Feb 10, 2015 3:18 pm |
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Joined: Sat Feb 08, 2014 2:22 am Posts: 4
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Making them available will not all of a sudden make them easy to get or even cheap. I've been playing for quite some time now and havn't even got every legendary or even purple (whatever they're calledagain) I would desire, but that just engages me to spend more time trying to get them.,e same would be true for mythicals were it not that they're already so common and worse incredibly imbalanced.
This message is a mess because racecar
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