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SnOwDoG
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Post subject: Re: Championship Era Discussion Thread Posted: Fri Oct 31, 2014 8:05 am |
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Joined: Tue Jul 27, 2010 12:09 am Posts: 476
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Milanos wrote:
But to be fair, RDH has been fighting since the start as well. So I think we are quite equal on those counts.
Yeah you can be fair because if my memory serves correct, RDH was one of the original alliances which you were not a part of built for the sole purpose of killing us part of the KMO coalition. Yoz and PSI can correct me if my old age is getting the better of me but I believe the original name of RDH was NASA which was part of the KFC coalition. Most of your alliance was not part of it while most of your members where passed around like a joint. Then all of a sudden out of almost nowhere with an equal amount of kills to those actually playing throughout the era, Milan appears. As per putting a tick limit, if there was one, and you can still not take us by then, this will go in the books as an utter failure in the fact we still live. I am against tick limit
_________________ Alias's: FiReStArTeR, SyRiNx, SnOwDoG, ByToR, Lex Alliances (OLD SERVER)-FF- NOM ARM TdCt !i! -AG- (new server) ARM DoCE(CE) BUL5 XXX ED JFA
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Milanos
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Post subject: Re: Championship Era Discussion Thread Posted: Fri Oct 31, 2014 8:25 am |
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Joined: Mon Sep 06, 2010 3:13 pm Posts: 2041
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Quote: Yeah you can be fair because if my memory serves correct, RDH was one of the original alliances which you were not a part of built for the sole purpose of killing us part of the KMO coalition. Yoz and PSI can correct me if my old age is getting the better of me but I believe the original name of RDH was NASA which was part of the KFC coalition. Most of your alliance was not part of it while most of your members where passed around like a joint. Then all of a sudden out of almost nowhere with an equal amount of kills to those actually playing throughout the era. As per putting a tick limit, if there was one, and you can still not take us by then, this will go in the books as an utter failure in the fact we still live. I am against tick limit Indeed, RDH started as NASA and then figured they were too good to be a sub  As far as it being a failure if you still live, what can I say.. Defending is easier than attacking. We are gaining, but of course it is slow going since we do not want to make mistakes  That being said I am utterly against a tick limit too and I think I can speak for practically everyone on our side, though I will ask them to post their own thoughts of course.
_________________ Won both Championship Eras as rank 1.. Waiting to make it 3 out of 3.
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Kirath
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Post subject: Re: Championship Era Discussion Thread Posted: Fri Oct 31, 2014 9:07 am |
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Joined: Tue Jul 29, 2014 12:35 am Posts: 32
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Milanos wrote: That being said I am utterly against a tick limit too and I think I can speak for practically everyone on our side, though I will ask them to post their own thoughts of course. I agree with Milanos on this one. The admins stated it would end when the players made it end and one alliance gathered up all ten relics. IIII coalition just wants to play victim, that's just too dang bad. If this becomes based on score then what was all this war for? Nothing. If you've noticed they are the ones that want to tick limit, not RDH/NJ/RBR side. I am against this tick limit, and I really hope the admins can take it until the point where one alliance takes home the prize.
_________________ Member of RBR CE 2014
Where there is no vision, the people perish. Conquered, we conquer.
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Comet1
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Post subject: Re: Championship Era Discussion Thread Posted: Fri Oct 31, 2014 9:08 am |
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Joined: Wed Oct 19, 2011 9:52 am Posts: 36
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Is 50 ally with RDH? I attack them in EU, they say they r moving to help rdh and nj against llll.... The next thing i see is RDH leader nuking and xp farming leroy of 50 in asia. Admins r happy with the $$$ they r getting, i dont think they will ban these farmers knowing most of the donation is coming from this war. Once llll die they will start banning. Admins talk with some players like RL friends, ofc they will be biased in making decisions. I swap admins, these r slacking and probably tired of this bs :p
Is it ok to tell ur sub to make gates and radars for u in specific places for u to take later? Tht is what i am seeing here.
