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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 5 posts ] 
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 Post subject: 'Testing Weapons'
PostPosted: Fri May 17, 2013 7:33 am 
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Hello, I like how we can test new items against the computer first, but what do we do if they don't work? we only get 25% of our money back.
Instead of this, I have come up with a new idea; Whenever you buy an item, you may sell it for full price for 5 minutes after you have bought it out.


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 Post subject: Re: 'Testing Weapons'
PostPosted: Fri May 17, 2013 10:31 am 
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Nice idea, but then people will be complaining that 5 minutes isn't enough time to properly test a weapon properly, and there's also the problem that the computer opponent level increases quite rapidly, so you may be defeated before you can have multiple uses of the weapon.

I think a better implementation, would be to have a test area within the shop (a try-before-you-buy thing), where you can also set the build of your computer opponent.


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 Post subject: Re: 'Testing Weapons'
PostPosted: Wed May 22, 2013 6:45 am 
First Lieutenant
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fake wrote:
Nice idea, but then people will be complaining that 5 minutes isn't enough time to properly test a weapon properly, and there's also the problem that the computer opponent level increases quite rapidly, so you may be defeated before you can have multiple uses of the weapon.

I think a better implementation, would be to have a test area within the shop (a try-before-you-buy thing), where you can also set the build of your computer opponent.

Good idea fake, i like it 8-)

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 Post subject: Re: 'Testing Weapons'
PostPosted: Wed May 22, 2013 7:21 am 
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Good idea 8-)

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 Post subject: Re: 'Testing Weapons'
PostPosted: Sat Jun 01, 2013 7:49 pm 
Second Lieutenant
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great idea

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