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 Post subject: Battle Mechanics
PostPosted: Mon Sep 07, 2009 3:31 pm 
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Hi!
I read the Military Guide, but I'm not sure about one thing (the guide says something I'm not sure is true).

In the guide it says that target order comes from:

1) Upgrade type: Armour - Damage - Range
2) HP
3) Weapon type

My question is this: Doesn't chasis have anything to do with targeting order?
I mean, I think it would be reasonable that not all the units targeted the same way:

Beam units targeting first Vehicles, Concussive units targeting first infantry, and Explosive units targeting first Tanks.

I have seen some battle reports and reality looks more like what I say. Otherwise, infantry would get killed always before tanks (they have less HP), and that doesn't happen.

OK, I wait for the experts :)


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 Post subject: Re: Battle Mechanics
PostPosted: Mon Sep 07, 2009 3:37 pm 
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well, concusive target infantery first, beam target veh first and explosive tank first :)

first armor get hit, then dmg and then range :)

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 Post subject: Re: Battle Mechanics
PostPosted: Mon Sep 07, 2009 4:27 pm 
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what if you have an explosive infantry fighting an armored infantry and a ranged tank will he hit the tank or infantry

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 Post subject: Re: Battle Mechanics
PostPosted: Mon Sep 07, 2009 5:14 pm 
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bork9128 wrote:
what if you have an explosive infantry fighting an armored infantry and a ranged tank will he hit the tank or infantry


If I got it well, the order would be:

1) Upgrade
2) Chasis
3) HP
4) Weapon

So the infantry goes first (it wins in "Upgrade" that is more than "Chasis").

Edit: Change of hypothesis!!
They just killed me some ranged tanks before, armour and dmg inftry and vehicles, so by now the equation goes:

1) Chasis
2) Upgrade
3) HP
4) Weapon


simmen wrote:
well, concusive target infantery first, beam target veh first and explosive tank first :)

first armor get hit, then dmg and then range :)


Thanks!
Now it comes to me another question (from the guide). It says that concussive/beam/explosive "are stronger" against infantry/vehicles/tanks.

Is that true or is it only that they are targeted first?

I ask that because I made some calculations on a battle and I can really see the 25% bonus in "infty vs. vehicle" and "vehicle vs. tank", but everything is coherent with "no bonus for concussive/beam/explosive vs. infty/vehicles/tanks".

That would also be reasonable... if you are targeting them first you already have a good advantage in killing that kind of unit, and adding bonuses would just make the mechanics more obscure...


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