You cant make rules that rules that dont apply to some. start acting, ppl r putting a lot of effort here, this game controls lives, its not a game where u can log in whenever u want to play... Plus they put a lot of hard earnt money to play and enjoy, they dont want to play against cheaters who manipulate others to fight their wars and sweat talk to use alliances then f*ck them later.
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SnOwDoG
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Post subject: Re: Championship Era Discussion Thread Posted: Fri Oct 31, 2014 9:22 am |
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Joined: Tue Jul 27, 2010 12:09 am Posts: 476
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Kirath wrote: Milanos wrote: That being said I am utterly against a tick limit too and I think I can speak for practically everyone on our side, though I will ask them to post their own thoughts of course. I agree with Milanos on this one. The admins stated it would end when the players made it end and one alliance gathered up all ten relics. IIII coalition just wants to play victim, that's just too dang bad. If this becomes based on score then what was all this war for? Nothing. If you've noticed they are the ones that want to tick limit, not RDH/NJ/RBR side. I am against this tick limit, and I really hope the admins can take it until the point where one alliance takes home the prize. Being that I am the only one as of now talking for the alliance right now i clearly stated: SnOwDoG wrote: I am against tick limit next time I will draw a picture and use hand gestures next time. I personally think the admins no longer want to monitor this era (do not blame them). If that is the case bring in new admins for the second half of the era. I said to Ilona much earlier in the era I expect a 6K tick era. She laughed at me and called me crazy......who's laughing now  Where is Lazar when u need his expert and coherent knowledge regarding cheating.
_________________ Alias's: FiReStArTeR, SyRiNx, SnOwDoG, ByToR, Lex Alliances (OLD SERVER)-FF- NOM ARM TdCt !i! -AG- (new server) ARM DoCE(CE) BUL5 XXX ED JFA
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malicewolf
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Post subject: Re: Championship Era Discussion Thread Posted: Fri Oct 31, 2014 9:40 am |
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Joined: Mon Jun 01, 2009 11:02 pm Posts: 1607
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 For those posting screenshots of other's conversations, how about this one? This was a chat consisting of about 90% nubs members. This particular one was The Catfight Lover, who was never even banned even with this proof sent to the admins. To top it off, I was immediately kicked from the conversation after he posted his mistake and then messaged with "he was just kidding" right after. He is now kicked (but wasn't until AFTER we killed him losing a crap ton of armor in the process) and we still don't know what his other account is, so for all we know, he's still helping nubs out. But on top of this, after being kicked, he was attacked multiple times by his previous alliance. MULTIPLE! Why is that? I would place my bets on xp farming. Now in all honesty, I don't believe it is wrong to attack someone to gain xp. It should be fairly obvious if it's an xp farm. They'll be 100% armor or maybe armor and dmg. Admins can see the BR, they can easily look into and see if the build is suspicious and if it's a constant thing. Because heck, we ALL love it when we find that one noob who somehow got away with building 500 armor infantry and no one killed him yet. Some people choose to kill those who aren't useful and gain what they can from it. In this case, Geen and Milan took full advantage of that. Dead weight can be more of a detriment than assistance often times. Heck, even if they aren't dead weight but just spread out too much, that can be the same. When Moo was under attack, 60% of nubs advances on our territory were made against Meow and Rome OPs. They refused to attack Moo OPs for a while since we were defending all of them so heavily. I often had 150 squads flying in the air (obviously I didn't have 150 full tank squads at the time) and they wouldn't take on any of the battles even knowing they'd win 2 of the 3. I let Rome and Meow (and even Psst) stay in Russia and it ended up biting me in the butt big time when it came under seige. Meow was too inactive and became a liability, which Moo had to take nearly all of their 50 nuke OPs and downgrade so that nubs didn't get them. Psst decided to ally with nubs, whom Moo saved them from earlier in the era, leaving our entire middle territory completely open to attacks. And on top of this, did not ally with PHIz, thus giving them free reign to enter Russia from the west. And Rome was busy in Africa/Europe and couldn't defend all of their territory, so Moo also had to start taking their OPs as well. I saw NO ONE complaining when we did this. Why? Because we were still losing when this was happening and it was VERY obvious that we were trying to do crowd control. Now, me personally, I don't like to attack previous members of mine unless I'm pretty confident they will betray us or were a spy to begin with. Otherwise, I keep my members from attacking anyone. This is just me personally as I find that it often helps me out more in the long run. Granted, if I did take the approach of killing those whom were too inactive, I very well may still have Russia as most of my inactive members had 50 squads each. That would have been some serious xp. However, by me not doing so, they are still my friends and allies whom I know I could count on if I asked for their assistance. Seeing as this CE is for the long haul (well, maybe not if Ilona does place a time limit) I know having more allies rather than enemies is going to be helpful to me in the long run. I can only hope that those I kept around won't be so inactive that they are useless to me. But on a different note, there have been many allies I considered attacking because I saw them do nothing for 100's of ticks at a time. And it's the WORST when you thought about that, knew they had 50+ squads you could kill and then one day you see their colony was deleted. Perfectly good xp gone to waste. Anywho, there's my 2 cents on the subject. Feel free to argue against me, but here I am, very clearly stating that I've done the same OP taking as RDH, but not a single person has pointed a finger at me, simply because I was the loser in this scenario against nubs.
