I think they are overpowered/ not well balanced. There are too many builds concentrated on only one type of damage (mostly explosive). One drainer on the top slot, one on the side, so complete short/mid range is covered. firing all the time, rest of weapons linked to drainer. How should this be compared? kitting all the time? (only one kit per type per match possible)
I had fights with -30/-40 one one sort of damage. You get -10 more per round, one ordinary hit with weapon, one drone hit.... Close to finish, drainer damage was higher than my weapon damage.
Solution (and strong vote from my side): LIMIT THE NUMBER OF SHOTS PER DRAINER ON 2 or 3 MAXIMUM.
I think they are overpowered/ not well balanced. There are too many builds concentrated on only one type of damage (mostly explosive). One drainer on the top slot, one on the side, so complete short/mid range is covered. firing all the time, rest of weapons linked to drainer. How should this be compared? kitting all the time? (only one kit per type per match possible)
I had fights with -30/-40 one one sort of damage. You get -10 more per round, one ordinary hit with weapon, one drone hit.... Close to finish, drainer damage was higher than my weapon damage.
Solution (and strong vote from my side): LIMIT THE NUMBER OF SHOTS PER DRAINER ON 2 or 3 MAXIMUM.
no i disagree just build your mech the same , and use one 2 . the game is fine bro just because you get less succes doesn't mean the thing should be limited.
cuz there are 80% of the rest who are doing fine
have a fine day.................................... tess
I'm playing this game for long time, and of course I build my mech in the same way to be competetive. And I'm still succesful in win/loose ratio.You can check. (For me its no problem if I loose anyway, thats the game, that the live...)
What I want to say: It's little boring ("...just build your mech the same...") when you see the more or less same builds all the time, because with other you don't have a real good winning chance.
I agree that the uses should be limited, though I would also like to point out that the -10 part could also be reduced if you look through the kits you can buy -tokens or not- they arent properly configured some kits give a lot of res at the wrong levels and its rather annoying in battles even for lower level players.
The resistence portion of the game needs to be worked on along with weapon strength. There seems to be too many of one item type at every level that does more damage on every range and it makes it harder to have diverse mechs this way. Which eventually leads to someone just making 1 mech thats completely anti-norm to say the least. This type of game play isnt very interesting though I wont say its not fun.
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