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RupertAngier
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Post subject: Capture the Flag Game Mode Posted: Thu Aug 08, 2013 12:58 pm |
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Joined: Mon Aug 27, 2012 12:27 pm Posts: 1287
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SideOneDummy
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Post subject: Re: Capture the Flag Game Mode Posted: Thu Aug 08, 2013 7:05 pm |
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First Lieutenant |
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Joined: Tue May 14, 2013 3:07 pm Posts: 531 Location: USA
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I really like Capture the flag but … RupertAngier wrote: I'll fix this later but in a rush.. I think it might be important to thoroughly iron out how this will work first. Maybe instead of disabling special moves, each player has to start out on top of their flag-module thing, and special moves are only disabled if you have the other person's flag-module thing. Still a yes from me though.
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raxcave
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Post subject: Re: Capture the Flag Game Mode Posted: Thu Aug 08, 2013 8:09 pm |
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Joined: Sat Mar 17, 2012 12:57 am Posts: 621 Location: BD SERVERS + BD FORUM Gender: male
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capture the flag... I like it.. But lets see... What comes out at the end of this.
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Mike
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Post subject: Re: Capture the Flag Game Mode Posted: Thu Aug 08, 2013 9:34 pm |
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Joined: Sun Oct 30, 2011 5:09 am Posts: 3383 Gender: male
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I don't really see how this fits in sm at all, simply a game mode for other games.
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SideOneDummy
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Post subject: Re: Capture the Flag Game Mode Posted: Thu Aug 08, 2013 10:29 pm |
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First Lieutenant |
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Joined: Tue May 14, 2013 3:07 pm Posts: 531 Location: USA
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Korupt wrote: I don't really see how this fits in sm at all, simply a game mode for other games. It could be just another 'setting' in the private chat mode. Rather than just one type of private game, there could be several.
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Mike
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Post subject: Re: Capture the Flag Game Mode Posted: Thu Aug 08, 2013 11:09 pm |
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Joined: Sun Oct 30, 2011 5:09 am Posts: 3383 Gender: male
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SideOneDummy wrote: Korupt wrote: I don't really see how this fits in sm at all, simply a game mode for other games. It could be just another 'setting' in the private chat mode. Rather than just one type of private game, there could be several. Idk, one issue I already see with this is this game takes place on a 2d area. The thing that makes capture the flag fun is different avenues to attack/return and outsmarting your opponent while using the most efficient route. Not really possible in sm.
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SideOneDummy
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Post subject: Re: Capture the Flag Game Mode Posted: Thu Aug 08, 2013 11:39 pm |
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First Lieutenant |
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Joined: Tue May 14, 2013 3:07 pm Posts: 531 Location: USA
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Korupt wrote: SideOneDummy wrote: Korupt wrote: I don't really see how this fits in sm at all, simply a game mode for other games. It could be just another 'setting' in the private chat mode. Rather than just one type of private game, there could be several. Idk, one issue I already see with this is this game takes place on a 2d area. The thing that makes capture the flag fun is different avenues to attack/return and outsmarting your opponent while using the most efficient route. Not really possible in sm. True, capture the flag will have to become more big picture. Within the first few turns, it probably be obvious (without any unusual inconsistencies) who will have won the game, making it more about overall tactics, rather than ingame strategies. But what it loses out in sly strategic ploys, it gains in tactical thinking. I think there is a gem of a concept in the Capture the Flag idea, just not without a lot of possible issues that could eventuate.
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RupertAngier
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Post subject: Re: Capture the Flag Game Mode Posted: Fri Aug 09, 2013 12:18 pm |
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Joined: Mon Aug 27, 2012 12:27 pm Posts: 1287
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Mike
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Post subject: Re: Capture the Flag Game Mode Posted: Fri Aug 09, 2013 7:50 pm |
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Joined: Sun Oct 30, 2011 5:09 am Posts: 3383 Gender: male
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RupertAngier wrote: Ninja edit... And it would still just be 2d... You'd need to jump over the enemy mech etc Seems like an exercise in futility to me 
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SideOneDummy
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Post subject: Re: Capture the Flag Game Mode Posted: Sat Aug 10, 2013 12:31 am |
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First Lieutenant |
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Joined: Tue May 14, 2013 3:07 pm Posts: 531 Location: USA
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Korupt wrote: RupertAngier wrote: Ninja edit... And it would still just be 2d... You'd need to jump over the enemy mech etc Seems like an exercise in futility to me  Well, maybe this might spark novel game ideas within SM to make it more fun!
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