_________________
 Gettin' real tired of your shi...
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Comet1
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Post subject: Re: Championship Era Discussion Thread Posted: Fri Oct 31, 2014 10:18 am |
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Joined: Wed Oct 19, 2011 9:52 am Posts: 36
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malicewolf wrote:  Now in all honesty, I don't believe it is wrong to attack someone to gain xp. It should be fairly obvious if it's an xp farm. They'll be 100% armor or maybe armor and dmg. Admins can see the BR, they can easily look into and see if the build is suspicious and if it's a constant thing. Because heck, we ALL love it when we find that one noob who somehow got away with building 500 armor infantry and no one killed him yet. lol u dont need to xp farm only armours when u have R4/5... U r on the side farming so ofc u will defend them. They r using ur intentiond on "revenge" for their own good. Thts called being used like most here, fighting the losing side is boring 
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malicewolf
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Post subject: Re: Championship Era Discussion Thread Posted: Fri Oct 31, 2014 10:31 am |
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Joined: Mon Jun 01, 2009 11:02 pm Posts: 1607
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Comet1 wrote: lol u dont need to xp farm only armours when u have R4/5... U r on the side farming so ofc u will defend them. They r using ur intentiond on "revenge" for their own good. Thts called being used like most here, fighting the losing side is boring  Yes, that is true, once you get R4 and R5, it becomes a lot easier to continue making more. That has always been the case. It does not mean it's automatically farming because he's attacking inactive players. But you're not going to listen to me either way because you are so intent on being right here. So much infact that you're going to ignore the fact that I just provided WRITTEN PROOF that nubs sub was cheating. Obviously the leader knew about it as he immediately kicked me from the conversation after it was mentioned. So I'm just going to go ahead and make the assumption that all of nubz was infact cheating. MrPanda was even previously banned and somehow got out of it by providing one of the usual excuses (brother, playing in office with friend, it's my mom, etc.). And are you kidding me with that last comment?! Did you forget that Moo has already died? I could have easily decided to attack Rome, RU and TLA when everything happened. That would have been a sure fire way to survive and to be on the winning side. I choose to fight because I decided to stick to my conviction of defending Russia. The reason nubs is currently facing me is simply BECAUSE they have previously fought with me. I don't bite and let go easily. Regardless of the circumstances in which it occurred, nubs choose to take me on. So here I am, back on the front lines against them. Not to mention, I can't even tell you how many messages I've gotten from the IIII coalition telling me that I should turn on RDH and fight with them. For all the talk you guys have done on BC about people helping those who killed them previously, I'm not one of them. Unless someone actively betrays me right now, IIII has my attention until this era ends. I stick to my convictions unlike many pointing fingers here.
_________________
 Gettin' real tired of your shi...
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zak3877
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Post subject: Re: Championship Era Discussion Thread Posted: Fri Oct 31, 2014 10:55 am |
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Joined: Tue Sep 28, 2010 3:52 am Posts: 3
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If there is talk and potential for a time limit then there needs to be a freeze on the accumulation of xtls as magically “inactive” players xtls will be farmed the same way as “inactive” XP was. As nothing was or will be done regarding the XP farming, we can all expect same to occur with xtls. Players running around begging for xtls (same players as those begging for XP) is too pathetic and not needed in CE or any era for that matter.
