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 Post subject: Re: Help us please! Balance of items
PostPosted: Tue Mar 11, 2014 3:41 pm 
Corporal
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GigaLava wrote:
More level 30 torsos


I actually think we have enough torsos at that level. Also don't only consider level 30, there are places at other levels that need adjusting as well. Level 30 isn't the only playing field in the game.

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 Post subject: Re: Help us please! Balance of items
PostPosted: Tue Mar 11, 2014 11:48 pm 
Lieutenant Major
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Also something I'm unsure of, as there are still tactics involved: adjusting shields to fit in with the levels of current mechs. I've had the opportunity to play with mechs at level 16, 22 and 30 for a while now and in all cases the only way for a shield to work with either of these mechs is to use a lower level shield than the current build of the mech.

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 Post subject: Re: Help us please! Balance of items
PostPosted: Wed Mar 12, 2014 8:37 am 
Corporal
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Andy wrote:
Also something I'm unsure of, as there are still tactics involved: adjusting shields to fit in with the levels of current mechs. I've had the opportunity to play with mechs at level 16, 22 and 30 for a while now and in all cases the only way for a shield to work with either of these mechs is to use a lower level shield than the current build of the mech.



And to go with that note on shields.

...one thing that can be done to help in the balance of the game is to allow the shields to also protect against energy draining[heat shield] and over heating[energy shield] as weLl.

...or...

come out with physical shields that reduce energy drain and over heating in place of extra damage... basically the reverse effect of the other two shields.


P.S. Posted This In Another Topic As Well, But It Also Works Here

To Andy: I have noticed through the forums that we think alike and have some of the same ideas... :)

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 Post subject: Re: Help us please! Balance of items
PostPosted: Wed Mar 12, 2014 10:20 pm 
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Couple of suggestions

-lvl 16 deep drain- split it into 2 weapons, one with 30 energy dmg and one with 40 and move the one with 40 up to level 20 or so, and keep the 30 at lvl 16. It has the best energy damage in the game for ranges 2-4, and it is a common weapon. Although I understand why people like it, we should srsly balance it out for that level, as it is just too much.

-Shielded torso has to be buffed.

-Minigun has to be buffed. So does machine gun. Nerf the Win Gun

-Ultimate gun has to be nerfed and umplifier has to be buffed

-more electric weapons in general

-would like to see a "yellow drone" at level 16 ( blue and red drones)

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 Post subject: Re: Help us please! Balance of items
PostPosted: Thu Mar 13, 2014 11:27 am 
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I think level 30 legs with 3 jumping distance would be great.


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 Post subject: Re: Help us please! Balance of items
PostPosted: Fri Mar 14, 2014 9:28 am 
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this one is most important : lv18 roman torso is to much overpowered then lv18 shielded torso , not trying to OP shielded torso but stabelyzz it :D

roman torso should either loose -1 resistant slot or -1 kit slot

and the shielded should get +1 resistant slot or +1 kit slot.

p.s : should inferno mark 1 and 2 not be in meele and side weapons catagory instead of heat catagory

blaster is obviously op , cuz blaster lv16 has 40-50 damage and xr18 lv23 just has 40 damage , isn't it odd ;) (its better if it was 38-45)

blazer lv 17 has 37 damage , but it might be better if it was 32-38 damage
then the game would be more by luck

i think for a legendary item hot shot lv11 is a bit to weak 30 damage and should get 30-35 damage, cuz all the other items are non legend and have beeter performance

drones: blue berry lv12 uses to much energy like 20 , but for weaker lower levels thats a big problem please make it 15 .


thats all for now , bye
------------
ilona or whoever please look into these items :D


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 Post subject: Re: Help us please! Balance of items
PostPosted: Fri Mar 14, 2014 9:46 am 
First Lieutenant
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Tyson111 wrote:
and the shielded should get +1 resistant slot or +1 kit slot.



I think its better idea than the first one. At least the +1 kit slot.

And I think the blaster is good now, because it is the only non-legendary weapon which can challenge the legendary items, and everyone can get it. Maybe the xr18's damage should be 55.


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 Post subject: Re: Help us please! Balance of items
PostPosted: Fri Mar 14, 2014 10:12 am 
Second Lieutenant
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MrOneTwoo wrote:
Tyson111 wrote:
and the shielded should get +1 resistant slot or +1 kit slot.



I think its better idea than the first one. At least the +1 kit slot.

And I think the blaster is good now, because it is the only non-legendary weapon which can challenge the legendary items, and everyone can get it. Maybe the xr18's damage should be 55.


-----------------------------------------

i knew it , i knew it , i knew u @MR.oneTwo would be the 1st to reply + to say not to remove the overpowered roman torso slot kits or resist

:lol: knew it 99.99% ;)

my point is roman lv18 torso will still be overpowered if u developers not remove the slot , im sorry bro @oneTwo but its not fair for the other players

and by the way you have the shielded torso to . so whats the problem ???
:lol: , u still will find a good build if the developers make these changes.

ilona please do it :) thank u, and have a nice day


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 Post subject: Re: Help us please! Balance of items
PostPosted: Fri Mar 14, 2014 10:28 am 
First Lieutenant
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I do not think the Roman is overpowered. I think the Shielded is underpowered because of the -1 kit and module slot.

With the same kit and module slots they will be same strong, because the Roman has more energy capacity and heat capacity, but the Shielded has more energy regeneration and shutdown reaction. And the Shielded has +5 HP.

Ohh, and if the devs maybe think you are right they should remove the level 22 Dragon kit and module slots because the Roman without the 6th module slot won't has any chance against them. And if they remove from the Dragon they have to remove from the Dactyl and .... So they should remove the 6th module slots for all torsos.


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 Post subject: Re: Help us please! Balance of items
PostPosted: Fri Mar 14, 2014 10:57 am 
Second Lieutenant
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MrOneTwoo wrote:
I do not think the Roman is overpowered. I think the Shielded is underpowered because of the -1 kit and module slot.

With the same kit and module slots they will be same strong, because the Roman has more energy capacity and heat capacity, but the Shielded has more energy regeneration and shutdown reaction. And the Shielded has +5 HP.

Ohh, and if the devs maybe think you are right they should remove the level 22 Dragon kit and module slots because the Roman without the 6th module slot won't has any chance against them. And if they remove from the Dragon they have to remove from the Dactyl and .... So they should remove the 6th module slots for all torsos.


----------------------------------------

man why get so angry,
this maybe 1 reason: u fused all those mech build (roman) items of yours to black .
is that it and u have nothing to fuse the shielded????

but look at it this way ilona said to stable the game right *its beta dude* :lol:

so expect anything to happen @MR.oneTwo

u have most of the legendary in lv18 , so whats the problem ?

tell me this has a player with shielded torso ever stood a chance against u with the roman torso?, if ur answer is noo then u should understand where im going with this ;)

and the higer levels like dragon torso lv22 is perfect , if u wana beat them then just goo up to level 22 or 30 like the others .
but instead of that u just stay in lv18 , just to farm everyone man. so you did for 2 years now .

i guess it easier to beat lower levels huh? , lol , @MroneTwo answer this one

p.s : if you have anything more to say mr.onetwo i'll be at ur service , have a nice day ;)


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