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 Post subject: Re: Chat During Game
PostPosted: Thu Aug 08, 2013 5:58 pm 
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I have had a talk with Ilona about this problem some time ago, since SM is a game for "Everyone", not for PG-13 like BD, a chat system is pretty hard and close to impossible.

I have proposed a preset chat system, so like u can only say the allowed sentences that are given to u (much like the radio chat in FPS games). It's not a good one but it's the best alternative that are possible for the game.

about Facebook regulation, BD is on facebook also, and since it has a chat system, I doubt Facebook will have much impact here. If it is, it's mostly becuz of the age group that I mentioned above

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 Post subject: Re: Chat During Game
PostPosted: Thu Aug 08, 2013 8:52 pm 
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Paingawd wrote:
Bumpity-Bump-Bump...


Doesn't there need to be a poll to necro bump an old thread?

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 Post subject: Re: Chat During Game
PostPosted: Thu Aug 08, 2013 9:29 pm 
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Deleted and as Aister said before the bump this is really not possible in the way you want it to be.

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 Post subject: Re: Chat During Game
PostPosted: Thu Aug 08, 2013 10:19 pm 
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Korupt wrote:
Deleted and as Aister said before the bump this is really not possible in the way you want it to be.

At least it is something.

I have a suggestion. Would if there were words flagged (or like what 4chan used to do. For example if you say certain words, like egg, it is replaced by other words, like duck – so instead of talking about an eggroll, you end up talking about a duckroll). All we need is to create a metadatabase of all words that are questionable and censor them (and possibly change them all to a funny sounding word, like supercalifragilisticexpialidocious).

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 Post subject: Re: Chat During Game
PostPosted: Thu Aug 08, 2013 11:12 pm 
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SideOneDummy wrote:
Korupt wrote:
Deleted and as Aister said before the bump this is really not possible in the way you want it to be.

At least it is something.

I have a suggestion. Would if there were words flagged (or like what 4chan used to do. For example if you say certain words, like egg, it is replaced by other words, like duck – so instead of talking about an eggroll, you end up talking about a duckroll). All we need is to create a metadatabase of all words that are questionable and censor them (and possibly change them all to a funny sounding word, like supercalifragilisticexpialidocious).

As I am sure you have seen people will always find a way to bypass a censor so that really does not work.

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 Post subject: Re: Chat During Game
PostPosted: Fri Aug 09, 2013 12:13 am 
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Censors work as well as the amount of programming that goes into them. In theory, they could be quite accurate. (For this instance, I think accuracy could be thought of as statistically unusual for an undesirable occurrence to be encountered)

There are only a few steps to make an accurate censor:
1) Generate as much metadata of inappropriate language as possible
2) Write a program (I bet many already exist) that:
a) creates as many variants of words/phrases where the intended morpheme/lexeme (of any word can exist) still exists (especially important for 'sandwiched' words)
b) finds as many possible symbols that can replace letters (think 1337) to a reasonable level (if it needs a cipher to be decoded, the inappropriate word probably will not be noticed by many people anyways)
3) Run the program with all the words generated in the metadata to create a super list of 'censored words' — I recommend a fast processor for this for longer inappropriate words (really any words that have a lot of entropy)
4) Replace any word found with *asterisks* **** (or replace with funny word, like supercalifragilisticexpialidocious).

However, the greater the accuracy desired, the more effort has to be made in steps 1 and 2. That said, I bet there are many non-copyrighted files/program for each individual step out there.

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