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Gaurav
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Post subject: Re: Championship Era Discussion Thread Posted: Fri Oct 31, 2014 11:04 am |
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Joined: Sun May 31, 2009 7:00 pm Posts: 687 Gender: male
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Just wanted to say 2 things here, blue, red, purple, and yellow are just colors. Each individual player and alliance decides what each color means to them and what it means attached to a certain player or alliance. This game is about the individual player and what he or she can do. Joining an alliance is usually the way to go if you want to win the era because obviously 10-12 vs the world is usually easier than 1 vs the world, but we have solo eras, and also era's in which I have seen a solo player face the world on alliance eras. Killing a player, be it a nub, sort of experienced, or veteran player is never without its risks. The game was built on conquer income, before resource ops were created. Taking any outpost is always a risk as the owner could take it as hostile and mark you enemy for doing so. We ALL know what is farming and what is not, yet I see people here spewing garbage just to try and get some players banned for different reasons. PHIz because they are pissed they are losing this era despite all of the hard work and cheating that has gone rampant in that coalition all era. Sad thing is, I was defending that same coalition when KCA was blaming them, and because I was blind to some of the main battlefields, I did not get to see the cheating first hand as I have here. Former KCA coalition now KR/WeNo, is trying to get them banned because they see their chances of returning for a win diminishing with every xp gained by RDH coalition.  Since you guys are trying to use the ToS/Wiki to show farming, lets actually read what is written. Farming: "The most common term for using multiple accounts to, or having friends join an era just to be an easy conquer for you, or to make outposts for you or your alliance for any purpose, including but not limited to razing for resources. Farming is viewed by administrators as an extremely high threat to a fair-play atmosphere, and farming will often result in a ban without warning! " So Farming clearly starts off by stating that farming is the most common term for having multis, or having friends join your era for easy conquer or easy resources via ops built for them. There has only been 1 report in here of RDH op farming by this definition, and it was clearly a player trying to get RDH banned and was reported soon as the ops were placed. Joe told Milan he could take the ops and then 5 minutes later said he would delete them. No farming there. Your reports of RDH taking AF, NA, xKx ops infront of WeNo is a defensive tactic that Moo employed during their war, yet I saw no one complain. Taking outposts before your competitors/enemies take them as to stop their expansion is not FARMING. We ALL know RDH wasn't taking AF/NA/xKx ops because they wanted to raze them for resources or score, no we all know it was not to let WeNo expand into RDH territory easily since NA/AF, xKx was not defending them. That screenshot you guys show of RDH taking outposts was in AA, an area of little value to AF and NA but HIGH value to RDH. No alliance would let a possible enemy move onto their hive by taking outposts. This is an example of one of the dubious reports you guys are trying to make to get players who have worked hard all era banned. No one has put as much time into CE as Geen and Milan since they joined the eras seriously. During any conflict, if your enemy is taking an outpost you either defend or retake as an alliance. If you are unable to, you see if your allies can match on the outpost or retake. Just yesterday PHIz launched at a RDH outpost right at eot, I knew RDH didn't have an army nearby to defend but I did, so I matched eta's. Now you guys would with your DUBIOUS logic, say I was farming RDH and try to get me banned. NA/AF, xKx have all participated in this era, they are no multi or friends planted for resources. Each outpost they had was for their own purpose to view/gate to certain areas. If they could not defend the outpost like RDH could not in my example, then there is nothing wrong with another alliance taking the outposts as to not let an enemy take it. Now to the question of sub farming, "In the first official acknowledgement of sub alliances ever, Battle Dawn Administration has deemed it illegal to conquer sub alliances for any reason, including but not limited to taking crystals or preventing an enemy alliance from getting the conquer or crystals. This applies in all directions, so it does not matter if you are the sub or the main. " Again we go back to intent of rule and how you guys are trying to twist it to get players banned. Basis is you do not allow yourself to be conquered and crystals taken without putting up a fight. Sad thing is, a recent case of this happened with Superkiller former Nubs sub member was conquered by Iceman and his 40~ crystals taken