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 Post subject: Re: Championship Era Discussion Thread
PostPosted: Thu Nov 20, 2014 5:06 pm 
Lieutenant Major
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viewtopic.php?f=414&t=31464&p=461487#p461487


please read there


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 Post subject: Re: Championship Era Discussion Thread
PostPosted: Thu Nov 20, 2014 5:07 pm 
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malicewolf wrote:


And I know that this was not a decision made only by the admins, but by Michael as well and I fully understand from all point of views why they wish to shut it down, but I will still say, this is not the way to do it. Pretty much a 1 month notification is hardly enough time to settle anything.


Well I don't fully understand this from all points of view since we haven't heard a peep from Michael. This is on him as far as i can see. He has options as far as having admins covering the CE is concerned. He can incentivise Admins to cover the CE

Anyways we can vote on the matter now thanks to Milan viewtopic.php?f=414&t=31464


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 Post subject: Re: Championship Era Discussion Thread
PostPosted: Thu Nov 20, 2014 7:40 pm 
Second Lieutenant
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Ilona wrote:
http://www.battledawn.com/forum/viewtopic.php?f=414&t=31464&p=461487#p461487


please read there




why end one of the most interesting eras BD has had in years. I give up on this dead game. Its turned into trash.

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 Post subject: Re: Championship Era Discussion Thread
PostPosted: Fri Nov 21, 2014 8:07 am 
First Lieutenant
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Mad MAX wrote:
Ilona wrote:
http://www.battledawn.com/forum/viewtopic.php?f=414&t=31464&p=461487#p461487


please read there




why end one of the most interesting eras BD has had in years. I give up on this dead game. Its turned into trash.


Agreed

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 Post subject: Re: Championship Era Discussion Thread
PostPosted: Fri Nov 21, 2014 9:31 am 
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I don't really get it..

The CE was adverticed as a no tick limit era, and that's what we should get - unless both sides unite and agree.

Would we ever se the rules change in the middle of other worlds? In stead of a tick 3000 end, they just decided tick 2000 is the final one, because (insert reasons).

In stead, learn a lesson from this. Next time, put down 5000 tick limit, in stead of no limit. If the admins are tired, replace the admins. In other professions, one do operate with shifts. Just concider thus far as shift one for the current admins.

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 Post subject: Re: Championship Era Discussion Thread
PostPosted: Fri Nov 21, 2014 6:58 pm 
First Lieutenant
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Sebulba wrote:
I don't really get it..
If the admins are tired, replace the admins.


AMEN

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 Post subject: Re: Championship Era Discussion Thread
PostPosted: Sat Nov 22, 2014 12:44 pm 
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N:9461 E:36571bug abuse , couldnt make op there after trying many time

even in e2 we cant make op on that part of island , shows too near water.


lets see how rdh reacts on it.


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 Post subject: Re: Championship Era Discussion Thread
PostPosted: Sat Nov 22, 2014 12:57 pm 
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nanumanu wrote:
N:9461 E:36571bug abuse , couldnt make op there after trying many time

even in e2 we cant make op on that part of island , shows too near water.


lets see how rdh reacts on it.


RDH reacts.. It's not even us planting the OP :lol:

And there used to be a colony in that exact spot. But feel free to report it :)

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 Post subject: Re: Championship Era Discussion Thread
PostPosted: Sat Nov 22, 2014 1:38 pm 
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I have no clue how people are able to drop OPs on the ocean. Even if I did, I would never use a dirty tactic like that. Anyone who knows me, also knows I have a very strong opinion against cheating.

Now, before going around slandering my name in broadcast and on the forums. Why not ask me what happened?

....

I noticed RapRoi had his colony there, but people were saying it wasn't letting them place an OP in that spot after his colony deleted. As shown in these previous screenshots that I've managed to dig up.

http://prntscr.com/526yh5

http://prntscr.com/55zvgu


So, I decided to try placing an OP for myself. It was giving the "Ok to build" green indicator to drop an OP, but as you said, it was telling me too close to the water. I moved my mouse bit by bit within that green "Ok to build" area, trying slightly different spots to place it. When I tried clicking on an area in the top left of that section, the OP dropped. Others then copied the coords and tried dropping in the exact same spot on other worlds and it also worked.


If being tedious and thorough makes me a bug abuser, then by all means, haul my butt off to jail.


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 Post subject: Re: Championship Era Discussion Thread
PostPosted: Mon Nov 24, 2014 4:47 pm 
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wana share this hedeach, so ppl will not get same thing next times (some ppl asked me to share it):
http://prntscr.com/593vbx

if u see the screenshot, u ill remark that the colony is forced relocated 6 tic after the rebellion. that mean forced relocated ithout geting the full control tic on colony...
idk if it called a bug or something else, but,

1)the rebel was done for reload the control tic and not be relocated for protect it under the shield. the army is eventually dead after reloc forced.

2)remind: cannot force relocate before get the control tic (afer 48tic).

3)if someone think that rebeler abuse the rebel option, that the argument against:
conquered can rebel after 72 tic control, and conquerer can force relocate after 48 tic control. so conquerer hav: 72-48=24 tics of times for do what he want with his conquered.....

well, im not blaming anything, but would know what u think about this hapened :D and yes, it s me who had army on colony :mrgreen:


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