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[ 10 posts ] |
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MechRoll
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Post subject: Award for the campaign mode Posted: Sat Jan 25, 2014 4:52 pm |
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Joined: Wed Nov 20, 2013 5:15 pm Posts: 5
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Sorry for the language mistakes, do not speak English, so I'm using google translator.
A suggestion to leave the campaign more fun way: Each time a mech's computer was destroyed would be a 1% chance of him leaving the legendary weapon he carries, only the legendary weapons .. But the gun was not yet available because the gun would be `` broken'', divided into 5 parts that need to be collected and united in the core fusion p be used.
5 legendary weapons `` broken'' = 1 legendary weapon.
repeating:
You do not lose your gun duels, just the computer defeated in the campaign mode. The idea is to make the most interresante campaign mode.
Last edited by MechRoll on Sun Jan 26, 2014 7:31 pm, edited 1 time in total.
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GigaLava
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Post subject: Re: Award for the campaign mode Posted: Sat Jan 25, 2014 9:14 pm |
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Joined: Sun Oct 13, 2013 11:58 am Posts: 313 Gender: male
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I know what you are trying to say but this would make the game more complicated and this would not add any more fun the game in fact this might make people dislike legendary items why lose all the time and money on an item box looking for legendary items when you're going to end up losing the items to a random stranger
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Andy
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Post subject: Re: Award for the campaign mode Posted: Sat Jan 25, 2014 9:44 pm |
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Joined: Mon Oct 15, 2012 4:08 pm Posts: 1930 Location: England Gender: male
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GigaLava wrote: I know what you are trying to say but this would make the game more complicated and this would not add any more fun the game in fact this might make people dislike legendary items why lose all the time and money on an item box looking for legendary items when you're going to end up losing the items to a random stranger I don't think he's mentioned anywhere where you can lose a legendary item. All he's said is it would be possible to get legendary items dropped from fighting the computer. I like the idea, it's rewarding to play against the computer and will allow you to accumulate some more legendary items at a lower level before your surpass the level and the item boxes no longer allow you to gain legendary items at the level you want. -Added poll- ~Andy
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GigaLava
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Post subject: Re: Award for the campaign mode Posted: Sun Jan 26, 2014 5:52 pm |
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Joined: Sun Oct 13, 2013 11:58 am Posts: 313 Gender: male
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If the legendary items are being broken down then the original owner will lose them
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bfan8475
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Post subject: Re: Award for the campaign mode Posted: Sun Jan 26, 2014 7:02 pm |
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Joined: Fri Feb 19, 2010 11:35 pm Posts: 213 Location: You see that white van? Yeah come inside... I should be around there somewhere Gender: male
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GigaLava wrote: If the legendary items are being broken down then the original owner will lose them No hes saying you get 1 piece of the legendary weapon, you need to collect all 5 then use the fusion core once you have all five to create the weapon
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Mike
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Post subject: Re: Award for the campaign mode Posted: Sun Jan 26, 2014 8:10 pm |
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Joined: Sun Oct 30, 2011 5:09 am Posts: 3395 Gender: male
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GigaLava wrote: If the legendary items are being broken down then the original owner will lose them Look at his suggestion carefully, he is talking about the computer's mech.
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CharmDivine
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Post subject: Re: Award for the campaign mode Posted: Fri Jan 31, 2014 3:09 pm |
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Joined: Sun Jan 26, 2014 9:12 am Posts: 17
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avdima82
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Post subject: Re: Award for the campaign mode Posted: Sat Feb 01, 2014 11:45 pm |
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Joined: Fri Jan 31, 2014 7:26 am Posts: 7
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At first I thought the idea is to reward the player for completing every single player mission, with unique legendary item. No, it's not, disappointing. Instead of actually rewarding players, the idea is to put a small carrot on a stick, just to make them have these tiny chances to gain something, not really rewarding for skill or real achievement, but for having lot of luck. And the carrot is in five parts.
I don't like the idea. It requires unnecessary changes to the fusing mechanics just for these five items with 1% drop-rate, and you can't repeat these missions, so you would have to gather all five parts on three battles? Or am I not getting something? I didn't complete single-player yet, so maybe there are repeatable missions.
I fail to see how this makes the campaign more interesting.
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MechRoll
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Post subject: Re: Award for the campaign mode Posted: Sun Feb 02, 2014 3:24 pm |
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Joined: Wed Nov 20, 2013 5:15 pm Posts: 5
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Sorry for the language mistakes, do not speak English I'm using google traslator
My only idea allows you to have legendary weapons in a more fun and interesting way, does not change the mechanics of the fights, the itembox and, damn, shotgun X, already left the game very dependent on luck, play at lv 30 is being frustrated p me. I saldades of the season where they could buy the gun that quise up.
If you've been coveting really was a certain legendary weapon and soubese that could have her going to campnha mode and destroying the mech that carries u would or not?
My idea was, in addition to the campaign mode more interressante make it possible, u have a legendary weapon without dempender the item box.
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Trensicourt
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Post subject: Re: Award for the campaign mode Posted: Mon Feb 03, 2014 4:58 pm |
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Joined: Wed Jan 29, 2014 7:02 pm Posts: 32
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Uh... how about item boxes for every hardx3 mode you defeated?
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