after Superkiller lost his army to Moo. Superkiller put out a BC after he lost his army saying, "I quit this era, my crystals belong to nubs", an admission of allowing nubs to conquer him uncontested. We have yet to see any action being taken on that scenario. Every single time I have see any former members of a NJ RDH Moo sub being conquered, it has never been willingly. I have yet to see any player on that side say, "I quit take my stuff". No, the player has gone inactive and for 1 reason or another, the leader decided to want them out of their alliance. We cannot blame a leader for wanting more active members or smarter players now can we? What is the difference in attacking a new player colony or an inactive colony that has existed for awhile. SoF I saw you post, "don't give us ideas" and that is the whole point of the rule. You cannot willingly create colonies for the sole purpose of farming them or having them farmed as you talk about creating. These rules and their possible violations are viewed by the admins and at their discretion are bans placed. If it looks like farming like in the case SoF has described then yes you could get banned. Because why not, SoF has already stated it was done in a way to farm. But this has not been the case this current CE. I have been observing for the last 3000 ticks by having my colony in NA and having a radar view of all of NA, SA, and AA(where most of the farming complaints are coming from). Some colonies that were nuked and attempted to kill fought back, some did not. None were in my eyes just planted colonies for easy xp. Each was a real player who had some type of role this era be it fighting on their own, for their alliance, or with their allies. I have yet to see you guys bring up some proof of a real farmed all armor xp kill because we all know that is what we try to prevent. Killing an inactive player who could at anytime login and mark you hostile for your actions is always scary. As can be seen by at least 2 of the XP killed players no spamming RDH. This has been the case throughout the era. Also wanted to point out that when kills equaled score. Our good friend Lobo joined an era late and took 2nd place personally by solely just nuke killing inactive colonies that had grown huge armies all era. I SAW NOT ONE COMPLAINT ABOUT THAT by any of you guys who are his friends and now complaining about armies being killed for xp. Guys and girls, I understand you all want to win this era, some for having fought 3k+ ticks already, others who attempt to rebuild and try again. This is why this round was created with the rule of it does not end until all 10 relics are captured. There is no time limit and ANYTHING could happen. You see RDH/NJ side winning right now, but at one point we also saw KCA coalition winning and thought they would win. But things change and alliances rise and fall. Until all 10 relics are held by 1 alliance, anything could and can happen. Play the game, and stop trying to get your competitors banned for having outplayed you the past 3500 ticks instead try and outplay them the next thousands of ticks still to come. If KR or WeNo had started to kill HINI CP1 CP UN or any of the other armies down in AA next to you guys, no one would have complained about you guys xp farming. We know or at least hope most of those are real players and none are just willing to be conquered, so they would put up a fight before or after being conquered. Depending on when they were able to login and check. You don't conquer them or kill their armies though because of multiple reasons. A) They are your friends and you could still use their help later this round B) The xp is not worth the trouble they could put you through later this round or C) You simply don't want to lose the armor you would lose killing their armies. Either way, choice is yours if you want to make them hostile and kill them for xp or not. RDH and NJ and RBR etc have had the same choices with inactive colonies in our hives and in our territory. Always better to kill an army in your hive than to let it be a possible threat. We have always played this way, including those in the KCA coalition, difference being, the colonies down in AA next to KCA are mostly all friends from past eras. Colonies on the RDH side are randoms to us except for the relationships we have made this era. Hence why some feel okay to kill the inactives because they don't worry, "oh thats my friend" etc. P.S. KCA you guys(I speak of the few vocal here, not all) could have r5 r4 as well had you not lost your armies earlier in the round. Same with RBR and me, having lost our armies in the past. RDH has fought since tick 1 as well as PHIz and kudos to them for having squads surviving long enough to have earned r5 r4. Trying to get them banned because you are scared your new built armies may not be able to turn the tide, well is that not the whole point of experience. You are rewarded for killing all era and keeping the armies alive somehow.
_________________ Championship Era 2013 Winner (DoCE/VND) FORMER SENIOR MODERATOR 8+ years of Battledawn
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