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RupertAngier
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Post subject: Re: 30 seconds? Or keeping 20 second turns? Posted: Sun Jul 21, 2013 1:59 pm |
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Joined: Mon Aug 27, 2012 12:27 pm Posts: 1287
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Harbinger745
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Post subject: Re: 30 seconds? Or keeping 20 second turns? Posted: Sun Jul 21, 2013 5:46 pm |
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Joined: Tue Nov 13, 2012 9:55 pm Posts: 245 Location: The Forsaken Realm Gender: male
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30 seconds is better than 20, It gives me more time to strategize a bit
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Mike
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Post subject: Re: 30 seconds? Or keeping 20 second turns? Posted: Sun Jul 21, 2013 6:49 pm |
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Joined: Sun Oct 30, 2011 5:09 am Posts: 3383 Gender: male
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I would actually say somewhere around 25 seconds would be better, 10 seconds is quite a large jump.
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jonesm
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Post subject: Re: 30 seconds? Or keeping 20 second turns? Posted: Sun Jul 21, 2013 7:29 pm |
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Joined: Wed Dec 12, 2012 11:53 am Posts: 520 Gender: male
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Korupt wrote: I would actually say somewhere around 25 seconds would be better, 10 seconds is quite a large jump. yeah, maybe that would be more reasonable.
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lilconquer
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Post subject: Re: 30 seconds? Or keeping 20 second turns? Posted: Sun Jul 21, 2013 8:05 pm |
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Joined: Mon Mar 11, 2013 4:08 pm Posts: 827
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25 or 30 im happy with. personally i dont need time to think through my plans at all. i just shoot slash and win because i go into fights with a plan so im pretty much autimatic. only issue LAG!!!!
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Ferr3t
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Post subject: Re: 30 seconds? Or keeping 20 second turns? Posted: Sun Jul 21, 2013 10:11 pm |
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Joined: Wed Jul 28, 2010 5:38 am Posts: 2954 Location: Broome, Western Australia Gender: male
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I stand by my 30 seconds vote. Gives more time to think your strat through 
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RupertAngier
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Post subject: Re: 30 seconds? Or keeping 20 second turns? Posted: Sun Jul 21, 2013 11:11 pm |
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Joined: Mon Aug 27, 2012 12:27 pm Posts: 1287
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SideOneDummy
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Post subject: Re: 30 seconds? Or keeping 20 second turns? Posted: Mon Jul 22, 2013 1:18 am |
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First Lieutenant |
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Joined: Tue May 14, 2013 3:07 pm Posts: 531 Location: USA
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For most rounds, I never need more than 7 or 8 seconds. But for others with lag issues, I voted 30 just to be sure. That said, I have a tweak idea. Would it be possible for there to be an invisible extra clock of say 15 seconds or so? Everyone would 20 seconds every round, but over the course of the entire game, if you need to dip in your extra time, you will have an extra 15 seconds. However, once it runs out, it runs out.
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RupertAngier
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Post subject: Re: 30 seconds? Or keeping 20 second turns? Posted: Mon Jul 22, 2013 1:41 am |
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Joined: Mon Aug 27, 2012 12:27 pm Posts: 1287
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Gecko789
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Post subject: Re: 30 seconds? Or keeping 20 second turns? Posted: Mon Jul 22, 2013 2:01 am |
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Joined: Thu Jul 11, 2013 6:53 pm Posts: 25
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i think it should be 30 because you need to study your enemy's mech as well as plan strategies and tactics and predictions for the next couple turns.
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